mirror of
https://github.com/chev2/botw-toolset.git
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58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
namespace BOTWToolset.IO.TSCB
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{
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/// <summary>
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/// Stores area info for area data declared in a .tscb file.
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/// </summary>
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public class AreaInfo
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{
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public float PositionX { get => _positionX; set => _positionX = value; }
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private float _positionX;
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public float PositionZ { get => _positionZ; set => _positionZ = value; }
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private float _positionZ;
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public float AreaSize { get => _areaSize; set => _areaSize = value; }
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private float _areaSize;
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public float MinTerrainHeight { get => _minTerrainHeight; set => _minTerrainHeight = value; }
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private float _minTerrainHeight;
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public float MaxTerrainHeight { get => _maxTerrainHeight; set => _maxTerrainHeight = value; }
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private float _maxTerrainHeight;
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public float MinWaterHeight { get => _minWaterHeight; set => _minWaterHeight = value; }
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private float _minWaterHeight;
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public float MaxWaterHeight { get => _maxWaterHeight; set => _maxWaterHeight = value; }
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private float _maxWaterHeight;
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public uint Unknown1 { get => _unknown1; set => _unknown1 = value; }
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private uint _unknown1;
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public uint FileBase { get => _fileBase; set => _fileBase = value; }
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private uint _fileBase;
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public uint Unknown2 { get => _unknown2; set => _unknown2 = value; }
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private uint _unknown2;
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public uint Unknown3 { get => _unknown3; set => _unknown3 = value; }
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private uint _unknown3;
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public uint ReferenceExtra { get => _refExtra; set => _refExtra = value; }
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private uint _refExtra;
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public bool HasWater { get => _hasWater; set => _hasWater = value; }
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private bool _hasWater = false;
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public bool HasGrass { get => _hasGrass; set => _hasGrass = value; }
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private bool _hasGrass = false;
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public uint Offset { get => _offset; set => _offset = value; }
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private uint _offset;
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public uint ExtraInfoLength { get => _extraInfoLength; set => _extraInfoLength = value; }
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private uint _extraInfoLength;
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public AreaInfo() { }
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}
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}
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