mirror of
https://github.com/chev2/botw-toolset.git
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242 lines
9.4 KiB
C#
242 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace BOTWToolset.IO.SARC
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{
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/// <summary>
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/// Stores info on a SARC archive file.
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/// More info found on the <see href="https://zeldamods.org/wiki/SARC">ZeldaMods wiki</see>.
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/// </summary>
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public class SARC
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{
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//SARC header
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public string Magic { get => _magic; set => _magic = value; }
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private string _magic;
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public ushort HeaderLength { get => _headerLength; set => _headerLength = value; }
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private ushort _headerLength;
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public bool IsBigEndian { get => _isBigEndian; set => _isBigEndian = value; }
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private bool _isBigEndian;
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public uint FileSize { get => _fileSize; set => _fileSize = value; }
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private uint _fileSize;
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public uint DataOffset { get => _dataOffset; set => _dataOffset = value; }
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private uint _dataOffset;
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public ushort Version { get => _version; set => _version = value; }
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private ushort _version;
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public SFAT SFAT;
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public SFNT SFNT;
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public byte[][] Files;
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/// <summary>
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/// Gets a <see cref="SARC"/> from an array of bytes.
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/// </summary>
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/// <param name="stream">Array of bytes to get <see cref="SARC"/> info from.</param>
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/// <returns><see cref="SARC"/> with the stream's data.</returns>
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public static SARC FromBytes(byte[] bytes)
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{
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SARC s = new SARC();
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using (var r = new BinaryReaderBig(new MemoryStream(bytes)))
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{
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//SARC header
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s.Magic = new string(r.ReadChars(4));
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if (s.Magic != "SARC") // TODO: raise an exception here instead of returning null
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return null;
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s.HeaderLength = r.ReadUInt16();
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s.IsBigEndian = r.ReadUInt16() == 0xFEFF;
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s.FileSize = r.ReadUInt32();
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s.DataOffset = r.ReadUInt32();
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s.Version = r.ReadUInt16();
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r.Advance(2); // Skip 2 reserved bytes
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//SFAT header
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string sfat_magic = new string(r.ReadChars(4));
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if (sfat_magic != "SFAT") // TODO: raise an exception here instead of returning null
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return null;
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ushort sfat_headerlen = r.ReadUInt16();
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ushort sfat_nodecount = r.ReadUInt16();
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uint sfat_hashkey = r.ReadUInt32();
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//SFAT nodes
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SFATNode[] sfat_nodes = new SFATNode[sfat_nodecount];
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for (int i = 0; i < sfat_nodecount; i++)
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{
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SFATNode sfan = new SFATNode(
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r.ReadUInt32(), //hash
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r.ReadUInt32(), //attributes
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r.ReadUInt32(), //node file beginning
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r.ReadUInt32() //node file end
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);
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sfat_nodes[i] = sfan;
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}
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s.SFAT = new SFAT
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{
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Magic = sfat_magic,
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HeaderLength = sfat_headerlen,
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NodeCount = sfat_nodecount,
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HashKey = sfat_hashkey,
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Nodes = sfat_nodes
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};
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//SFNT header
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var sfnt_magic = new string(r.ReadChars(4));
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if (sfnt_magic != "SFNT") // TODO: raise an exception here instead of returning null
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return null;
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var sfnt_headerlen = r.ReadUInt16();
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r.Advance(2); // Skip 2 reserved bytes
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// Read every filename (null-terminated strings)
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List<string> file_names = new List<string>();
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List<byte> cur_string = new List<byte>();
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int bytes_to_iterate = (int)((s.DataOffset - r.BaseStream.Position) / 4);
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for (int i = 0; i < bytes_to_iterate; i++)
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{
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byte[] four_bytes = r.ReadBytes(4);
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if (Array.Exists(four_bytes, e => e == 0)) // If this four-byte array contains zeroes
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{
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// Remove the zeroes
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byte[] bytes_filter = four_bytes.Where(x => x != 0).ToArray();
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//Add the valid characters
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foreach (var byte_s in bytes_filter)
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{
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cur_string.Add(byte_s);
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}
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file_names.Add(System.Text.Encoding.UTF8.GetString(cur_string.ToArray()));
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cur_string.Clear();
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}
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else
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{
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cur_string.Add(four_bytes[0]);
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cur_string.Add(four_bytes[1]);
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cur_string.Add(four_bytes[2]);
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cur_string.Add(four_bytes[3]);
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}
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}
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s.SFNT = new SFNT
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{
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Magic = sfnt_magic,
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HeaderLength = sfnt_headerlen,
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FileNames = file_names.ToArray()
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};
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s.Files = new byte[s.SFAT.Nodes.Length][]; // An array with byte[] arrays representing every file
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// Use the offsets of every file to read the file
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for (int i = 0; i < s.SFAT.Nodes.Length; i++)
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{
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SFATNode f = s.SFAT.Nodes[i];
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// Seek to the beginning of the node file
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r.BaseStream.Seek(s.DataOffset + f.NodeFileDataBegin, SeekOrigin.Begin);
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// Read the bytes from beginning to end
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s.Files[i] = r.ReadBytes((int)(f.NodeFileDataEnd - f.NodeFileDataBegin));
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}
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}
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return s;
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}
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/// <summary>
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/// Gets an array of bytes from a <see cref="SARC"/>.
