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fix initialState bugs in replay
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1 changed files with 0 additions and 8 deletions
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@ -356,28 +356,20 @@ class Replay {
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}
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public function recordTrapdoorState(lastContactTime:Float, lastDirection:Int, lastCompletion:Float) {
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if (currentRecordFrame == null)
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return;
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initialState.trapdoorLastContactTimes.push(lastContactTime);
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initialState.trapdoorLastDirections.push(lastDirection);
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initialState.trapdoorLastCompletions.push(lastCompletion);
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}
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public function recordLandMineState(disappearTime:Float) {
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if (currentRecordFrame == null)
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return;
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initialState.landMineDisappearTimes.push(disappearTime);
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}
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public function recordPushButtonState(lastContactTime:Float) {
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if (currentRecordFrame == null)
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return;
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initialState.pushButtonContactTimes.push(lastContactTime);
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}
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public function recordRandomGenState(ri:Int) {
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if (currentRecordFrame == null)
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return;
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initialState.randomGens.push(ri);
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initialState.randomGenTimes.push(currentRecordFrame.time);
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}
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