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GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
libc
Palette system overhaul and preset rewrite
2024-05-21 17:09:59 -04:00
PR
Add G_PACKED_NORMALS Geo Mode from F3DEX3 ( #768 )
2025-04-25 15:07:31 -04:00
stb
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
behavior_commands.h
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
behavior_data.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
behavior_table.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
course_table.h
Fix pause menus
2023-11-21 17:14:25 -05:00
dialog_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
display_lists.inl
make extract_display_lists.py consistent across platforms
2025-05-10 13:30:06 +10:00
eu_translation.h
Adds support for compiling other regions ( #378 )
2023-05-03 00:54:25 -07:00
geo_commands.h
change misleading switch case field label ( #781 )
2025-05-02 13:33:36 +02:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
gfx_symbols.h
Add gsSPLoadGeometryMode to DynOS
2025-05-03 18:09:42 -04:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
Add some level commands to make porting HackerSM64 levels easier
2025-04-14 19:25:05 -04:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
luigi_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
More Optimizations ( #792 )
2025-05-16 20:27:49 -04:00
macros.inc
Refresh 3
2019-11-03 14:36:27 -05:00
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
Remove Waluigi anims
2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
object_fields.h
Improving math functions ( #813 )
2025-05-21 23:50:49 +02:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
Added extended bounds
2022-04-06 08:40:22 -07:00
seq_ids.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
seq_luigi.inc
Fix cut off Luigi line
2024-06-27 16:54:20 -04:00
seq_macros.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_toad.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
seq_wario.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
sm64.h
djui player menu custom camera cutscene ( #2 )
2024-03-28 18:53:46 -04:00
sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE ( #721 )
2025-03-27 14:48:36 -04:00
textures.h
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
toad_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
More math improvements ( #820 )
2025-05-29 02:52:31 +02:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00
wario_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00