mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-04-26 12:41:40 +00:00
Merge branch 'master' of https://github.com/RandomityGuy/MBHaxe into marbleland
This commit is contained in:
commit
6945dd4acc
17 changed files with 221 additions and 30 deletions
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@ -26,6 +26,7 @@ import h3d.Camera;
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import h3d.Vector;
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import h3d.Vector;
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import hxsl.Types.Matrix;
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import hxsl.Types.Matrix;
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import h3d.scene.Scene;
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import h3d.scene.Scene;
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import src.Gamepad;
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enum CameraMode {
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enum CameraMode {
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FreeOrbit;
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FreeOrbit;
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@ -160,18 +161,18 @@ class CameraController extends Object {
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var lerpt = hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
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var lerpt = hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
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if (Key.isDown(Settings.controlsSettings.camForward)) {
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var cameraPitchDelta = (Key.isDown(Settings.controlsSettings.camBackward) ? 1 : 0)
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nextCameraPitch += 0.75 * 5 * dt;
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- (Key.isDown(Settings.controlsSettings.camForward) ? 1 : 0)
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}
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+ Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis);
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if (Key.isDown(Settings.controlsSettings.camBackward)) {
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if (Settings.gamepadSettings.invertYAxis)
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nextCameraPitch -= 0.75 * 5 * dt;
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cameraPitchDelta = -cameraPitchDelta;
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}
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nextCameraPitch += 0.75 * 5 * cameraPitchDelta * dt * Settings.gamepadSettings.cameraSensitivity;
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if (Key.isDown(Settings.controlsSettings.camLeft)) {
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var cameraYawDelta = (Key.isDown(Settings.controlsSettings.camRight) ? 1 : 0)
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nextCameraYaw -= 0.75 * 5 * dt;
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- (Key.isDown(Settings.controlsSettings.camLeft) ? 1 : 0)
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}
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+ Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis);
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if (Key.isDown(Settings.controlsSettings.camRight)) {
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if (Settings.gamepadSettings.invertXAxis)
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nextCameraYaw += 0.75 * 5 * dt;
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cameraYawDelta = -cameraYawDelta;
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}
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nextCameraYaw += 0.75 * 5 * cameraYawDelta * dt * Settings.gamepadSettings.cameraSensitivity;
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nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch));
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nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch));
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116
src/Gamepad.hx
Normal file
116
src/Gamepad.hx
Normal file
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@ -0,0 +1,116 @@
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package src;
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import hxd.Pad;
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import src.Console;
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import src.Settings;
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class Gamepad {
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public static var gamepad:Pad = Pad.createDummy();
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public static function init() {
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Pad.wait(onPad);
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}
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public static function onPad(pad:Pad) {
