Add basic gamepad support

This commit is contained in:
Terry Hearst 2023-02-11 01:28:49 -05:00
parent aa93731f04
commit db435f4f05
7 changed files with 158 additions and 18 deletions

View file

@ -26,6 +26,7 @@ import h3d.Camera;
import h3d.Vector;
import hxsl.Types.Matrix;
import h3d.scene.Scene;
import src.Gamepad;
enum CameraMode {
FreeOrbit;
@ -160,18 +161,14 @@ class CameraController extends Object {
var lerpt = hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
if (Key.isDown(Settings.controlsSettings.camForward)) {
nextCameraPitch += 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camBackward)) {
nextCameraPitch -= 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camLeft)) {
nextCameraYaw -= 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camRight)) {
nextCameraYaw += 0.75 * 5 * dt;
}
var cameraPitchDelta = (Key.isDown(Settings.controlsSettings.camBackward) ? 1 : 0)
- (Key.isDown(Settings.controlsSettings.camForward) ? 1 : 0)
- Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis);
nextCameraPitch += 0.75 * 5 * cameraPitchDelta * dt;
var cameraYawDelta = (Key.isDown(Settings.controlsSettings.camRight) ? 1 : 0)
- (Key.isDown(Settings.controlsSettings.camLeft) ? 1 : 0)
+ Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis);
nextCameraYaw += 0.75 * 5 * cameraYawDelta * dt;
nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch));

92
src/Gamepad.hx Normal file
View file

@ -0,0 +1,92 @@
package src;
import hxd.Pad;
class Gamepad {
public static var gamepad:Pad = Pad.createDummy();
public static function init() {
Pad.wait(onPad);
}
public static function onPad(pad:Pad) {
gamepad = pad;
pad.onDisconnect = function() {
gamepad = Pad.createDummy();
}
}
public static function getId(name:String) {
switch (name) {
case "start":
return gamepad.config.start;
case "ranalogY":
return gamepad.config.ranalogY;
case "ranalogX":
return gamepad.config.ranalogX;
case "ranalogClick":
return gamepad.config.ranalogClick;
case "dpadUp":
return gamepad.config.dpadUp;
case "dpadRight":
return gamepad.config.dpadRight;
case "dpadLeft":
return gamepad.config.dpadLeft;
case "dpadDown":
return gamepad.config.dpadDown;
case "back":
return gamepad.config.back;
case "analogY":
return gamepad.config.analogY;
case "analogX":
return gamepad.config.analogX;
case "analogClick":
return gamepad.config.analogClick;
case "Y":
return gamepad.config.Y;
case "X":
return gamepad.config.X;
case "RT":
return gamepad.config.RT;
case "RB":
return gamepad.config.RB;
case "LT":
return gamepad.config.LT;
case "LB":
return gamepad.config.LB;
case "B":
return gamepad.config.B;
case "A":
return gamepad.config.A;
}
return -1;
}
public static function isDown(buttons:Array<String>) {
for (button in buttons) {
if (gamepad.isDown(getId(button)))
return true;
}
return false;
}
public static function isPressed(buttons:Array<String>) {
for (button in buttons) {
if (gamepad.isPressed(getId(button)))
return true;
}
return false;
}
public static function isReleased(buttons:Array<String>) {
for (button in buttons) {
if (gamepad.isReleased(getId(button)))
return true;
}
return false;
}
public static function getAxis(axis:String) {
return gamepad.values[getId(axis)];
}
}

View file

@ -18,6 +18,7 @@ import hxd.res.DefaultFont;
import h2d.Text;
import h3d.Vector;
import src.ProfilerUI;
import src.Gamepad;
class Main extends hxd.App {
var marbleGame:MarbleGame;
@ -67,6 +68,7 @@ class Main extends hxd.App {
try {
Settings.init();
Gamepad.init();
ResourceLoader.init(s2d, () -> {
AudioManager.init();
AudioManager.playShell();

View file

@ -61,6 +61,7 @@ import collision.CCDCollision.TraceInfo;
import src.ResourceLoaderWorker;
import src.InteriorObject;
import src.Console;
import src.Gamepad;
class Move {
public var d:Vector;
@ -1686,6 +1687,8 @@ class Marble extends GameObject {
var move = new Move();
move.d = new Vector();
if (this.controllable && this.mode != Finish && !MarbleGame.instance.paused && !this.level.isWatching) {
move.d.x = -Gamepad.getAxis(Settings.gamepadSettings.moveYAxis);
move.d.y = -Gamepad.getAxis(Settings.gamepadSettings.moveXAxis);
if (Key.isDown(Settings.controlsSettings.forward)) {
move.d.x -= 1;
}
@ -1698,10 +1701,14 @@ class Marble extends GameObject {
if (Key.isDown(Settings.controlsSettings.right)) {
move.d.y -= 1;
}
if (Key.isDown(Settings.controlsSettings.jump) || MarbleGame.instance.touchInput.jumpButton.pressed) {
if (Key.isDown(Settings.controlsSettings.jump)
|| MarbleGame.instance.touchInput.jumpButton.pressed
|| Gamepad.isDown(Settings.gamepadSettings.jump)) {
move.jump = true;
}
if (Util.isTouchDevice() ? MarbleGame.instance.touchInput.powerupButton.pressed : Key.isDown(Settings.controlsSettings.powerup)) {
if (Key.isDown(Settings.controlsSettings.powerup)
|| (Util.isTouchDevice() && MarbleGame.instance.touchInput.powerupButton.pressed)
|| Gamepad.isDown(Settings.gamepadSettings.powerup)) {
move.powerup = true;
}
if (MarbleGame.instance.touchInput.movementInput.pressed) {

