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changelog things
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6 changed files with 144 additions and 2 deletions
48
CHANGELOG.md
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48
CHANGELOG.md
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# 1.3.3
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This update addresses the following issues:
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- FOV is now based on horizontal FOV instead of vertical, matching with- original MB.
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- Fixed the marble getting stuck in the corners.
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- Fixed black screen on opening the game for the first time on MacOS
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# 1.3.2
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This is the first build of MBHaxe Platinum that has Mac support.
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- MBU interior shaders now match more closely to those of MBU in Xbox.
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- Added Console for debug purposes. Press Tilde ~ to bring it up.
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- Added replay browser for native.
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- Reduced lag caused by end pad.
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- Fixed inactive button hover sounds.
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- Fixed OOB animation timings.
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- Added HighDPI/Retina support.
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- Fixed the color bugs regarding text input.
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- Minor graphical changes to match original.
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- Minor performance and physics improvements.
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- Fixed tornado rendering.
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# 1.3.1
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This release fixes a lot of bugs that were reported and adds in minor improvements:
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- Fixed Pad animations not working
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- Fixed bugs relating to powerup pickup on respawn.
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- Fixed marble not using the hitbox of the rotated hitbox for item pickups.
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- Marble finish animation now matches more closely with the original.
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- Fixed camera keys not working.
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- Added keyboard shortcuts to certain buttons on certain dialog boxes.
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- Timer now becomes green on finishing, to match original.
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- Fixed double click sound on selecting level category.
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- Hypercube now uses MBG gameplay logic.
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- Added Time Travel Bonus messages to HUD.
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- Fixed lag caused by GJK/Startpad/Endpad.
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- Fixed being able to press the end game buttons while typing the name. The- input box will be focused.
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- Fixed option sliders not updating values
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# 1.3.0
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- Added Marble Blast Ultra levels as per Platinum.
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- Added Ultra Marbles as per Platinum and their shaders.
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- Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices)
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- Fixed lot of marble physics bugs, they should now be smoother.
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- Minor performance improvements.
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- Added restart button to touch controls.
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# 1.2.0
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- Implemented most Marble Blast Platinum 1.7.42 (except Ultra)
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- Marble reflections
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- Optimized resource loading and performance
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BIN
data/ui/menu/changelog_d.png
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data/ui/menu/changelog_d.png
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data/ui/menu/changelog_h.png
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data/ui/menu/changelog_h.png
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data/ui/menu/changelog_n.png
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data/ui/menu/changelog_n.png
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@ -50,14 +50,23 @@ class MainMenuGui extends GuiImage {
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siteButton.vertSizing = Top;
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siteButton.position = new Vector(363, 664);
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siteButton.extent = new Vector(400, 30);
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siteButton.pressedAction = (sender) -> {}
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siteButton.pressedAction = (sender) -> {
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#if sys
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hxd.System.openURL("https://marbleblast.com");
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#end
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#if js
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#end
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}
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mainMenuContent.addChild(siteButton);
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var motdButton = new GuiImage(ResourceLoader.getResource('data/ui/menu/totd_i.png', ResourceLoader.getImage, this.imageResources).toTile());
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var motdButton = new GuiButton(loadButtonImages('data/ui/menu/changelog'));
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motdButton.horizSizing = Left;
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motdButton.vertSizing = Top;
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motdButton.position = new Vector(706, 536);
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motdButton.extent = new Vector(191, 141);
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motdButton.pressedAction = (sender) -> {
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MarbleGame.canvas.pushDialog(new VersionGui());
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}
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mainMenuContent.addChild(motdButton);
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var playButton = new GuiButton(loadButtonImages("data/ui/menu/play"));
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85
src/gui/VersionGui.hx
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85
src/gui/VersionGui.hx
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package gui;
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import src.MarbleGame;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.Settings;
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class VersionGui extends GuiImage {
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public function new() {
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var img = ResourceLoader.getImage("data/ui/motd/messagewindow.png");
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super(img.resource.toTile());
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this.horizSizing = Center;
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this.vertSizing = Center;
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this.position = new Vector(4, 12);
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this.extent = new Vector(631, 455);
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function loadButtonImages(path:String) {
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var normal = ResourceLoader.getResource('${path}_n.png', ResourceLoader.getImage, this.imageResources).toTile();
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var hover = ResourceLoader.getResource('${path}_h.png', ResourceLoader.getImage, this.imageResources).toTile();
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var pressed = ResourceLoader.getResource('${path}_d.png', ResourceLoader.getImage, this.imageResources).toTile();
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return [normal, hover, pressed];
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}
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var noButton = new GuiButton(loadButtonImages("data/ui/loading/cancel"));
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noButton.position = new Vector(400, 370);
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noButton.extent = new Vector(88, 41);
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noButton.vertSizing = Top;
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noButton.accelerator = hxd.Key.ESCAPE;
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noButton.gamepadAccelerator = ["B"];
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noButton.pressedAction = (sender) -> {
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MarbleGame.canvas.popDialog(this);
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}
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this.addChild(noButton);
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var dlButton = new GuiButton(loadButtonImages("data/ui/motd/ok"));
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dlButton.position = new Vector(500, 370);
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dlButton.extent = new Vector(88, 41);
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dlButton.vertSizing = Top;
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dlButton.pressedAction = (sender) -> {
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MarbleGame.canvas.popDialog(this);
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}
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this.addChild(dlButton);
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var scrollCtrl = new GuiScrollCtrl(ResourceLoader.getResource("data/ui/common/philscroll.png", ResourceLoader.getImage, this.imageResources).toTile());
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scrollCtrl.position = new Vector(31, 10);
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scrollCtrl.extent = new Vector(568, 337);
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this.addChild(scrollCtrl);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/arial.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 14 * Settings.uiScale, MultiChannel);
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var markerFelt32fontdata = ResourceLoader.getFileEntry("data/font/MarkerFelt.fnt");
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var markerFelt32b = new BitmapFont(markerFelt32fontdata.entry);
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@:privateAccess markerFelt32b.loader = ResourceLoader.loader;
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var markerFelt32 = markerFelt32b.toSdfFont(cast 26 * Settings.uiScale, MultiChannel);
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var markerFelt24 = markerFelt32b.toSdfFont(cast 18 * Settings.uiScale, MultiChannel);
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var markerFelt18 = markerFelt32b.toSdfFont(cast 14 * Settings.uiScale, MultiChannel);
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function mlFontLoader(text:String) {
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switch (text) {
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case "MarkerFelt32":
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return markerFelt32;
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case "MarkerFelt24":
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return markerFelt24;
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case "MarkerFelt18":
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return markerFelt18;
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case "Arial16":
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return arial14;
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default:
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return null;
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}
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}
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var changelogContent = new GuiMLText(arial14, mlFontLoader);
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changelogContent.position = new Vector(0, 20);
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changelogContent.extent = new Vector(566, 81);
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changelogContent.text.textColor = 0;
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changelogContent.scrollable = true;
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changelogContent.text.text = "CHNAGELOG";
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scrollCtrl.addChild(changelogContent);
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}
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}
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