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Console.log("Gamepad found");
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pad.axisDeadZone = Settings.gamepadSettings.axisDeadzone;
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pad.onDisconnect = function() {
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Console.log("Gamepad disconnected");
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gamepad = Pad.createDummy();
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}
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gamepad = pad;
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}
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public static function getId(name:String) {
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switch (name) {
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case "start":
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return gamepad.config.start;
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case "ranalogY":
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return gamepad.config.ranalogY;
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case "ranalogX":
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return gamepad.config.ranalogX;
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case "ranalogClick":
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return gamepad.config.ranalogClick;
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case "dpadUp":
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return gamepad.config.dpadUp;
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case "dpadRight":
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return gamepad.config.dpadRight;
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case "dpadLeft":
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return gamepad.config.dpadLeft;
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case "dpadDown":
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return gamepad.config.dpadDown;
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case "back":
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return gamepad.config.back;
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case "analogY":
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return gamepad.config.analogY;
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case "analogX":
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return gamepad.config.analogX;
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case "analogClick":
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return gamepad.config.analogClick;
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case "Y":
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return gamepad.config.Y;
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case "X":
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return gamepad.config.X;
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case "RT":
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return gamepad.config.RT;
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case "RB":
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return gamepad.config.RB;
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case "LT":
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return gamepad.config.LT;
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case "LB":
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return gamepad.config.LB;
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case "B":
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return gamepad.config.B;
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case "A":
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return gamepad.config.A;
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}
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return -1;
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}
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public static function isDown(buttons:Array<String>) {
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for (button in buttons) {
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var buttonId = getId(button);
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if (buttonId < 0 || buttonId > gamepad.buttons.length)
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continue;
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if (gamepad.isDown(buttonId))
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return true;
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}
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return false;
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}
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public static function isPressed(buttons:Array<String>) {
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for (button in buttons) {
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var buttonId = getId(button);