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/// </summary>
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/// <param name="sarc"><see cref="SARC"/> to convert to bytes.</param>
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/// <returns>byte[] containg the <see cref="SARC"/> data.</returns>
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public static byte[] ToBytes(SARC sarc)
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{
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// TODO: Make this an actual function
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List<byte> bytes = new List<byte>();
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// SARC header
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bytes.AddRange(new byte[] { 0x53, 0x41, 0x52, 0x43 }); // SARC magic header
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bytes.AddRange(new byte[] { 0x00, 0x14 }); // Header length, always 0x14
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bytes.AddRange(new byte[] { 0xFE, 0xFF }); // 0xFEFF - big endian, 0xFFFE - little endian
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bytes.AddRange(BitConverter.GetBytes(sarc.FileSize).Reverse()); // File size of the entire SARC, including headers
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bytes.AddRange(BitConverter.GetBytes(sarc.DataOffset).Reverse()); // Beginning of data offset
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bytes.AddRange(new byte[] { 0x01, 0x00 }); // Version number, always 0x0100
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bytes.AddRange(new byte[] { 0x00, 0x00 }); // Reserved
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// SFAT header
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bytes.AddRange(new byte[] { 0x53, 0x46, 0x41, 0x54 }); // SFAT magic header
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bytes.AddRange(new byte[] { 0x00, 0x0C }); // Header length, always 0xC
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bytes.AddRange(BitConverter.GetBytes(sarc.SFAT.NodeCount).Reverse());
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bytes.AddRange(new byte[] { 0x00, 0x00, 0x00, 0x65 }); // Hash key, always 0x65
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// SFAT node structures
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foreach (SFATNode node in sarc.SFAT.Nodes)
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{
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bytes.AddRange(BitConverter.GetBytes(node.FileNameHash).Reverse());
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bytes.AddRange(BitConverter.GetBytes(node.FileAttributes).Reverse());
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bytes.AddRange(BitConverter.GetBytes(node.NodeFileDataBegin).Reverse());
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bytes.AddRange(BitConverter.GetBytes(node.NodeFileDataEnd).Reverse());
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}
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// SFNT header
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bytes.AddRange(new byte[] { 0x53, 0x46, 0x4E, 0x54 }); // SFNT magic header
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bytes.AddRange(new byte[] { 0x00, 0x08 }); // Header length, always 0x8
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bytes.AddRange(new byte[] { 0x00, 0x00 }); // Reserved
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foreach (var filename in sarc.SFNT.FileNames)
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{
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var extra = filename.Length % 4; // Number of characters not in a 4-byte-aligned segment
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for (int i = 0; i < filename.Length + (4 - extra); i++)
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{
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if (i < filename.Length) // If this is a valid char
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bytes.Add((byte)filename[i]);
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else // If not, add null
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bytes.Add(0x00);
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}
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}
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foreach (var file_bytes in sarc.Files)
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bytes.AddRange(file_bytes);
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return bytes.ToArray();
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}
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/// <summary>
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/// Writes a <see cref="SARC"/>'s unpackaged files to a folder.
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/// </summary>
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/// <param name="sarc"><see cref="SARC"/> to get file data from.</param>
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/// <param name="folder">Folder to write the unpackaged files to.</param>
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public static void WriteFiles(SARC sarc, string folder)
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{
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//TODO: Finish this function
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byte[][] files = (byte[][])sarc.Files.Clone();
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for (int i = 0; i < files.Length; i++)
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{
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var file_name = sarc.SFNT.FileNames[i];
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// Get combined path (folder + file name)
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var file_path = Path.Combine(folder, file_name);
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// Write bytes to file
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File.WriteAllBytes(file_path, files[i]);
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}
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}
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}
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}
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