mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
29 lines
1 KiB
C
29 lines
1 KiB
C
#include "pc/rom_assets.h"
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// 0x07051A38 - 0x07051A50
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static const Lights1 inside_castle_seg7_lights_07051A38 = gdSPDefLights1(
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0x47, 0x3f, 0x17,
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0xbf, 0xaa, 0x3f, 0x28, 0x28, 0x28
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);
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// 0x07051A50 - 0x07051B10
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07051A50, 0x00396340, 232834, 0x00051a50, 192);
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// 0x07051B10 - 0x07051B60
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static const Gfx inside_castle_seg7_dl_07051B10[] = {
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gsSPLight(&inside_castle_seg7_lights_07051A38.l, 1),
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gsSPLight(&inside_castle_seg7_lights_07051A38.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07051A50, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07051B60 - 0x07051B88
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const Gfx inside_castle_seg7_dl_07051B60[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPDisplayList(inside_castle_seg7_dl_07051B10),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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