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	Artifact of Sequencing
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								ArtifactOfSequencing/ArtifactOfSequencing.cs
									
										
									
									
									
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								ArtifactOfSequencing/ArtifactOfSequencing.cs
									
										
									
									
									
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							|  | @ -0,0 +1,151 @@ | |||
| using BepInEx; | ||||
| using BepInEx.Configuration; | ||||
| using R2API; | ||||
| using R2API.Utils; | ||||
| using RoR2; | ||||
| using System; | ||||
| using System.Linq; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| namespace Chev | ||||
| { | ||||
|     [BepInDependency("com.bepis.r2api")] | ||||
|     [BepInPlugin("com.Chev.ArtifactOfSequencing", "Artifact of Sequencing", "1.0.0")] | ||||
|     [NetworkCompatibility(CompatibilityLevel.EveryoneMustHaveMod, VersionStrictness.EveryoneNeedSameModVersion)] | ||||
|     [R2APISubmoduleDependency(nameof(ArtifactAPI))] | ||||
|     public class ArtifactOfSequencingMod : BaseUnityPlugin | ||||
|     { | ||||
|         public static ArtifactDef Artifact; | ||||
| 
 | ||||
|         public static ItemDef CommonItem; | ||||
|         public static ItemDef UncommonItem; | ||||
|         public static ItemDef LegendaryItem; | ||||
|         public static ItemDef BossItem; | ||||
|         public static ItemDef LunarItem; | ||||
| 
 | ||||
|         private static readonly System.Random _random = new System.Random(); | ||||
| 
 | ||||
|         public static ConfigEntry<int> CommonItemCount { get; set; } | ||||
|         public static ConfigEntry<int> UncommonItemCount { get; set; } | ||||
|         public static ConfigEntry<int> LegendaryItemCount { get; set; } | ||||
|         public static ConfigEntry<int> BossItemCount { get; set; } | ||||
|         public static ConfigEntry<int> LunarItemCount { get; set; } | ||||
| 
 | ||||
|         public void Awake() | ||||
|         { | ||||
|             // Initialize config | ||||
|             CommonItemCount = Config.Bind("Quantities", "CommonItemCount", 1, "Quantity of the common (white) item to start with."); | ||||
|             UncommonItemCount = Config.Bind("Quantities", "UncommonItemCount", 1, "Quantity of the uncommon (green) item to start with."); | ||||
|             LegendaryItemCount = Config.Bind("Quantities", "LegendaryItemCount", 1, "Quantity of the legendary (red) item to start with."); | ||||
|             BossItemCount = Config.Bind("Quantities", "BossItemCount", 1, "Quantity of the boss (yellow) item to start with."); | ||||
|             LunarItemCount = Config.Bind("Quantities", "LunarItemCount", 1, "Quantity of the lunar (blue) item to start with."); | ||||
| 
 | ||||
|             // Initialize the artifact | ||||
|             Artifact = ScriptableObject.CreateInstance<ArtifactDef>(); | ||||
| 
 | ||||
|             // Artifact info | ||||
|             Artifact.nameToken = "Artifact of Sequencing"; | ||||
|             Artifact.descriptionToken = "Spawn with a single item of every tier. Any picked up items will be converted to the starting item of the same tier."; | ||||
|             Artifact.smallIconSelectedSprite = LoadIcon(ArtifactOfSequencing.Properties.Resources.texArtifactSequencingEnabled); | ||||
|             Artifact.smallIconDeselectedSprite = LoadIcon(ArtifactOfSequencing.Properties.Resources.texArtifactSequencingDisabled); | ||||
| 
 | ||||
|             // Add our custom artifact to the artifact list | ||||
|             // This uses the ArtifactAPI submodule in R2API | ||||
|             ArtifactAPI.Add(Artifact); | ||||
| 
 | ||||
|             // On stage start event | ||||
|             // This is when we add our items | ||||
|             //Stage.onStageStartGlobal += AddBeginningItems; | ||||
|             Run.onRunStartGlobal += AddBeginningItems; | ||||
| 
 | ||||
|             Logger.LogMessage("Loaded mod com.Chev.ArtifactOfSequencing"); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Loads a Unity Sprite from resources. | ||||
|         /// </summary> | ||||
|         /// <param name="resourceBytes">The byte array of the resource.</param> | ||||
|         /// <returns></returns> | ||||
