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			58 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace BOTWToolset.IO.TSCB
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{
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    /// <summary>
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    /// Stores area info for area data declared in a .tscb file.
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    /// </summary>
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    public class AreaInfo
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    {
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        public float PositionX { get => _positionX; set => _positionX = value; }
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        private float _positionX;
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        public float PositionZ { get => _positionZ; set => _positionZ = value; }
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        private float _positionZ;
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        public float AreaSize { get => _areaSize; set => _areaSize = value; }
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        private float _areaSize;
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        public float MinTerrainHeight { get => _minTerrainHeight; set => _minTerrainHeight = value; }
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        private float _minTerrainHeight;
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        public float MaxTerrainHeight { get => _maxTerrainHeight; set => _maxTerrainHeight = value; }
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        private float _maxTerrainHeight;
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        public float MinWaterHeight { get => _minWaterHeight; set => _minWaterHeight = value; }
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        private float _minWaterHeight;
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        public float MaxWaterHeight { get => _maxWaterHeight; set => _maxWaterHeight = value; }
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        private float _maxWaterHeight;
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        public uint Unknown1 { get => _unknown1; set => _unknown1 = value; }
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        private uint _unknown1;
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        public uint FileBase { get => _fileBase; set => _fileBase = value; }
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        private uint _fileBase;
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        public uint Unknown2 { get => _unknown2; set => _unknown2 = value; }
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        private uint _unknown2;
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        public uint Unknown3 { get => _unknown3; set => _unknown3 = value; }
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        private uint _unknown3;
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        public uint ReferenceExtra { get => _refExtra; set => _refExtra = value; }
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        private uint _refExtra;
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        public bool HasWater { get => _hasWater; set => _hasWater = value; }
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        private bool _hasWater = false;
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        public bool HasGrass { get => _hasGrass; set => _hasGrass = value; }
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        private bool _hasGrass = false;
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        public uint Offset { get => _offset; set => _offset = value; }
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        private uint _offset;
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        public uint ExtraInfoLength { get => _extraInfoLength; set => _extraInfoLength = value; }
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        private uint _extraInfoLength;
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        public AreaInfo() { }
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    }
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}
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