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if (buttonId < 0 || buttonId > gamepad.buttons.length)
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continue;
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if (gamepad.isPressed(buttonId))
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return true;
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}
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return false;
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}
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public static function isReleased(buttons:Array<String>) {
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for (button in buttons) {
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var buttonId = getId(button);
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if (buttonId < 0 || buttonId > gamepad.buttons.length)
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continue;
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if (gamepad.isReleased(buttonId))
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return true;
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}
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return false;
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}
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public static function getAxis(axis:String) {
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switch (axis) {
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case "analogX":
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return gamepad.xAxis;
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case "analogY":
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return gamepad.yAxis;
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case "ranalogX":
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return gamepad.rxAxis;
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case "ranalogY":
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return gamepad.ryAxis;
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}
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return 0.0;
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}
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}
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@ -19,6 +19,7 @@ import hxd.res.DefaultFont;
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import h2d.Text;
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import h2d.Text;
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import h3d.Vector;
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import h3d.Vector;
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import src.ProfilerUI;
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import src.ProfilerUI;
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import src.Gamepad;
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import src.Http;
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import src.Http;
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class Main extends hxd.App {
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class Main extends hxd.App {
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@ -71,6 +72,7 @@ class Main extends hxd.App {
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Http.init();
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Http.init();
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haxe.MainLoop.add(() -> Http.loop());
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haxe.MainLoop.add(() -> Http.loop());
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Settings.init();
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Settings.init();
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Gamepad.init();
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ResourceLoader.init(s2d, () -> {
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ResourceLoader.init(s2d, () -> {
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AudioManager.init();
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AudioManager.init();
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AudioManager.playShell();
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AudioManager.playShell();
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@ -61,6 +61,7 @@ import collision.CCDCollision.TraceInfo;
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import src.ResourceLoaderWorker;
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import src.ResourceLoaderWorker;
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import src.InteriorObject;
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import src.InteriorObject;
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import src.Console;
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import src.Console;
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import src.Gamepad;
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|