|         private Sprite LoadIcon(Byte[] resourceBytes) | ||||
|         { | ||||
|             if (resourceBytes == null) | ||||
|                 throw new ArgumentNullException(nameof(resourceBytes)); | ||||
| 
 | ||||
|             Texture2D iconTex = new Texture2D(64, 64, TextureFormat.RGBA32, false); | ||||
|             iconTex.LoadImage(resourceBytes); | ||||
| 
 | ||||
|             return Sprite.Create(iconTex, new Rect(0f, 0f, iconTex.width, iconTex.height), new Vector2(0.5f, 0.5f)); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Gets a random item from a chosen tier. | ||||
|         /// </summary> | ||||
|         /// <param name="tier">The item tier, e.g. common, uncommon, legendary, lunar, boss</param> | ||||
|         /// <returns></returns> | ||||
|         private ItemDef RandomItem(ItemTier tier) | ||||
|         { | ||||
|             ItemDef[] itemDefs = typeof(ItemCatalog).GetFieldValue<ItemDef[]>("itemDefs"); | ||||
| 
 | ||||
|             ItemDef[] itemsOfTier = itemDefs.Where(item => item.tier == tier).ToArray(); | ||||
| 
 | ||||
|             return itemsOfTier[_random.Next(0, itemsOfTier.Length)]; | ||||
|         } | ||||
| 
 | ||||
|         private ItemDef ItemFromTier(ItemTier tier) | ||||
|         { | ||||
|             switch (tier) | ||||
|             { | ||||
|                 case ItemTier.Tier1: | ||||
|                     return CommonItem; | ||||
|                 case ItemTier.Tier2: | ||||
|                     return UncommonItem; | ||||
|                 case ItemTier.Tier3: | ||||
|                     return LegendaryItem; | ||||
|                 case ItemTier.Boss: | ||||
|                     return BossItem; | ||||
|                 case ItemTier.Lunar: | ||||
|                     return LunarItem; | ||||
|                 default: | ||||
|                     return null; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void AddBeginningItems(Run run) | ||||
|         { | ||||
|             CharacterMaster master = PlayerCharacterMasterController.instances[0].master; | ||||
| 
 | ||||
|             if (master) | ||||
|             { | ||||
|                 // Set starting items | ||||
|                 CommonItem = RandomItem(ItemTier.Tier1); | ||||
|                 UncommonItem = RandomItem(ItemTier.Tier2); | ||||
|                 LegendaryItem = RandomItem(ItemTier.Tier3); | ||||
|                 BossItem = RandomItem(ItemTier.Boss); | ||||
|                 LunarItem = RandomItem(ItemTier.Lunar); | ||||
| 
 | ||||
|                 // Give the starting items | ||||
|                 master.inventory.GiveItem(CommonItem, CommonItemCount.Value); | ||||
|                 master.inventory.GiveItem(UncommonItem, UncommonItemCount.Value); | ||||
|                 master.inventory.GiveItem(LegendaryItem, LegendaryItemCount.Value); | ||||
|                 master.inventory.GiveItem(BossItem, BossItemCount.Value); | ||||
|                 master.inventory.GiveItem(LunarItem, LunarItemCount.Value); | ||||
| 
 | ||||
|                 // Called every time an item is given | ||||
|                 // If the item is not a starter item, remove it and give the starter item | ||||
|                 Inventory.onServerItemGiven += (inv, itemIndex, count) => | ||||
|                 { | ||||
|                     ItemDef starterItemToCompare = ItemFromTier(ItemCatalog.GetItemDef(itemIndex).tier); | ||||
| 
 | ||||
|                     // If they are different items | ||||
|                     if (starterItemToCompare != null && starterItemToCompare.itemIndex != itemIndex) | ||||
|                     { | ||||
|                         int itemCount = inv.GetItemCount(itemIndex); | ||||
| 
 | ||||
|                         inv.RemoveItem(itemIndex, itemCount); | ||||
|                         inv.GiveItem(starterItemToCompare, itemCount); | ||||
|                     } | ||||
|                 }; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -2,34 +2,29 @@ | |||
| 
 | ||||
|   <PropertyGroup> | ||||
|     <TargetFramework>netstandard2.0</TargetFramework> | ||||
|     <RootNamespace>RoR2_SacrificeDropRate</RootNamespace> | ||||
|     <AssemblyName>SacrificeDropRate</AssemblyName> | ||||
|   </PropertyGroup> | ||||
| 
 | ||||
|   <ItemGroup> | ||||
