fix endgame color

This commit is contained in:
RandomityGuy 2021-07-07 15:09:50 +05:30
parent 4d061ae930
commit 08f6fefda1
2 changed files with 10 additions and 4 deletions

Binary file not shown.

View file

@ -127,9 +127,12 @@ class EndGameGui extends GuiControl {
var rightColumn = new GuiMLText(domcasual32, mlFontLoader);
rightColumn.text.textColor = 0x000000;
rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/>${Util.formatTime(mission.goldTime)}<br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="#FFFF00">${Util.formatTime(mission.goldTime)}</font><br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
for (i in 0...3) {
rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
if (scoreData[i].time < mission.goldTime)
rightColumn.text.text += '<font color="#FFFF00">${Util.formatTime(scoreData[i].time)}</font><br/>';
else
rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
}
rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
rightColumn.position = new Vector(274, 103);
@ -165,9 +168,12 @@ class EndGameGui extends GuiControl {
leftColumn.text.text += '${i + 1}. ${scoreData[i].name}<br/>';
}
rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/>${Util.formatTime(mission.goldTime)}<br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="#FFFF00">${Util.formatTime(mission.goldTime)}</font><br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
for (i in 0...3) {
rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
if (scoreData[i].time < mission.goldTime)
rightColumn.text.text += '<font color="#FFFF00">${Util.formatTime(scoreData[i].time)}</font><br/>';
else
rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
}
Settings.saveScore(mission.path, myScore);