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class Move {
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class Move {
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public var d:Vector;
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public var d:Vector;
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@ -1695,6 +1696,8 @@ class Marble extends GameObject {
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var move = new Move();
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var move = new Move();
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move.d = new Vector();
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move.d = new Vector();
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if (this.controllable && this.mode != Finish && !MarbleGame.instance.paused && !this.level.isWatching) {
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if (this.controllable && this.mode != Finish && !MarbleGame.instance.paused && !this.level.isWatching) {
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move.d.x = Gamepad.getAxis(Settings.gamepadSettings.moveYAxis);
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move.d.y = -Gamepad.getAxis(Settings.gamepadSettings.moveXAxis);
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if (Key.isDown(Settings.controlsSettings.forward)) {
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if (Key.isDown(Settings.controlsSettings.forward)) {
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move.d.x -= 1;
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move.d.x -= 1;
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}
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}
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@ -1707,10 +1710,14 @@ class Marble extends GameObject {
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if (Key.isDown(Settings.controlsSettings.right)) {
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if (Key.isDown(Settings.controlsSettings.right)) {
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move.d.y -= 1;
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move.d.y -= 1;
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}
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}
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if (Key.isDown(Settings.controlsSettings.jump) || MarbleGame.instance.touchInput.jumpButton.pressed) {
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if (Key.isDown(Settings.controlsSettings.jump)
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|| MarbleGame.instance.touchInput.jumpButton.pressed
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|| Gamepad.isDown(Settings.gamepadSettings.jump)) {
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move.jump = true;
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move.jump = true;
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}
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}
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if (Util.isTouchDevice() ? MarbleGame.instance.touchInput.powerupButton.pressed : Key.isDown(Settings.controlsSettings.powerup)) {
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if (Key.isDown(Settings.controlsSettings.powerup)
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|| (Util.isTouchDevice() && MarbleGame.instance.touchInput.powerupButton.pressed)
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|| Gamepad.isDown(Settings.gamepadSettings.powerup)) {
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move.powerup = true;
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move.powerup = true;
|
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}
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}
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if (MarbleGame.instance.touchInput.movementInput.pressed) {
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if (MarbleGame.instance.touchInput.movementInput.pressed) {
|
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|
|
|
||||||
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@ -25,6 +25,7 @@ import src.ProfilerUI;
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import src.Settings;
|
import src.Settings;
|
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import src.Console;
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import src.Console;
|
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import src.Debug;
|
import src.Debug;
|
||||||
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import src.Gamepad;
|
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|
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@:publicFields
|
@:publicFields
|
||||||
class MarbleGame {
|
class MarbleGame {
|
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@ -183,17 +184,10 @@ class MarbleGame {
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if (!paused) {
|
if (!paused) {
|
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world.update(dt * Debug.timeScale);
