sm64coopdx/levels/ttm/areas/1/18/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

159 lines
6.6 KiB
C

#include "pc/rom_assets.h"
// 0x0700FA90 - 0x0700FAA8
static const Lights1 ttm_seg7_lights_0700FA90 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700FAA8 - 0x0700FAC0
static const Lights1 ttm_seg7_lights_0700FAA8 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700FAC0 - 0x0700FAD8
static const Lights1 ttm_seg7_lights_0700FAC0 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700FAD8 - 0x0700FBB8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FAD8, 0x004d1910, 104662, 0x0000fad8, 224);
// 0x0700FBB8 - 0x0700FCB8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FBB8, 0x004d1910, 104662, 0x0000fbb8, 256);
// 0x0700FCB8 - 0x0700FD48
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FCB8, 0x004d1910, 104662, 0x0000fcb8, 144);
// 0x0700FD48 - 0x0700FE38
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FD48, 0x004d1910, 104662, 0x0000fd48, 240);
// 0x0700FE38 - 0x0700FF38
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FE38, 0x004d1910, 104662, 0x0000fe38, 256);
// 0x0700FF38 - 0x0700FFF8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FF38, 0x004d1910, 104662, 0x0000ff38, 192);
// 0x0700FFF8 - 0x070100F8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700FFF8, 0x004d1910, 104662, 0x0000fff8, 256);
// 0x070100F8 - 0x070101E8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070100F8, 0x004d1910, 104662, 0x000100f8, 240);
// 0x070101E8 - 0x07010278
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070101E8, 0x004d1910, 104662, 0x000101e8, 144);
// 0x07010278 - 0x07010378
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010278, 0x004d1910, 104662, 0x00010278, 256);
// 0x07010378 - 0x07010468
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010378, 0x004d1910, 104662, 0x00010378, 240);
// 0x07010468 - 0x070104A8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010468, 0x004d1910, 104662, 0x00010468, 64);
// 0x070104A8 - 0x07010568
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_070104A8, 0x004d1910, 104662, 0x000104a8, 192);
// 0x07010568 - 0x07010638
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07010568, 0x004d1910, 104662, 0x00010568, 208);
// 0x07010638 - 0x07010830
static const Gfx ttm_seg7_dl_07010638[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700FA90.l, 1),
gsSPLight(&ttm_seg7_lights_0700FA90.a, 2),
gsSPVertex(ttm_seg7_vertex_0700FAD8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(ttm_seg7_vertex_0700FBB8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(10, 12, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ttm_seg7_vertex_0700FCB8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPLight(&ttm_seg7_lights_0700FAA8.l, 1),
gsSPLight(&ttm_seg7_lights_0700FAA8.a, 2),
gsSPVertex(ttm_seg7_vertex_0700FD48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_0700FE38, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ttm_seg7_vertex_0700FF38, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&ttm_seg7_lights_0700FAC0.l, 1),
gsSPLight(&ttm_seg7_lights_0700FAC0.a, 2),
gsSPVertex(ttm_seg7_vertex_0700FFF8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 0, 15, 1, 0x0),
gsSPVertex(ttm_seg7_vertex_070100F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_070101E8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x07010830 - 0x07010978
static const Gfx ttm_seg7_dl_07010830[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700FA90.l, 1),
gsSPLight(&ttm_seg7_lights_0700FA90.a, 2),
gsSPVertex(ttm_seg7_vertex_07010278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0),
gsSPVertex(ttm_seg7_vertex_07010378, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle(14, 0, 2, 0x0),
gsSPVertex(ttm_seg7_vertex_07010468, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&ttm_seg7_lights_0700FAA8.l, 1),
gsSPLight(&ttm_seg7_lights_0700FAA8.a, 2),
gsSPVertex(ttm_seg7_vertex_070104A8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&ttm_seg7_lights_0700FAC0.l, 1),
gsSPLight(&ttm_seg7_lights_0700FAC0.a, 2),
gsSPVertex(ttm_seg7_vertex_07010568, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle( 0, 2, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x07010978 - 0x070109F0
const Gfx ttm_seg7_dl_07010978[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_07010638),
gsSPDisplayList(ttm_seg7_dl_07010830),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};