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update ver and readme
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@ -8,8 +8,8 @@ The browser port supports touch controls, meaning it can be played on mobile dev
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### Marble Blast Gold: [Play](https://mbhaxe.netlify.app/)
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### Marble Blast Platinum: [Play](https://mbphaxe.netlify.app/)
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## Windows
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.3)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.3.0)
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.4)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.3.1)
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# Why Haxe?
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I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
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@ -154,7 +154,7 @@ class MainMenuGui extends GuiImage {
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versionText.vertSizing = Bottom;
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versionText.position = new Vector(502, 66);
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versionText.extent = new Vector(97, 72);
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versionText.text.text = "<p align=\"center\">1.3.0</p>";
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versionText.text.text = "<p align=\"center\">1.3.1</p>";
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this.addChild(versionText);
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}
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}
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