|
world.update(dt * Debug.timeScale);
|
||||||
}
|
}
|
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if (Key.isPressed(Key.ESCAPE) && world.finishTime == null && world._ready) {
|
if (((Key.isPressed(Key.ESCAPE) #if js && paused #end) || Gamepad.isPressed(["start"]))
|
||||||
#if hl
|
&& world.finishTime == null && world._ready) {
|
||||||
paused = !paused;
|
paused = !paused;
|
||||||
handlePauseGame();
|
handlePauseGame();
|
||||||
#end
|
|
||||||
#if js
|
|
||||||
if (paused) {
|
|
||||||
paused = false;
|
|
||||||
}
|
|
||||||
handlePauseGame();
|
|
||||||
#end
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (canvas != null) {
|
if (canvas != null) {
|
||||||
|
|
|
||||||
|
|
@ -97,6 +97,7 @@ import src.ProfilerUI;
|
||||||
import src.ResourceLoaderWorker;
|
import src.ResourceLoaderWorker;
|
||||||
import haxe.io.Path;
|
import haxe.io.Path;
|
||||||
import src.Console;
|
import src.Console;
|
||||||
|
import src.Gamepad;
|
||||||
|
|
||||||
class MarbleWorld extends Scheduler {
|
class MarbleWorld extends Scheduler {
|
||||||
public var collisionWorld:CollisionWorld;
|
public var collisionWorld:CollisionWorld;
|
||||||
|
|
@ -998,12 +999,15 @@ class MarbleWorld extends Scheduler {
|
||||||
ProfilerUI.measure("updateTimer");
|
ProfilerUI.measure("updateTimer");
|
||||||
this.updateTimer(dt);
|
this.updateTimer(dt);
|
||||||
|
|
||||||
if ((Key.isPressed(Settings.controlsSettings.respawn)) && this.finishTime == null) {
|
if ((Key.isPressed(Settings.controlsSettings.respawn) || Gamepad.isPressed(Settings.gamepadSettings.respawn))
|
||||||
|
&& this.finishTime == null) {
|
||||||
performRestart();
|
performRestart();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((Key.isDown(Settings.controlsSettings.respawn) || MarbleGame.instance.touchInput.restartButton.pressed)
|
if ((Key.isDown(Settings.controlsSettings.respawn)
|
||||||
|
|| MarbleGame.instance.touchInput.restartButton.pressed
|
||||||
|
|| Gamepad.isDown(Settings.gamepadSettings.respawn))
|
||||||
&& !this.isWatching
|
&& !this.isWatching
|
||||||
&& this.finishTime == null) {
|
&& this.finishTime == null) {
|
||||||
if (timeState.timeSinceLoad - this.respawnPressedTime > 1.5) {
|
if (timeState.timeSinceLoad - this.respawnPressedTime > 1.5) {
|
||||||
|
|
@ -1017,6 +1021,7 @@ class MarbleWorld extends Scheduler {
|
||||||
|
|
||||||
if (Key.isPressed(Settings.controlsSettings.blast)
|
if (Key.isPressed(Settings.controlsSettings.blast)
|
||||||
|| (MarbleGame.instance.touchInput.blastbutton.pressed)
|
|| (MarbleGame.instance.touchInput.blastbutton.pressed)
|
||||||
|
|| Gamepad.isPressed(Settings.gamepadSettings.blast)
|
||||||
&& !this.isWatching
|
&& !this.isWatching
|
||||||
&& this.game == "ultra") {
|
&& this.game == "ultra") {
|
||||||
this.marble.useBlast();
|
this.marble.useBlast();
|
||||||
|
|
@ -1060,7 +1065,10 @@ class MarbleWorld extends Scheduler {
|
||||||
ProfilerUI.measure("updateAudio");
|
ProfilerUI.measure("updateAudio");
|
||||||
AudioManager.update(this.scene);
|
AudioManager.update(this.scene);
|
||||||
|
|
||||||
if (this.outOfBounds && this.finishTime == null && Key.isDown(Settings.controlsSettings.powerup) && !this.isWatching) {
|
if (this.outOfBounds
|
||||||
|
&& this.finishTime == null
|
||||||
|
&& (Key.isDown(Settings.controlsSettings.powerup) || Gamepad.isDown(Settings.gamepadSettings.powerup))
|
||||||
|
&& !this.isWatching) {
|
||||||
this.restart();
|
this.restart();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -1510,7 +1518,6 @@ class MarbleWorld extends Scheduler {
|
||||||
}, (sender) -> {
|
}, (sender) -> {
|
||||||
var restartGameCode = () -> {
|
var restartGameCode = () -> {
|
||||||
MarbleGame.canvas.popDialog(egg);
|
MarbleGame.canvas.popDialog(egg);
|
||||||
this.setCursorLock(true);
|
|
||||||
this.restart(true);
|
this.restart(true);
|
||||||
#if js
|
#if js
|
||||||
pointercontainer.hidden = true;
|
pointercontainer.hidden = true;
|
||||||
|
|
|
||||||
|
|
@ -75,6 +75,21 @@ typedef TouchSettings = {
|
||||||
var buttonJoystickMultiplier:Float;
|
var buttonJoystickMultiplier:Float;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef GamepadSettings = {
|
||||||
|
var moveXAxis:String;
|
||||||
|
var moveYAxis:String;
|
||||||
|
var cameraXAxis:String;
|
||||||
|
var cameraYAxis:String;
|
||||||
|
var jump:Array<String>;
|
||||||
|
var powerup:Array<String>;
|
||||||
|
var cameraSensitivity:Float;
|
||||||
|
var invertXAxis:Bool;
|
||||||
|
var invertYAxis:Bool;
|
||||||
|
var axisDeadzone:Float;
|
||||||
|
var respawn:Array<String>;
|
||||||
|
var blast:Array<String>;
|
||||||
|
}
|
||||||
|
|
||||||
typedef PlayStatistics = {
|
typedef PlayStatistics = {
|
||||||
var oobs:Int;
|
var oobs:Int;
|
||||||
var respawns:Int;
|
var respawns:Int;
|
||||||
|
|
@ -141,6 +156,21 @@ class Settings {
|
||||||
buttonJoystickMultiplier: 2.5
|
buttonJoystickMultiplier: 2.5
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static var gamepadSettings:GamepadSettings = {
|
||||||
|