|     <Reference Include="0Harmony"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="0Harmony20"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\0Harmony20.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="Assembly-CSharp"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\Assembly-CSharp.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="Assembly-CSharp.R2API.mm"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="BepInEx"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="BepInEx.Harmony"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Harmony.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="BepInEx.MonoMod.Loader"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\patchers\BepInEx.MonoMod.Loader\BepInEx.MonoMod.Loader.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="BepInEx.Preloader"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\BepInEx.Preloader.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="MMHOOK_Assembly-CSharp"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\plugins\R2API\MMHOOK_Assembly-CSharp.dll</HintPath> | ||||
|     <Reference Include="HarmonyXInterop"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\HarmonyXInterop.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="Mono.Cecil"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\BepInEx\core\Mono.Cecil.dll</HintPath> | ||||
|  | @ -58,9 +53,27 @@ | |||
|     <Reference Include="UnityEngine.CoreModule"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="UnityEngine.ImageConversionModule"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> | ||||
|     </Reference> | ||||
|     <Reference Include="UnityEngine.Networking"> | ||||
|       <HintPath>H:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\UnityEngine.Networking.dll</HintPath> | ||||
|     </Reference> | ||||
|   </ItemGroup> | ||||
| 
 | ||||
|   <ItemGroup> | ||||
|     <Compile Update="Properties\Resources.Designer.cs"> | ||||
|       <DesignTime>True</DesignTime> | ||||
|       <AutoGen>True</AutoGen> | ||||
|       <DependentUpon>Resources.resx</DependentUpon> | ||||
|     </Compile> | ||||
|   </ItemGroup> | ||||
| 
 | ||||
|   <ItemGroup> | ||||
|     <EmbeddedResource Update="Properties\Resources.resx"> | ||||
|       <Generator>ResXFileCodeGenerator</Generator> | ||||
|       <LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||||
|     </EmbeddedResource> | ||||
|   </ItemGroup> | ||||
| 
 | ||||
| </Project> | ||||
|  | @ -1,9 +1,9 @@ | |||
|  | ||||
| Microsoft Visual Studio Solution File, Format Version 12.00 | ||||
| # Visual Studio Version 16 | ||||
| VisualStudioVersion = 16.0.30204.135 | ||||
| VisualStudioVersion = 16.0.31005.135 | ||||
| MinimumVisualStudioVersion = 10.0.40219.1 | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RoR2-SacrificeDropRate", "RoR2-SacrificeDropRate\RoR2-SacrificeDropRate.csproj", "{85B9C64B-B9FD-474F-89B4-9590529E677F}" | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArtifactOfSequencing", "ArtifactOfSequencing.csproj", "{F79372C6-A1F3-4F5E-A784-F6C06D2ED0C4}" | ||||
| EndProject | ||||
| Global | ||||
| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
|  | @ -11,15 +11,15 @@ Global | |||
| 		Release|Any CPU = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
| 		{85B9C64B-B9FD-474F-89B4-9590529E677F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{85B9C64B-B9FD-474F-89B4-9590529E677F}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{85B9C64B-B9FD-474F-89B4-9590529E677F}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{85B9C64B-B9FD-474F-89B4-9590529E677F}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 		{F79372C6-A1F3-4F5E-A784-F6C06D2ED0C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{F79372C6-A1F3-4F5E-A784-F6C06D2ED0C4}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{F79372C6-A1F3-4F5E-A784-F6C06D2ED0C4}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{F79372C6-A1F3-4F5E-A784-F6C06D2ED0C4}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(SolutionProperties) = preSolution | ||||
| 		HideSolutionNode = FALSE | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(ExtensibilityGlobals) = postSolution | ||||
| 		SolutionGuid = {10D54B89-E06E-428E-AE42-911FF165AE02} | ||||
| 		SolutionGuid = {1CBC6AD0-C30C-49DF-8722-593A8A0F9DC8} | ||||
| 	EndGlobalSection | ||||
| EndGlobal | ||||
							
