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update readme and changelog
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# 1.5.0
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This update brings the following big changes:
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- Added Rewind capabilities. Open options to configure it.
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- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
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- Improved traplaunches, now they should be much more easier to do.
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- Buffed nuke a bit, hold jump key to make it blast much stronger.
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- Minor physics improvements.
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- Minor performance improvements.
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# 1.4.0
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This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
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- Added controller support. (Thanks thearst3rd)
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@ -11,9 +11,12 @@ The browser port supports touch controls, meaning it can be played on mobile dev
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## Windows and Mac
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.8)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.0)
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## Mac Instructions
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## Mac Instructions - Important
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Put the .app file in either /Applications or ~/Applications in order to run it properly.
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You will also have to bypass Gatekeeper since the .app is not signed.
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## Android
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.1.8/MBHaxe-Gold.apk)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.5.0/MBHaxe-Platinum.apk)
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# Why Haxe?
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I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
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