gem -> diamond

This commit is contained in:
Terry Hearst 2023-02-07 23:20:28 -05:00
parent ad7c1cae3c
commit 433bb9baaa

View file

@ -1480,7 +1480,7 @@ class MarbleWorld extends Scheduler {
// Show a notification (and play a sound) based on the gems remaining
if (this.gemCount == this.totalGems) {
string = "You have all the gems, head for the finish!";
string = "You have all the diamonds, head for the finish!";
// if (!this.rewinding)
AudioManager.playSound(ResourceLoader.getResource('data/sound/gotallgems.wav', ResourceLoader.getAudio, this.soundResources));
@ -1491,13 +1491,13 @@ class MarbleWorld extends Scheduler {
// this.touchFinish(completionOfImpact);
// }
} else {
string = "You picked up a gem. ";
string = "You picked up a diamond. ";
var remaining = this.totalGems - this.gemCount;
if (remaining == 1) {
string += "Only one gem to go!";
string += "Only one diamond to go!";
} else {
string += '${remaining} gems to go!';
string += '${remaining} diamonds to go!';
}
// if (!this.rewinding)
@ -1634,7 +1634,7 @@ class MarbleWorld extends Scheduler {
if (this.gemCount < this.totalGems) {
AudioManager.playSound(ResourceLoader.getResource('data/sound/missinggems.wav', ResourceLoader.getAudio, this.soundResources));
displayAlert("You can't finish without all the gems!!");
displayAlert("You can't finish without all the diamonds!!");
} else {
this.endPad.spawnFirework(this.timeState);
this.finishTime = this.timeState.clone();