								
								
									
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								ArtifactOfSequencing/Properties/Resources.Designer.cs
									
										
									
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								ArtifactOfSequencing/Properties/Resources.Designer.cs
									
										
									
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							|  | @ -0,0 +1,83 @@ | |||
| //------------------------------------------------------------------------------ | ||||
| // <auto-generated> | ||||
| //     This code was generated by a tool. | ||||
| //     Runtime Version:4.0.30319.42000 | ||||
| // | ||||
| //     Changes to this file may cause incorrect behavior and will be lost if | ||||
| //     the code is regenerated. | ||||
| // </auto-generated> | ||||
| //------------------------------------------------------------------------------ | ||||
| 
 | ||||
| namespace ArtifactOfSequencing.Properties { | ||||
|     using System; | ||||
|      | ||||
|      | ||||
|     /// <summary> | ||||
|     ///   A strongly-typed resource class, for looking up localized strings, etc. | ||||
|     /// </summary> | ||||
|     // This class was auto-generated by the StronglyTypedResourceBuilder | ||||
|     // class via a tool like ResGen or Visual Studio. | ||||
|     // To add or remove a member, edit your .ResX file then rerun ResGen | ||||
|     // with the /str option, or rebuild your VS project. | ||||
|     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] | ||||
|     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | ||||
|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
|     internal class Resources { | ||||
|          | ||||
|         private static global::System.Resources.ResourceManager resourceMan; | ||||
|          | ||||
|         private static global::System.Globalization.CultureInfo resourceCulture; | ||||
|          | ||||
|         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | ||||
|         internal Resources() { | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///   Returns the cached ResourceManager instance used by this class. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         internal static global::System.Resources.ResourceManager ResourceManager { | ||||
|             get { | ||||
|                 if (object.ReferenceEquals(resourceMan, null)) { | ||||
|                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArtifactOfSequencing.Properties.Resources", typeof(Resources).Assembly); | ||||
|                     resourceMan = temp; | ||||
|                 } | ||||
|                 return resourceMan; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///   Overrides the current thread's CurrentUICulture property for all | ||||
|         ///   resource lookups using this strongly typed resource class. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         internal static global::System.Globalization.CultureInfo Culture { | ||||
|             get { | ||||
|                 return resourceCulture; | ||||
|             } | ||||
|             set { | ||||
|                 resourceCulture = value; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///   Looks up a localized resource of type System.Byte[]. | ||||
|         /// </summary> | ||||
|         internal static byte[] texArtifactSequencingDisabled { | ||||
|             get { | ||||
|                 object obj = ResourceManager.GetObject("texArtifactSequencingDisabled", resourceCulture); | ||||
|                 return ((byte[])(obj)); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///   Looks up a localized resource of type System.Byte[]. | ||||
|         /// </summary> | ||||
|         internal static byte[] texArtifactSequencingEnabled { | ||||
|             get { | ||||
|                 object obj = ResourceManager.GetObject("texArtifactSequencingEnabled", resourceCulture); | ||||
|                 return ((byte[])(obj)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								ArtifactOfSequencing/Properties/Resources.resx
									
										
									
									
									
