changelog things

This commit is contained in:
RandomityGuy 2023-02-18 00:44:55 +05:30
parent d9f15f7ac9
commit 585c9111c1
6 changed files with 144 additions and 2 deletions

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CHANGELOG.md Normal file
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# 1.3.3
This update addresses the following issues:
- FOV is now based on horizontal FOV instead of vertical, matching with- original MB.
- Fixed the marble getting stuck in the corners.
- Fixed black screen on opening the game for the first time on MacOS
# 1.3.2
This is the first build of MBHaxe Platinum that has Mac support.
- MBU interior shaders now match more closely to those of MBU in Xbox.
- Added Console for debug purposes. Press Tilde ~ to bring it up.
- Added replay browser for native.
- Reduced lag caused by end pad.
- Fixed inactive button hover sounds.
- Fixed OOB animation timings.
- Added HighDPI/Retina support.
- Fixed the color bugs regarding text input.
- Minor graphical changes to match original.
- Minor performance and physics improvements.
- Fixed tornado rendering.
# 1.3.1
This release fixes a lot of bugs that were reported and adds in minor improvements:
- Fixed Pad animations not working
- Fixed bugs relating to powerup pickup on respawn.
- Fixed marble not using the hitbox of the rotated hitbox for item pickups.
- Marble finish animation now matches more closely with the original.
- Fixed camera keys not working.
- Added keyboard shortcuts to certain buttons on certain dialog boxes.
- Timer now becomes green on finishing, to match original.
- Fixed double click sound on selecting level category.
- Hypercube now uses MBG gameplay logic.
- Added Time Travel Bonus messages to HUD.
- Fixed lag caused by GJK/Startpad/Endpad.
- Fixed being able to press the end game buttons while typing the name. The- input box will be focused.
- Fixed option sliders not updating values
# 1.3.0
- Added Marble Blast Ultra levels as per Platinum.
- Added Ultra Marbles as per Platinum and their shaders.
- Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices)
- Fixed lot of marble physics bugs, they should now be smoother.
- Minor performance improvements.
- Added restart button to touch controls.
# 1.2.0
- Implemented most Marble Blast Platinum 1.7.42 (except Ultra)
- Marble reflections
- Optimized resource loading and performance

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@ -50,14 +50,23 @@ class MainMenuGui extends GuiImage {
siteButton.vertSizing = Top; siteButton.vertSizing = Top;
siteButton.position = new Vector(363, 664); siteButton.position = new Vector(363, 664);
siteButton.extent = new Vector(400, 30); siteButton.extent = new Vector(400, 30);
siteButton.pressedAction = (sender) -> {} siteButton.pressedAction = (sender) -> {
#if sys
hxd.System.openURL("https://marbleblast.com");
#end
#if js
#end
}
mainMenuContent.addChild(siteButton); mainMenuContent.addChild(siteButton);
var motdButton = new GuiImage(ResourceLoader.getResource('data/ui/menu/totd_i.png', ResourceLoader.getImage, this.imageResources).toTile()); var motdButton = new GuiButton(loadButtonImages('data/ui/menu/changelog'));
motdButton.horizSizing = Left; motdButton.horizSizing = Left;
motdButton.vertSizing = Top; motdButton.vertSizing = Top;
motdButton.position = new Vector(706, 536); motdButton.position = new Vector(706, 536);
motdButton.extent = new Vector(191, 141); motdButton.extent = new Vector(191, 141);
motdButton.pressedAction = (sender) -> {
MarbleGame.canvas.pushDialog(new VersionGui());
}
mainMenuContent.addChild(motdButton); mainMenuContent.addChild(motdButton);
var playButton = new GuiButton(loadButtonImages("data/ui/menu/play")); var playButton = new GuiButton(loadButtonImages("data/ui/menu/play"));

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src/gui/VersionGui.hx Normal file
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package gui;
import src.MarbleGame;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.Settings;
class VersionGui extends GuiImage {
public function new() {
var img = ResourceLoader.getImage("data/ui/motd/messagewindow.png");
super(img.resource.toTile());
this.horizSizing = Center;
this.vertSizing = Center;
this.position = new Vector(4, 12);
this.extent = new Vector(631, 455);
function loadButtonImages(path:String) {
var normal = ResourceLoader.getResource('${path}_n.png', ResourceLoader.getImage, this.imageResources).toTile();
var hover = ResourceLoader.getResource('${path}_h.png', ResourceLoader.getImage, this.imageResources).toTile();
var pressed = ResourceLoader.getResource('${path}_d.png', ResourceLoader.getImage, this.imageResources).toTile();
return [normal, hover, pressed];
}
var noButton = new GuiButton(loadButtonImages("data/ui/loading/cancel"));
noButton.position = new Vector(400, 370);
noButton.extent = new Vector(88, 41);
noButton.vertSizing = Top;
noButton.accelerator = hxd.Key.ESCAPE;
noButton.gamepadAccelerator = ["B"];
noButton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
}
this.addChild(noButton);
var dlButton = new GuiButton(loadButtonImages("data/ui/motd/ok"));
dlButton.position = new Vector(500, 370);
dlButton.extent = new Vector(88, 41);
dlButton.vertSizing = Top;
dlButton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
}
this.addChild(dlButton);
var scrollCtrl = new GuiScrollCtrl(ResourceLoader.getResource("data/ui/common/philscroll.png", ResourceLoader.getImage, this.imageResources).toTile());
scrollCtrl.position = new Vector(31, 10);
scrollCtrl.extent = new Vector(568, 337);
this.addChild(scrollCtrl);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/arial.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 14 * Settings.uiScale, MultiChannel);
var markerFelt32fontdata = ResourceLoader.getFileEntry("data/font/MarkerFelt.fnt");
var markerFelt32b = new BitmapFont(markerFelt32fontdata.entry);
@:privateAccess markerFelt32b.loader = ResourceLoader.loader;
var markerFelt32 = markerFelt32b.toSdfFont(cast 26 * Settings.uiScale, MultiChannel);
var markerFelt24 = markerFelt32b.toSdfFont(cast 18 * Settings.uiScale, MultiChannel);
var markerFelt18 = markerFelt32b.toSdfFont(cast 14 * Settings.uiScale, MultiChannel);
function mlFontLoader(text:String) {
switch (text) {
case "MarkerFelt32":
return markerFelt32;
case "MarkerFelt24":
return markerFelt24;
case "MarkerFelt18":
return markerFelt18;
case "Arial16":
return arial14;
default:
return null;
}
}
var changelogContent = new GuiMLText(arial14, mlFontLoader);
changelogContent.position = new Vector(0, 20);
changelogContent.extent = new Vector(566, 81);
changelogContent.text.textColor = 0;
changelogContent.scrollable = true;
changelogContent.text.text = "CHNAGELOG";
scrollCtrl.addChild(changelogContent);
}
}