Migrate from .NET Framework 4.8 to .NET 5

Also compress Resources/Icons image files, and remove unused entry in App.xaml
This commit is contained in:
Chev 2021-01-18 23:33:46 -08:00
parent c54da0bb57
commit a1a83285f8
61 changed files with 58 additions and 494 deletions

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@ -4,10 +4,6 @@
xmlns:local="clr-namespace:BOTWToolset"
StartupUri="Dashboard.xaml">
<Application.Resources>
<!--<Style TargetType="{x:Type Grid}">
<Setter Property="Background" Value="#262C35"></Setter>
</Style>-->
<SolidColorBrush x:Key="BGTone0" Color="#262C35"/>
<SolidColorBrush x:Key="BGTone1" Color="#2C343E"/>
<SolidColorBrush x:Key="BGTone2" Color="#37424E"/>

12
AssemblyInfo.cs Normal file
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@ -0,0 +1,12 @@
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

30
BOTWToolset.csproj Normal file
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@ -0,0 +1,30 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<ApplicationIcon>appicon.ico</ApplicationIcon>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<Version>1.0.0.0</Version>
<Authors>Chev</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft-WindowsAPICodePack-Core" Version="1.1.4" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell" Version="1.1.4" />
</ItemGroup>
<ItemGroup>
<Resource Include="appicon.ico" />
<Resource Include="Resources\Icons\document.png" />
<Resource Include="Resources\Icons\letter-z.png" />
<Resource Include="Resources\Icons\mountain.png" />
<Resource Include="Resources\Icons\package.png" />
<Resource Include="Resources\Icons\speaker.png" />
<Resource Include="Resources\Icons\text-file-2.png" />
<Resource Include="Resources\Icons\text-file.png" />
<Resource Include="Resources\Icons\triforce.png" />
</ItemGroup>
</Project>

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BOTWToolset", "botw-toolset\BOTWToolset.csproj", "{9FE4680A-CD27-4835-844D-50543BEFF2D9}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BOTWToolset", "BOTWToolset.csproj", "{99C01800-580D-4A02-88A7-CE3B8DCB9A16}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9FE4680A-CD27-4835-844D-50543BEFF2D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9FE4680A-CD27-4835-844D-50543BEFF2D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9FE4680A-CD27-4835-844D-50543BEFF2D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9FE4680A-CD27-4835-844D-50543BEFF2D9}.Release|Any CPU.Build.0 = Release|Any CPU
{99C01800-580D-4A02-88A7-CE3B8DCB9A16}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99C01800-580D-4A02-88A7-CE3B8DCB9A16}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99C01800-580D-4A02-88A7-CE3B8DCB9A16}.Release|Any CPU.ActiveCfg = Release|Any CPU
{99C01800-580D-4A02-88A7-CE3B8DCB9A16}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6F11E363-7B2E-44BA-94A6-ABEF9C9C1837}
SolutionGuid = {2342C2FA-D8B4-4711-9BF6-4A7B673363F8}
EndGlobalSection
EndGlobal

