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strip caution
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4 changed files with 3 additions and 1 deletions
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data/shaders/tex/DefaultDiffuse.png
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data/shaders/tex/DefaultDiffuse.png
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data/shaders/tex/DefaultNormal.png
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data/shaders/tex/DefaultNormal.png
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data/shaders/tex/DefaultSpec.png
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data/shaders/tex/DefaultSpec.png
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@ -269,7 +269,9 @@ class DifBuilder {
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'interiors_mbu/friction_high.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high.png', 'friction_high.normal.png', 10,
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new Vector(0.3, 0.3, 0.35, 1)),
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'interiors_mbu/friction_high_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high_shadow.png', 'friction_high.normal.png', 10,
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new Vector(0.15, 0.15, 0.16, 1.0))
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new Vector(0.15, 0.15, 0.16, 1.0)),
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'interiors_mbu/stripe_caution.png' => (onFinish) -> createPhongMaterial(onFinish, 'stripe_caution.png', 'DefaultNormal.png', 12,
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new Vector(0.8, 0.8, 0.6, 1)),
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];
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public static function loadDif(path:String, itr:InteriorObject, onFinish:Void->Void, ?so:Int = -1) {
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