sm64coopdx/levels/castle_inside/areas/2/12/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

29 lines
1 KiB
C

#include "pc/rom_assets.h"
// 0x07051A38 - 0x07051A50
static const Lights1 inside_castle_seg7_lights_07051A38 = gdSPDefLights1(
0x47, 0x3f, 0x17,
0xbf, 0xaa, 0x3f, 0x28, 0x28, 0x28
);
// 0x07051A50 - 0x07051B10
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07051A50, 0x00396340, 232834, 0x00051a50, 192);
// 0x07051B10 - 0x07051B60
static const Gfx inside_castle_seg7_dl_07051B10[] = {
gsSPLight(&inside_castle_seg7_lights_07051A38.l, 1),
gsSPLight(&inside_castle_seg7_lights_07051A38.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07051A50, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07051B60 - 0x07051B88
const Gfx inside_castle_seg7_dl_07051B60[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPDisplayList(inside_castle_seg7_dl_07051B10),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};