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			49 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.IO;
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| 
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| namespace BOTWToolset.IO
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| {
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|     /// <summary>
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|     /// Contains data for .mate files.
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|     /// </summary>
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|     public class MATE
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|     {
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|         public byte Material0 { get => _material0; set => _material0 = value; }
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|         private byte _material0;
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| 
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|         public byte Material1 { get => _material1; set => _material1 = value; }
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|         private byte _material1;
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| 
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|         public byte BlendWeight { get => _blendWeight; set => _blendWeight = value; }
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|         private byte _blendWeight;
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| 
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|         /// <summary>
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|         /// Retrieves a <see cref="MATE"/> array from a set of bytes.
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|         /// </summary>
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|         /// <param name="bytes">The array of bytes to read.</param>
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|         /// <returns><see cref="MATE"/> array.</returns>
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|         public static MATE[] FromBytes(byte[] bytes)
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|         {
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|             using (var r = new BinaryReader(new MemoryStream(bytes)))
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|             {
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|                 MATE[] mats = new MATE[r.BaseStream.Length / 4];
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| 
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|                 for (int i = 0; i < mats.Length; i++)
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|                 {
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|                     MATE m = new MATE
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|                     {
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|                         Material0 = r.ReadByte(),
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|                         Material1 = r.ReadByte(),
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|                         BlendWeight = r.ReadByte()
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|                     };
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| 
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|                     // Skip unknown byte
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|                     r.BaseStream.Seek(1, SeekOrigin.Current);
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| 
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|                     mats[i] = m;
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|                 }
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| 
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|                 return mats;
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|             }
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|         }
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|     }
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| }
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