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fix some more missions being improper
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parent
3cb5d47e5b
commit
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2 changed files with 13 additions and 3 deletions
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@ -540,7 +540,7 @@ class MarbleWorld extends Scheduler {
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interiorRotation.x = -interiorRotation.x;
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interiorRotation.w = -interiorRotation.w;
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var interiorScale = MisParser.parseVector3(element.scale);
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// var hasCollision = interiorScale.x != = 0 && interiorScale.y != = 0 && interiorScale.z != = 0; // Don't want to add buggy geometry
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var hasCollision = interiorScale.x * interiorScale.y * interiorScale.z != 0; // Don't want to add buggy geometry
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// Fix zero-volume interiors so they receive correct lighting
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if (interiorScale.x == 0)
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@ -556,6 +556,7 @@ class MarbleWorld extends Scheduler {
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mat.setPosition(interiorPosition);
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interior.setTransform(mat);
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interior.isCollideable = hasCollision;
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onFinish();
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});
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@ -758,12 +759,20 @@ class MarbleWorld extends Scheduler {
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// !! WARNING - UNTESTED !!
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var shapeName = element.shapename;
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var index = shapeName.indexOf('data/');
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if (index == -1)
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if (index == -1) {
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onFinish();
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return;
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}
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var dtsPath = 'data/' + shapeName.substring(index + 'data/'.length);
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if (ResourceLoader.getProperFilepath(dtsPath) == "") {
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onFinish();
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return;
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}
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var tsShape = new DtsObject();
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tsShape.useInstancing = true;
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tsShape.dtsPath = 'data/' + shapeName.substring(index + 'data/'.length);
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tsShape.dtsPath = dtsPath;
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tsShape.identifier = shapeName;
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var shapePosition = MisParser.parseVector3(element.position);
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@ -11,6 +11,7 @@ import mis.MissionElement.MissionElementSimGroup;
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import src.ResourceLoader;
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import hxd.res.Image;
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import src.Resource;
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import src.Util;
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class Mission {
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public var root:MissionElementSimGroup;
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