update readme and changelog

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RandomityGuy 2023-06-01 23:59:26 +05:30
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# 1.5.0
This update brings the following big changes:
- Added Rewind capabilities. Open options to configure it.
- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
- Improved traplaunches, now they should be much more easier to do.
- Buffed nuke a bit, hold jump key to make it blast much stronger.
- Minor physics improvements.
- Minor performance improvements.
# 1.4.0
This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
- Added controller support. (Thanks thearst3rd)

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## Windows and Mac
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.8)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.0)
## Mac Instructions
## Mac Instructions - Important
Put the .app file in either /Applications or ~/Applications in order to run it properly.
You will also have to bypass Gatekeeper since the .app is not signed.
## Android
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.1.8/MBHaxe-Gold.apk)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.5.0/MBHaxe-Platinum.apk)
# Why Haxe?
I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.