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fix endgame color
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4d061ae930
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2 changed files with 10 additions and 4 deletions
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marblegame.hl
BIN
marblegame.hl
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@ -127,9 +127,12 @@ class EndGameGui extends GuiControl {
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var rightColumn = new GuiMLText(domcasual32, mlFontLoader);
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rightColumn.text.textColor = 0x000000;
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/>${Util.formatTime(mission.goldTime)}<br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="#FFFF00">${Util.formatTime(mission.goldTime)}</font><br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
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for (i in 0...3) {
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rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
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if (scoreData[i].time < mission.goldTime)
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rightColumn.text.text += '<font color="#FFFF00">${Util.formatTime(scoreData[i].time)}</font><br/>';
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else
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rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
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}
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rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
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rightColumn.position = new Vector(274, 103);
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@ -165,9 +168,12 @@ class EndGameGui extends GuiControl {
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leftColumn.text.text += '${i + 1}. ${scoreData[i].name}<br/>';
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}
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/>${Util.formatTime(mission.goldTime)}<br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="#FFFF00">${Util.formatTime(mission.goldTime)}</font><br/>${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}<br/><font face="Arial14"><br/></font><br/>';
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for (i in 0...3) {
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rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
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if (scoreData[i].time < mission.goldTime)
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rightColumn.text.text += '<font color="#FFFF00">${Util.formatTime(scoreData[i].time)}</font><br/>';
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else
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rightColumn.text.text += '${Util.formatTime(scoreData[i].time)}<br/>';
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}
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Settings.saveScore(mission.path, myScore);
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