View file

@ -25,6 +25,7 @@ import src.ProfilerUI;
import src.Settings;
import src.Console;
import src.Debug;
import src.Gamepad;
@:publicFields
class MarbleGame {
@ -182,7 +183,8 @@ class MarbleGame {
if (!paused) {
world.update(dt * Debug.timeScale);
}
if (Key.isPressed(Key.ESCAPE) && world.finishTime == null && world._ready) {
if ((Key.isPressed(Key.ESCAPE) || Gamepad.isPressed(["start"]))
&& world.finishTime == null && world._ready) {
#if hl
paused = !paused;
handlePauseGame();

View file

@ -94,6 +94,7 @@ import src.ProfilerUI;
import src.ResourceLoaderWorker;
import haxe.io.Path;
import src.Console;
import src.Gamepad;
class MarbleWorld extends Scheduler {
public var collisionWorld:CollisionWorld;
@ -1183,12 +1184,15 @@ class MarbleWorld extends Scheduler {
ProfilerUI.measure("updateTimer");
this.updateTimer(dt);
if ((Key.isPressed(Settings.controlsSettings.respawn)) && this.finishTime == null) {
if ((Key.isPressed(Settings.controlsSettings.respawn) || Gamepad.isPressed(Settings.gamepadSettings.respawn))
&& this.finishTime == null) {
performRestart();
return;
}
if ((Key.isDown(Settings.controlsSettings.respawn) || MarbleGame.instance.touchInput.restartButton.pressed)
if ((Key.isDown(Settings.controlsSettings.respawn)
|| MarbleGame.instance.touchInput.restartButton.pressed
|| Gamepad.isDown(Settings.gamepadSettings.respawn))
&& !this.isWatching
&& this.finishTime == null) {
if (timeState.timeSinceLoad - this.respawnPressedTime > 1.5) {
@ -1202,6 +1206,7 @@ class MarbleWorld extends Scheduler {
if (Key.isPressed(Settings.controlsSettings.blast)
|| (MarbleGame.instance.touchInput.blastbutton.pressed)
|| Gamepad.isPressed(Settings.gamepadSettings.blast)
&& !this.isWatching
&& this.game == "ultra") {
this.marble.useBlast();
@ -1245,7 +1250,10 @@ class MarbleWorld extends Scheduler {
ProfilerUI.measure("updateAudio");
AudioManager.update(this.scene);
if (this.outOfBounds && this.finishTime == null && Key.isDown(Settings.controlsSettings.powerup) && !this.isWatching) {
if (this.outOfBounds
&& this.finishTime == null
&& (Key.isDown(Settings.controlsSettings.powerup) || Gamepad.isDown(Settings.gamepadSettings.powerup))
&& !this.isWatching) {
this.restart();
return;
}

View file

@ -75,6 +75,20 @@ typedef TouchSettings = {
var buttonJoystickMultiplier:Float;
}
typedef GamepadSettings = {
var moveXAxis:String;
var moveYAxis:String;
var cameraXAxis:String;
var cameraYAxis:String;
var jump:Array<String>;
var powerup:Array<String>;
var cameraSensitivity:Float;
var invertXAxis:Bool;
var invertYAxis:Bool;
var respawn:Array<String>;
var blast:Array<String>;
}
typedef PlayStatistics = {
var oobs:Int;
var respawns:Int;
@ -141,6 +155,20 @@ class Settings {
buttonJoystickMultiplier: 2.5
}
public static var gamepadSettings:GamepadSettings = {
moveXAxis: "analogX",
moveYAxis: "analogY",
cameraXAxis: "ranalogX",
cameraYAxis: "ranalogY",
jump: ["A", "LT"],
powerup: ["B", "RT"],
cameraSensitivity: 0.6,
invertXAxis: false,
invertYAxis: false,
respawn: ["back"],
blast: ["X", "LB", "RB"]
}
public static var playStatistics:PlayStatistics = {
oobs: 0,
respawns: 0,
@ -200,6 +228,7 @@ class Settings {
options: optionsSettings,
controls: controlsSettings,
touch: touchSettings,
gamepad: gamepadSettings,
stats: playStatistics,
highscoreName: highscoreName,
marbleIndex: optionsSettings.marbleIndex,
@ -310,6 +339,9 @@ class Settings {
touchSettings.blastButtonPos = [300, 240];
touchSettings.blastButtonSize = 60;
}
if (json.gamepad != null) {
gamepadSettings = json.gamepad;
}
if (json.stats != null) {
playStatistics = json.stats;
}