moveXAxis: "analogX",
|
||||||
|
moveYAxis: "analogY",
|
||||||
|
cameraXAxis: "ranalogX",
|
||||||
|
cameraYAxis: "ranalogY",
|
||||||
|
jump: ["A", "LT"],
|
||||||
|
powerup: ["B", "RT"],
|
||||||
|
cameraSensitivity: 1.0,
|
||||||
|
invertXAxis: false,
|
||||||
|
invertYAxis: false,
|
||||||
|
axisDeadzone: 0.15,
|
||||||
|
respawn: ["back"],
|
||||||
|
blast: ["X", "LB", "RB"]
|
||||||
|
}
|
||||||
|
|
||||||
public static var playStatistics:PlayStatistics = {
|
public static var playStatistics:PlayStatistics = {
|
||||||
oobs: 0,
|
oobs: 0,
|
||||||
respawns: 0,
|
respawns: 0,
|
||||||
|
|
@ -200,6 +230,7 @@ class Settings {
|
||||||
options: optionsSettings,
|
options: optionsSettings,
|
||||||
controls: controlsSettings,
|
controls: controlsSettings,
|
||||||
touch: touchSettings,
|
touch: touchSettings,
|
||||||
|
gamepad: gamepadSettings,
|
||||||
stats: playStatistics,
|
stats: playStatistics,
|
||||||
highscoreName: highscoreName,
|
highscoreName: highscoreName,
|
||||||
marbleIndex: optionsSettings.marbleIndex,
|
marbleIndex: optionsSettings.marbleIndex,
|
||||||
|
|
@ -310,6 +341,9 @@ class Settings {
|
||||||
touchSettings.blastButtonPos = [300, 240];
|
touchSettings.blastButtonPos = [300, 240];
|
||||||
touchSettings.blastButtonSize = 60;
|
touchSettings.blastButtonSize = 60;
|
||||||
}
|
}
|
||||||
|
if (json.gamepad != null) {
|
||||||
|
gamepadSettings = json.gamepad;
|
||||||
|
}
|
||||||
if (json.stats != null) {
|
if (json.stats != null) {
|
||||||
playStatistics = json.stats;
|
playStatistics = json.stats;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -45,6 +45,7 @@ class EndGameGui extends GuiControl {
|
||||||
continueButton.position = new Vector(460, 307);
|
continueButton.position = new Vector(460, 307);
|
||||||
continueButton.extent = new Vector(104, 54);
|
continueButton.extent = new Vector(104, 54);
|
||||||
continueButton.accelerator = hxd.Key.ENTER;
|
continueButton.accelerator = hxd.Key.ENTER;
|
||||||
|
continueButton.gamepadAccelerator = ["A"];
|
||||||
continueButton.pressedAction = (e) -> continueFunc(continueButton);
|
continueButton.pressedAction = (e) -> continueFunc(continueButton);
|
||||||
|
|
||||||
var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
|
var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
|
||||||
|
|
@ -52,6 +53,7 @@ class EndGameGui extends GuiControl {
|
||||||
restartButton.vertSizing = Bottom;
|
restartButton.vertSizing = Bottom;
|
||||||
restartButton.position = new Vector(460, 363);
|
restartButton.position = new Vector(460, 363);
|
||||||
restartButton.extent = new Vector(104, 54);
|
restartButton.extent = new Vector(104, 54);
|
||||||
|
restartButton.gamepadAccelerator = ["B"];
|
||||||
restartButton.pressedAction = (e) -> restartFunc(restartButton);
|
restartButton.pressedAction = (e) -> restartFunc(restartButton);
|
||||||
|
|
||||||
var nextLevel = new GuiControl();
|
var nextLevel = new GuiControl();
|
||||||
|
|
@ -77,6 +79,7 @@ class EndGameGui extends GuiControl {
|
||||||
nextLevelBtn.vertSizing = Height;
|
nextLevelBtn.vertSizing = Height;
|
||||||
nextLevelBtn.position = new Vector(0, 0);
|
nextLevelBtn.position = new Vector(0, 0);
|
||||||
nextLevelBtn.extent = new Vector(130, 110);
|
nextLevelBtn.extent = new Vector(130, 110);
|
||||||
|
nextLevelBtn.gamepadAccelerator = ["X"];
|
||||||
nextLevelBtn.pressedAction = (e) -> nextLevelFunc(nextLevelBtn);
|
nextLevelBtn.pressedAction = (e) -> nextLevelFunc(nextLevelBtn);
|
||||||
nextLevel.addChild(nextLevelBtn);
|
nextLevel.addChild(nextLevelBtn);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -70,6 +70,7 @@ class EnterNameDlg extends GuiControl {
|
||||||
okbutton.position = new Vector(151, 184);
|
okbutton.position = new Vector(151, 184);
|
||||||
okbutton.extent = new Vector(110, 55);
|
okbutton.extent = new Vector(110, 55);
|
||||||
okbutton.accelerator = hxd.Key.ENTER;
|
okbutton.accelerator = hxd.Key.ENTER;
|
||||||
|
okbutton.gamepadAccelerator = ["A"];
|
||||||
okbutton.pressedAction = (sender) -> {
|
okbutton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.popDialog(this);
|
MarbleGame.canvas.popDialog(this);
|
||||||
Settings.highscoreName = enterNameEdit.text.text;
|
Settings.highscoreName = enterNameEdit.text.text;
|
||||||
|
|
|
||||||
|
|
@ -41,6 +41,7 @@ class ExitGameDlg extends GuiControl {
|
||||||
yesButton.vertSizing = Top;
|
yesButton.vertSizing = Top;
|
||||||
yesButton.horizSizing = Right;
|
yesButton.horizSizing = Right;
|
||||||
yesButton.accelerator = hxd.Key.ENTER;
|
yesButton.accelerator = hxd.Key.ENTER;
|
||||||
|
yesButton.gamepadAccelerator = ["A"];
|
||||||
yesButton.pressedAction = (sender) -> yesFunc(yesButton);
|
yesButton.pressedAction = (sender) -> yesFunc(yesButton);
|
||||||
|
|
||||||
var noButton = new GuiButton(loadButtonImages("data/ui/common/no"));
|
var noButton = new GuiButton(loadButtonImages("data/ui/common/no"));
|
||||||
|
|
@ -48,6 +49,7 @@ class ExitGameDlg extends GuiControl {
|
||||||
noButton.extent = new Vector(86, 40);