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@ -5,38 +5,38 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:BOTWToolset.Control"
mc:Ignorable="d"
Title="Breath of the Wild Toolset" Height="720" Width="1280" Icon="Resources/Icons/triforce.png" MinWidth="645" MinHeight="645">
Title="Breath of the Wild Toolset" Height="720" Width="1280" MinWidth="645" MinHeight="645" Icon="/Resources/Icons/triforce.png">
<Grid Background="#262C35">
<TabControl x:Name="TabController" Margin="10,10,10,41">
<TabControl x:Name="TabController" Margin="10,10,10,41">
<TabItem Header="Dashboard">
<Grid Background="#2C343E">
<Label Content="Dashboard" Margin="10,10,10,0" VerticalAlignment="Top" Height="48" FontSize="28" VerticalContentAlignment="Center" FontFamily="Segoe UI Light"/>
<Border x:Name="DashboardButtonTSCB" BorderBrush="White" HorizontalAlignment="Left" Margin="10,63,0,0" VerticalAlignment="Top" Width="250" Height="165">
<Grid MouseLeftButtonUp="TabSelect_TSCB">
<Image Source="Resources/Icons/mountain.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top">TSCB</Label>
<Image Source="/Resources/Icons/mountain.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top" Content="TSCB"/>
<TextBlock Text="Edits terrain scene binary files." Margin="10,63,10,10" TextWrapping="Wrap"></TextBlock>
</Grid>
</Border>
<Border x:Name="DashboardButtonYaz0" BorderBrush="White" HorizontalAlignment="Left" Margin="265,63,0,0" VerticalAlignment="Top" Width="250" Height="165">
<Grid MouseLeftButtonUp="TabSelect_Yaz0">
<Image Source="Resources/Icons/letter-z.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top">Yaz0</Label>
<Image Source="/Resources/Icons/letter-z.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top" Content="Yaz0"/>
<TextBlock Text="Allows compression/decompression using Yaz0 encoding." Margin="10,63,10,10" TextWrapping="Wrap"></TextBlock>
</Grid>
</Border>
<Border x:Name="DashboardButtonSARC" BorderBrush="White" HorizontalAlignment="Left" Margin="520,63,0,0" VerticalAlignment="Top" Width="250" Height="165">
<Grid MouseLeftButtonUp="TabSelect_SARC">
<Image Source="Resources/Icons/package.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top">SARC</Label>
<Image Source="/Resources/Icons/package.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top" Content="SARC"/>
<TextBlock Text="Tools to unpack and pack SARC files." Margin="10,63,10,10" TextWrapping="Wrap"></TextBlock>
</Grid>
</Border>
<Border x:Name="DashboardButtonRSTB" BorderBrush="White" HorizontalAlignment="Left" Margin="775,63,0,0" VerticalAlignment="Top" Width="250" Height="165">
<Grid MouseLeftButtonUp="TabSelect_RSTB">
<Image Source="Resources/Icons/text-file.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top">RSTB</Label>
<Image Source="/Resources/Icons/text-file.png" Margin="10,10,190,0" Width="48" Height="48" VerticalAlignment="Top"/>
<Label Margin="63,10,10,0" VerticalContentAlignment="Center" FontSize="24" Height="48" VerticalAlignment="Top" Content="RSTB"/>
<TextBlock Text="Allows edits to the resource table." Margin="10,63,10,10" TextWrapping="Wrap"></TextBlock>
</Grid>
</Border>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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@ -1,197 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9FE4680A-CD27-4835-844D-50543BEFF2D9}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>BOTWToolset</RootNamespace>
<AssemblyName>botw-toolset</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>false</Deterministic>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.1.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>appicon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.WindowsAPICodePack, Version=1.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\WindowsAPICodePack-Core.1.1.2\lib\Microsoft.WindowsAPICodePack.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.Shell, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\WindowsAPICodePack-Shell.1.1.1\lib\Microsoft.WindowsAPICodePack.Shell.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Control\TabRSTB.xaml.cs">
<DependentUpon>TabRSTB.xaml</DependentUpon>
</Compile>
<Compile Include="Control\TabSARC.xaml.cs">
<DependentUpon>TabSARC.xaml</DependentUpon>
</Compile>
<Compile Include="Control\TabTSCB.xaml.cs">
<DependentUpon>TabTSCB.xaml</DependentUpon>
</Compile>
<Page Include="Control\TabRSTB.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Control\TabSARC.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Control\TabYaz0.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Control\TSCBAreaExpander.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Dashboard.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Control\TabYaz0.xaml.cs">
<DependentUpon>TabYaz0.xaml</DependentUpon>
</Compile>
<Compile Include="Control\TSCBAreaExpander.xaml.cs">
<DependentUpon>TSCBAreaExpander.xaml</DependentUpon>
</Compile>
<Compile Include="Debugging\BOTWConsole.cs" />
<Compile Include="Exceptions\InvalidMagicException.cs" />
<Compile Include="IO\BinaryWriterBig.cs" />
<Compile Include="IO\BinaryReaderBig.cs" />
<Compile Include="IO\EXTM\Grass.cs" />
<Compile Include="IO\EXTM\Water.cs" />
<Compile Include="IO\GridColors.cs" />
<Compile Include="IO\HGHT.cs" />
<Compile Include="IO\MATE.cs" />
<Compile Include="IO\SARC\SARC.cs" />
<Compile Include="IO\SARC\SFAT.cs" />
<Compile Include="IO\SARC\SFATNode.cs" />
<Compile Include="IO\SARC\SFNT.cs" />
<Compile Include="IO\TSCB\AreaInfo.cs" />
<Compile Include="IO\TSCB\GridConverter.cs" />
<Compile Include="IO\TSCB\TSCB.cs" />
<Compile Include="IO\TSCB\MaterialInfo.cs" />
<Compile Include="IO\Yaz0\Yaz0.cs" />
<Compile Include="MathExt.cs" />
<Compile Include="Dashboard.xaml.cs">
<DependentUpon>Dashboard.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="Control\TabTSCB.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\Icons\*.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="appicon.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.8 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,53 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("botw-toolset")]
[assembly: AssemblyDescription("A set of tools for modifying the Legend of Zelda: Breath of the Wild (Wii U).")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("botw-toolset")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BOTWToolset.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BOTWToolset.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View file

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BOTWToolset.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.8.1.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="WindowsAPICodePack-Core" version="1.1.2" targetFramework="net48" />
<package id="WindowsAPICodePack-Shell" version="1.1.1" targetFramework="net48" />
</packages>