sm64coopdx/levels/castle_inside/areas/3/8/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

278 lines
13 KiB
C

#include "pc/rom_assets.h"
// 0x07064DC8 - 0x07064DE0
static const Lights1 inside_castle_seg7_lights_07064DC8 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07064DE0 - 0x07064EE0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07064DE0, 0x00396340, 232834, 0x00064de0, 256);
// 0x07064EE0 - 0x07064FD0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07064EE0, 0x00396340, 232834, 0x00064ee0, 240);
// 0x07064FD0 - 0x070650D0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07064FD0, 0x00396340, 232834, 0x00064fd0, 256);
// 0x070650D0 - 0x070651C0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070650D0, 0x00396340, 232834, 0x000650d0, 240);
// 0x070651C0 - 0x070652B0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070651C0, 0x00396340, 232834, 0x000651c0, 240);
// 0x070652B0 - 0x070653A0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070652B0, 0x00396340, 232834, 0x000652b0, 240);
// 0x070653A0 - 0x07065460
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070653A0, 0x00396340, 232834, 0x000653a0, 192);
// 0x07065460 - 0x07065560
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065460, 0x00396340, 232834, 0x00065460, 256);
// 0x07065560 - 0x07065620
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065560, 0x00396340, 232834, 0x00065560, 192);
// 0x07065620 - 0x07065710
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065620, 0x00396340, 232834, 0x00065620, 240);
// 0x07065710 - 0x07065810
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065710, 0x00396340, 232834, 0x00065710, 256);
// 0x07065810 - 0x070658C0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065810, 0x00396340, 232834, 0x00065810, 176);
// 0x070658C0 - 0x070659C0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070658C0, 0x00396340, 232834, 0x000658c0, 256);
// 0x070659C0 - 0x07065AB0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070659C0, 0x00396340, 232834, 0x000659c0, 240);
// 0x07065AB0 - 0x07065BB0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065AB0, 0x00396340, 232834, 0x00065ab0, 256);
// 0x07065BB0 - 0x07065C90
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065BB0, 0x00396340, 232834, 0x00065bb0, 224);
// 0x07065C90 - 0x07065D80
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065C90, 0x00396340, 232834, 0x00065c90, 240);
// 0x07065D80 - 0x07065E70
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065D80, 0x00396340, 232834, 0x00065d80, 240);
// 0x07065E70 - 0x07065F50
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065E70, 0x00396340, 232834, 0x00065e70, 224);
// 0x07065F50 - 0x07066030
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07065F50, 0x00396340, 232834, 0x00065f50, 224);
// 0x07066030 - 0x07066110
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07066030, 0x00396340, 232834, 0x00066030, 224);
// 0x07066110 - 0x070661F0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07066110, 0x00396340, 232834, 0x00066110, 224);
// 0x070661F0 - 0x07066260
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070661F0, 0x00396340, 232834, 0x000661f0, 112);
// 0x07066260 - 0x07066360
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07066260, 0x00396340, 232834, 0x00066260, 256);
// 0x07066360 - 0x07066460
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07066360, 0x00396340, 232834, 0x00066360, 256);
// 0x07066460 - 0x07066560
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07066460, 0x00396340, 232834, 0x00066460, 256);
// 0x07066560 - 0x07066768
static const Gfx inside_castle_seg7_dl_07066560[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07064DC8.l, 1),
gsSPLight(&inside_castle_seg7_lights_07064DC8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07064DE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 5, 4, 0x0),
gsSP2Triangles( 7, 8, 5, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07064EE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07064FD0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 5, 15, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070650D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070651C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070652B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 13, 11, 0x0, 9, 12, 10, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070653A0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07066768 - 0x07066838
static const Gfx inside_castle_seg7_dl_07066768[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07065460, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065560, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 5, 6, 1, 0x0, 6, 7, 1, 0x0),
gsSP2Triangles( 8, 4, 3, 0x0, 8, 3, 9, 0x0),
gsSP2Triangles( 6, 8, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 11, 4, 0x0, 6, 11, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x07066838 - 0x07066910
static const Gfx inside_castle_seg7_dl_07066838[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07065620, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065710, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 1, 15, 2, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065810, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle( 7, 9, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x07066910 - 0x07066BE8
static const Gfx inside_castle_seg7_dl_07066910[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070658C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 9, 13, 12, 0x0),
gsSP2Triangles( 0, 2, 14, 0x0, 0, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070659C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(12, 14, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065AB0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 9, 8, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 9, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065BB0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 6, 7, 0, 0x0, 6, 0, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065C90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065D80, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles( 6, 10, 7, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065E70, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07065F50, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07066030, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07066110, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 6, 0, 5, 0x0, 6, 7, 0, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070661F0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07066BE8 - 0x07066CE0
static const Gfx inside_castle_seg7_dl_07066BE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07066260, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07066360, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 8, 15, 9, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07066460, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 4, 11, 5, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07066CE0 - 0x07066D88
const Gfx inside_castle_seg7_dl_07066CE0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07066560),
gsSPDisplayList(inside_castle_seg7_dl_07066768),
gsSPDisplayList(inside_castle_seg7_dl_07066838),
gsSPDisplayList(inside_castle_seg7_dl_07066910),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07066BE8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};