|
noButton.extent = new Vector(86, 40);
|
||||||
noButton.vertSizing = Top;
|
noButton.vertSizing = Top;
|
||||||
noButton.horizSizing = Right;
|
noButton.horizSizing = Right;
|
||||||
|
noButton.gamepadAccelerator = ["B"];
|
||||||
noButton.pressedAction = (sender) -> noFunc(noButton);
|
noButton.pressedAction = (sender) -> noFunc(noButton);
|
||||||
|
|
||||||
var restartButton = new GuiButton(loadButtonImages("data/ui/common/restart"));
|
var restartButton = new GuiButton(loadButtonImages("data/ui/common/restart"));
|
||||||
|
|
@ -55,6 +57,7 @@ class ExitGameDlg extends GuiControl {
|
||||||
restartButton.extent = new Vector(86, 40);
|
restartButton.extent = new Vector(86, 40);
|
||||||
restartButton.vertSizing = Top;
|
restartButton.vertSizing = Top;
|
||||||
restartButton.horizSizing = Right;
|
restartButton.horizSizing = Right;
|
||||||
|
restartButton.gamepadAccelerator = ["X"];
|
||||||
restartButton.pressedAction = (sender) -> restartFunc(restartButton);
|
restartButton.pressedAction = (sender) -> restartFunc(restartButton);
|
||||||
|
|
||||||
dialogImg.addChild(overlay);
|
dialogImg.addChild(overlay);
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ import gui.GuiControl.MouseState;
|
||||||
import hxd.Window;
|
import hxd.Window;
|
||||||
import h2d.Tile;
|
import h2d.Tile;
|
||||||
import src.ResourceLoader;
|
import src.ResourceLoader;
|
||||||
|
import src.Gamepad;
|
||||||
|
|
||||||
enum ButtonType {
|
enum ButtonType {
|
||||||
Normal;
|
Normal;
|
||||||
|
|
@ -28,6 +29,8 @@ class GuiButton extends GuiAnim {
|
||||||
public var buttonSounds:Bool = true;
|
public var buttonSounds:Bool = true;
|
||||||
|
|
||||||
public var accelerator:Int = 0;
|
public var accelerator:Int = 0;
|
||||||
|
public var gamepadAccelerator:Array<String> = [];
|
||||||
|
public var acceleratorWasPressed = false;
|
||||||
|
|
||||||
public function new(anim:Array<Tile>) {
|
public function new(anim:Array<Tile>) {
|
||||||
super(anim);
|
super(anim);
|
||||||
|
|
@ -69,11 +72,20 @@ class GuiButton extends GuiAnim {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!disabled && accelerator != 0 && hxd.Key.isReleased(accelerator)) {
|
if (!disabled) {
|
||||||
if (this.pressedAction != null) {
|
if (acceleratorWasPressed &&
|
||||||
this.pressedAction(new GuiEvent(this));
|
(accelerator != 0 && hxd.Key.isReleased(accelerator)) || Gamepad.isReleased(gamepadAccelerator)) {
|
||||||
|
if (this.pressedAction != null) {
|
||||||
|
this.pressedAction(new GuiEvent(this));
|
||||||
|
}
|
||||||
|
} else if ((accelerator != 0 && hxd.Key.isPressed(accelerator)) || Gamepad.isPressed(gamepadAccelerator)) {
|
||||||
|
acceleratorWasPressed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (acceleratorWasPressed) {
|
||||||
|
if ((accelerator != 0 && hxd.Key.isReleased(accelerator)) || Gamepad.isReleased(gamepadAccelerator))
|
||||||
|
acceleratorWasPressed = false;
|
||||||
|
}
|
||||||
super.update(dt, mouseState);
|
super.update(dt, mouseState);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,7 @@ class HelpCreditsGui extends GuiImage {
|
||||||
homeButton.position = new Vector(274, 385);
|
homeButton.position = new Vector(274, 385);
|
||||||
homeButton.extent = new Vector(94, 46);
|
homeButton.extent = new Vector(94, 46);
|
||||||
homeButton.accelerator = hxd.Key.ESCAPE;
|
homeButton.accelerator = hxd.Key.ESCAPE;
|
||||||
|
homeButton.gamepadAccelerator = ["B"];
|
||||||
homeButton.pressedAction = (sender) -> {
|
homeButton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.setContent(new MainMenuGui());
|
MarbleGame.canvas.setContent(new MainMenuGui());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -62,6 +62,7 @@ class MainMenuGui extends GuiImage {
|
||||||
var playButton = new GuiButton(loadButtonImages("data/ui/menu/play"));
|
var playButton = new GuiButton(loadButtonImages("data/ui/menu/play"));
|
||||||
playButton.position = new Vector(-5, -2);
|
playButton.position = new Vector(-5, -2);
|
||||||
playButton.extent = new Vector(247, 164);
|
playButton.extent = new Vector(247, 164);
|
||||||
|
playButton.gamepadAccelerator = ["A"];
|
||||||
playButton.pressedAction = (sender) -> {
|
playButton.pressedAction = (sender) -> {
|
||||||
cast(this.parent, Canvas).setContent(new PlayMissionGui());
|
cast(this.parent, Canvas).setContent(new PlayMissionGui());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,6 +47,7 @@ class MessageBoxOkDlg extends GuiControl {
|
||||||
okButton.extent = new Vector(88, 41);
|
okButton.extent = new Vector(88, 41);
|
||||||
okButton.vertSizing = Top;
|
okButton.vertSizing = Top;
|
||||||
okButton.accelerator = hxd.Key.ENTER;
|
okButton.accelerator = hxd.Key.ENTER;
|
||||||
|
okButton.gamepadAccelerator = ["A"];
|
||||||
okButton.pressedAction = (sender) -> {
|
okButton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.popDialog(this);
|
MarbleGame.canvas.popDialog(this);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,6 +47,7 @@ class MessageBoxYesNoDlg extends GuiControl {
|