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							|  | @ -0,0 +1,127 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <root> | ||||
|   <!--  | ||||
|     Microsoft ResX Schema  | ||||
|      | ||||
|     Version 2.0 | ||||
|      | ||||
|     The primary goals of this format is to allow a simple XML format  | ||||
|     that is mostly human readable. The generation and parsing of the  | ||||
|     various data types are done through the TypeConverter classes  | ||||
|     associated with the data types. | ||||
|      | ||||
|     Example: | ||||
|      | ||||
|     ... ado.net/XML headers & schema ... | ||||
|     <resheader name="resmimetype">text/microsoft-resx</resheader> | ||||
|     <resheader name="version">2.0</resheader> | ||||
|     <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||||
|     <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||||
|     <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||||
|     <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||||
|     <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||||
|         <value>[base64 mime encoded serialized .NET Framework object]</value> | ||||
|     </data> | ||||
|     <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||||
|         <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||||
|         <comment>This is a comment</comment> | ||||
|     </data> | ||||
|                  | ||||
|     There are any number of "resheader" rows that contain simple  | ||||
|     name/value pairs. | ||||
|      | ||||
|     Each data row contains a name, and value. The row also contains a  | ||||
|     type or mimetype. Type corresponds to a .NET class that support  | ||||
|     text/value conversion through the TypeConverter architecture.  | ||||
|     Classes that don't support this are serialized and stored with the  | ||||
|     mimetype set. | ||||
|      | ||||
|     The mimetype is used for serialized objects, and tells the  | ||||
|     ResXResourceReader how to depersist the object. This is currently not  | ||||
|     extensible. For a given mimetype the value must be set accordingly: | ||||
|      | ||||
|     Note - application/x-microsoft.net.object.binary.base64 is the format  | ||||
|     that the ResXResourceWriter will generate, however the reader can  | ||||
|     read any of the formats listed below. | ||||
|      | ||||
|     mimetype: application/x-microsoft.net.object.binary.base64 | ||||
|     value   : The object must be serialized with  | ||||
|             : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||||
|             : and then encoded with base64 encoding. | ||||
|      | ||||
|     mimetype: application/x-microsoft.net.object.soap.base64 | ||||
|     value   : The object must be serialized with  | ||||
|             : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||||
|             : and then encoded with base64 encoding. | ||||
| 
 | ||||
|     mimetype: application/x-microsoft.net.object.bytearray.base64 | ||||
|     value   : The object must be serialized into a byte array  | ||||
|             : using a System.ComponentModel.TypeConverter | ||||
|             : and then encoded with base64 encoding. | ||||
|     --> | ||||
|   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||||
|     <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||||
|     <xsd:element name="root" msdata:IsDataSet="true"> | ||||
|       <xsd:complexType> | ||||
|         <xsd:choice maxOccurs="unbounded"> | ||||
|           <xsd:element name="metadata"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" use="required" type="xsd:string" /> | ||||
|               <xsd:attribute name="type" type="xsd:string" /> | ||||
|               <xsd:attribute name="mimetype" type="xsd:string" /> | ||||
|               <xsd:attribute ref="xml:space" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="assembly"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:attribute name="alias" type="xsd:string" /> | ||||
|               <xsd:attribute name="name" type="xsd:string" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="data"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||
|                 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||||
|               <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||||
|               <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||||
|               <xsd:attribute ref="xml:space" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|           <xsd:element name="resheader"> | ||||
|             <xsd:complexType> | ||||
|               <xsd:sequence> | ||||
|                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||
|               </xsd:sequence> | ||||
|               <xsd:attribute name="name" type="xsd:string" use="required" /> | ||||
|             </xsd:complexType> | ||||
|           </xsd:element> | ||||
|         </xsd:choice> | ||||
|       </xsd:complexType> | ||||
|     </xsd:element> | ||||
|   </xsd:schema> | ||||
|   <resheader name="resmimetype"> | ||||
|     <value>text/microsoft-resx</value> | ||||
|   </resheader> | ||||
|   <resheader name="version"> | ||||
|     <value>2.0</value> | ||||
|   </resheader> | ||||
|   <resheader name="reader"> | ||||
|     <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </resheader> | ||||
|   <resheader name="writer"> | ||||
|     <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </resheader> | ||||
|   <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> | ||||
|   <data name="texArtifactSequencingDisabled" type="System.Resources.ResXFileRef, System.Windows.Forms"> | ||||
|     <value>texArtifactSequencingDisabled.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </data> | ||||
|   <data name="texArtifactSequencingEnabled" type="System.Resources.ResXFileRef, System.Windows.Forms"> | ||||
|     <value>texArtifactSequencingEnabled.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||
|   </data> | ||||
| </root> | ||||
										
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