update build scripts

This commit is contained in:
RandomityGuy 2023-02-18 18:48:25 +05:30
parent 49ab1ec8ec
commit 3b867a547e
3 changed files with 10 additions and 8 deletions

View file

@ -184,7 +184,7 @@ jobs:
cd hashlink
# Fix OpenAL
# curl -L https://github.com/nullobsi/hashlink/commit/a09491918cc4b83c2cb9fcded855fe967857385f.diff | git apply
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_FIND_FRAMEWORK=LAST -DWITH_SQLITE=OFF -DWITH_SSL=OFF -DWITH_UV=OFF -DBUILD_TESTING=OFF -DCMAKE_MACOSX_RPATH=TRUE
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_FIND_FRAMEWORK=LAST -DWITH_SQLITE=OFF -DBUILD_TESTING=OFF -DCMAKE_MACOSX_RPATH=TRUE
cmake --build build --config Release -j$NPROC
sudo cmake --install build
@ -225,7 +225,7 @@ jobs:
haxe compile-macos.hxml
cd native
cp ~/deps/hashlink/src/hlc_main.c .
clang -mmacosx-version-min=10.15 -arch x86_64 -arch arm64 -o marblegame -I . -L /usr/local/lib/ -std=c11 marblegame.c /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll} -lsdl2 -lhl
clang -mmacosx-version-min=10.15 -arch x86_64 -arch arm64 -o marblegame -I . -L /usr/local/lib/ -std=c11 marblegame.c /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll} -lsdl2 -lhl
- run:
name: Package app bundle
@ -266,8 +266,8 @@ jobs:
rm -rf "macos-dist/MarbleBlast Platinum.app.in"
zip -r MBHaxe-Platinum.zip macos-dist/
- store_artifacts:
path: ~/MBHaxe/MBHaxe-Platinum.zip
# - store_artifacts:
# path: ~/MBHaxe/MBHaxe-Platinum.zip
build-win:
executor:
@ -375,6 +375,8 @@ jobs:
cp ~/deps/hashlink/x64/Release/ui.hdll .
cp ~/deps/hashlink/x64/Release/openal.hdll .
cp ~/deps/hashlink/x64/Release/sdl.hdll .
cp ~/deps/hashlink/x64/Release/ssl.hdll .
cp ~/deps/hashlink/x64/Release/uv.hdll .
cp ~/deps/hashlink/include/sdl/lib/x64/SDL2.dll .
cp ~/deps/hashlink/include/openal/bin/Win64/soft_oal.dll ./OpenAL32.dll
- run:
@ -383,8 +385,8 @@ jobs:
cd ~/project
7z a MBHaxe-Platinum-Win.zip release/
- store_artifacts:
path: ~/project/MBHaxe-Platinum-Win.zip
# - store_artifacts:
# path: ~/project/MBHaxe-Platinum-Win.zip
# Invoke jobs via workflows

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@ -2,5 +2,5 @@
haxe compile-linux.hxml
cd native
gcc -o marblegame -g -I . -L /usr/local/lib marblegame.c /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll} -lSDL2 -lhl -lm
gcc -o marblegame -g -I . -L /usr/local/lib marblegame.c /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll} -lSDL2 -lhl -lm
cp marblegame ..

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@ -1 +1 @@
cl native\marblegame.c /Fe:marblegame.exe /Od -I "D:\C Projects\Haxe\hl-1.11.0-win\include" -I native "D:\repos\Hashlink\hashlink\x64\Release\libhl.lib" "D:\repos\Hashlink\hashlink\x64\Release\fmt.lib" "D:\repos\Hashlink\hashlink\x64\Release\ui.lib" "D:\repos\Hashlink\hashlink\x64\Release\openal.lib" "D:\repos\Hashlink\hashlink\x64\Release\sdl.lib"
cl native\marblegame.c /Fe:marblegame.exe /Od -I "D:\C Projects\Haxe\hl-1.11.0-win\include" -I native "D:\repos\Hashlink\hashlink\x64\Release\libhl.lib" "D:\repos\Hashlink\hashlink\x64\Release\fmt.lib" "D:\repos\Hashlink\hashlink\x64\Release\ui.lib" "D:\repos\Hashlink\hashlink\x64\Release\openal.lib" "D:\repos\Hashlink\hashlink\x64\Release\sdl.lib" "D:\repos\Hashlink\hashlink\x64\Release\uv.lib" "D:\repos\Hashlink\hashlink\x64\Release\ssl.lib"