||||||
yesButton.extent = new Vector(82, 35);
|
yesButton.extent = new Vector(82, 35);
|
||||||
yesButton.vertSizing = Top;
|
yesButton.vertSizing = Top;
|
||||||
yesButton.accelerator = hxd.Key.ENTER;
|
yesButton.accelerator = hxd.Key.ENTER;
|
||||||
|
yesButton.gamepadAccelerator = ["A"];
|
||||||
yesButton.pressedAction = (sender) -> {
|
yesButton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.popDialog(this);
|
MarbleGame.canvas.popDialog(this);
|
||||||
yesFunc();
|
yesFunc();
|
||||||
|
|
@ -58,6 +59,7 @@ class MessageBoxYesNoDlg extends GuiControl {
|
||||||
noButton.extent = new Vector(75, 35);
|
noButton.extent = new Vector(75, 35);
|
||||||
noButton.vertSizing = Top;
|
noButton.vertSizing = Top;
|
||||||
noButton.accelerator = hxd.Key.ESCAPE;
|
noButton.accelerator = hxd.Key.ESCAPE;
|
||||||
|
noButton.gamepadAccelerator = ["B"];
|
||||||
noButton.pressedAction = (sender) -> {
|
noButton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.popDialog(this);
|
MarbleGame.canvas.popDialog(this);
|
||||||
noFunc();
|
noFunc();
|
||||||
|
|
|
||||||
|
|
@ -180,6 +180,7 @@ class PlayMissionGui extends GuiImage {
|
||||||
pmMenuButton.position = new Vector(119, 325);
|
pmMenuButton.position = new Vector(119, 325);
|
||||||
pmMenuButton.extent = new Vector(92, 43);
|
pmMenuButton.extent = new Vector(92, 43);
|
||||||
pmMenuButton.accelerator = hxd.Key.ESCAPE;
|
pmMenuButton.accelerator = hxd.Key.ESCAPE;
|
||||||
|
pmMenuButton.gamepadAccelerator = ["B"];
|
||||||
pmMenuButton.pressedAction = (sender) -> {
|
pmMenuButton.pressedAction = (sender) -> {
|
||||||
cast(this.parent, Canvas).setContent(new MainMenuGui());
|
cast(this.parent, Canvas).setContent(new MainMenuGui());
|
||||||
};
|
};
|
||||||
|
|
@ -206,6 +207,7 @@ class PlayMissionGui extends GuiImage {
|
||||||
var pmPrev = new GuiButton(loadButtonImages("data/ui/play/prev"));
|
var pmPrev = new GuiButton(loadButtonImages("data/ui/play/prev"));
|
||||||
pmPrev.position = new Vector(436, 325);
|
pmPrev.position = new Vector(436, 325);
|
||||||
pmPrev.extent = new Vector(72, 43);
|
pmPrev.extent = new Vector(72, 43);
|
||||||
|
pmPrev.gamepadAccelerator = ["dpadLeft"];
|
||||||
pmPrev.pressedAction = (sender) -> {
|
pmPrev.pressedAction = (sender) -> {
|
||||||
setSelectedFunc(currentSelection - 1);
|
setSelectedFunc(currentSelection - 1);
|
||||||
}
|
}
|
||||||
|
|
@ -214,6 +216,7 @@ class PlayMissionGui extends GuiImage {
|
||||||
var pmPlay = new GuiButton(loadButtonImages("data/ui/play/play"));
|
var pmPlay = new GuiButton(loadButtonImages("data/ui/play/play"));
|
||||||
pmPlay.position = new Vector(510, 325);
|
pmPlay.position = new Vector(510, 325);
|
||||||
pmPlay.extent = new Vector(92, 43);
|
pmPlay.extent = new Vector(92, 43);
|
||||||
|
pmPlay.gamepadAccelerator = ["A"];
|
||||||
pmPlay.pressedAction = (sender) -> {
|
pmPlay.pressedAction = (sender) -> {
|
||||||
// Wacky hacks
|
// Wacky hacks
|
||||||
currentList[currentSelection].index = currentSelection;
|
currentList[currentSelection].index = currentSelection;
|
||||||
|
|
@ -227,6 +230,7 @@ class PlayMissionGui extends GuiImage {
|
||||||
var pmNext = new GuiButton(loadButtonImages("data/ui/play/next"));
|
var pmNext = new GuiButton(loadButtonImages("data/ui/play/next"));
|
||||||
pmNext.position = new Vector(604, 325);
|
pmNext.position = new Vector(604, 325);
|
||||||
pmNext.extent = new Vector(72, 43);
|
pmNext.extent = new Vector(72, 43);
|
||||||
|
pmNext.gamepadAccelerator = ["dpadRight"];
|
||||||
pmNext.pressedAction = (sender) -> {
|
pmNext.pressedAction = (sender) -> {
|
||||||
setSelectedFunc(currentSelection + 1);
|
setSelectedFunc(currentSelection + 1);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -71,6 +71,7 @@ class ReplayNameDlg extends GuiControl {
|
||||||
yesButton.extent = new Vector(95, 45);
|
yesButton.extent = new Vector(95, 45);
|
||||||
yesButton.vertSizing = Top;
|
yesButton.vertSizing = Top;
|
||||||
yesButton.accelerator = hxd.Key.ENTER;
|
yesButton.accelerator = hxd.Key.ENTER;
|
||||||
|
yesButton.gamepadAccelerator = ["A"];
|
||||||
yesButton.pressedAction = (sender) -> {
|
yesButton.pressedAction = (sender) -> {
|
||||||
if (StringTools.trim(textInput.text.text) != "") {
|
if (StringTools.trim(textInput.text.text) != "") {
|
||||||
MarbleGame.instance.recordingName = textInput.text.text;
|
MarbleGame.instance.recordingName = textInput.text.text;
|
||||||
|
|
@ -86,6 +87,7 @@ class ReplayNameDlg extends GuiControl {
|
||||||
noButton.extent = new Vector(88, 41);
|
noButton.extent = new Vector(88, 41);
|
||||||
noButton.vertSizing = Top;
|
noButton.vertSizing = Top;
|
||||||
noButton.accelerator = hxd.Key.ESCAPE;
|
noButton.accelerator = hxd.Key.ESCAPE;
|
||||||
|
noButton.gamepadAccelerator = ["B"];
|
||||||
noButton.pressedAction = (sender) -> {
|
noButton.pressedAction = (sender) -> {
|
||||||
MarbleGame.canvas.popDialog(this);
|
MarbleGame.canvas.popDialog(this);
|
||||||
callback();
|
callback();
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue