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					 45 changed files with 4245 additions and 34 deletions
				
			
		
							
								
								
									
										15
									
								
								compile-uwp.hxml
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								compile-uwp.hxml
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,15 @@
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-D uwp
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--each
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--next
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compile-c.hxml
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# Note: I don't think hashlink supports exporting a lib project..
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#       The following sed changes from Application exe to Static lib 
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#       After building the lib, you can build the final exe in a minimal uwp wrapper project (to be supplied later)
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-cmd sed -i "s/<ConfigurationType>Application<\/ConfigurationType>/<ConfigurationType>StaticLibrary<\/ConfigurationType>/g" native/marblegame.vcxproj
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-cmd sed -i "s/<TargetExt>.exe<\/TargetExt>/<TargetExt>.lib<\/TargetExt>/g" native/marblegame.vcxproj
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#-cmd MSBuild.exe -m -nologo -p:Configuration=Debug -p:Platform=x64 -p:PlatformToolset=v142 -v:minimal native/marblegame.sln
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-cmd MSBuild.exe -m -nologo -p:Configuration=Release -p:Platform=x64 -p:PlatformToolset=v142 -v:minimal native/marblegame.sln
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			@ -79,6 +79,11 @@ class Main extends hxd.App {
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			+ ")");
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		#end
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		#if uwp
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		Settings.zoomRatio = Window.getInstance().height / 1200;
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		s2d.scaleMode = Zoom(Settings.zoomRatio);
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		#end
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		#if android
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		Window.getInstance().addEventTarget(ev -> {
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			if (ev.kind == EPush || ev.kind == ERelease || ev.kind == EMove) {
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -237,6 +237,8 @@ class Settings {
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	#if hl
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	#if MACOS_BUNDLE
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	public static var settingsDir = Path.join([Sys.getEnv("HOME"), "Library", "Application Support", "MBHaxe-MBU"]);
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	#elseif uwp
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	public static var settingsDir = Sys.getEnv("LOCALAPPDATA");
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	#else
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	public static var settingsDir = ".";
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	#end
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			@ -570,6 +572,11 @@ class Settings {
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			canvasElement.style.height = "100%";
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			#end
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			#if uwp
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			zoomRatio = Window.getInstance().height / 1200;
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			Settings.zoomRatio = zoomRatio;
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			#end
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			Console.log("Window resized to " + Settings.optionsSettings.screenWidth + "x" + Settings.optionsSettings.screenHeight + " (Zoom " + zoomRatio +
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				")");
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -27,7 +27,7 @@ class AboutMenuOptionsGui extends GuiImage {
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		#if hl
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		var scene2d = hxd.Window.getInstance();
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		#end
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		#if js
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		#if (js || uwp)
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		var scene2d = MarbleGame.instance.scene2d;
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		#end
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -29,7 +29,7 @@ class AchievementsGui extends GuiImage {
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		#if hl
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		var scene2d = hxd.Window.getInstance();
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		||||
		#end
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		||||
		#if js
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		#if (js || uwp)
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		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -90,7 +90,7 @@ class ControllerBindingsGui extends GuiImage {
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		#if hl
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		var scene2d = hxd.Window.getInstance();
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		||||
		#end
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		||||
		#if js
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		#if (js || uwp)
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		||||
		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -27,7 +27,7 @@ class CreateMatchGui extends GuiImage {
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		|||
		#if hl
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		var scene2d = hxd.Window.getInstance();
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		||||
		#end
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		||||
		#if js
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		#if (js || uwp)
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		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -28,7 +28,7 @@ class DifficultySelectGui extends GuiImage {
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		|||
		#if hl
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		||||
		var scene2d = hxd.Window.getInstance();
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		||||
		#end
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		||||
		#if js
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		||||
		#if (js || uwp)
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		||||
		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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						 | 
				
			
			
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| 
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			@ -50,7 +50,7 @@ class EndGameGui extends GuiImage {
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		|||
		#if hl
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		var scene2d = hxd.Window.getInstance();
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		||||
		#end
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		||||
		#if js
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		||||
		#if (js || uwp)
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		||||
		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -34,7 +34,7 @@ class ExitGameDlg extends GuiImage {
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		|||
		#if hl
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		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
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		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
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		||||
		#end
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| 
						 | 
				
			
			
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| 
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			@ -204,7 +204,7 @@ class GuiControl {
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		|||
		}
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		||||
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		var scaleFactor = 1.0 / Window.getInstance().windowToPixelRatio;
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		||||
		#if (js || android)
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		||||
		#if (js || android || uwp)
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		||||
		scaleFactor = 1 / Settings.zoomRatio; // 768 / js.Browser.window.innerHeight * js.Browser.window.devicePixelRatio; // 0.5; // 768 / js.Browser.window.innerHeight; // js.Browser.window.innerHeight * js.Browser.window.devicePixelRatio / 768;
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		||||
		#end
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| 
						 | 
				
			
			
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| 
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			@ -8,6 +8,7 @@ import h2d.Scene;
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		|||
import hxd.res.BitmapFont;
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		||||
import gui.GuiText.Justification;
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		||||
import h2d.Text;
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		||||
import src.Gamepad;
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		||||
import src.ResourceLoader;
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		||||
import src.MarbleGame;
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| 
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			@ -87,4 +88,16 @@ class GuiTextInput extends GuiControl {
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		|||
		text.cursorTile = h2d.Tile.fromColor(col, Std.int(1 / hxd.Window.getInstance().windowToPixelRatio), text.font.size);
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		||||
		text.cursorTile.dy = 2 / hxd.Window.getInstance().windowToPixelRatio;
 | 
			
		||||
	}
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		||||
	#if uwp
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		||||
	override public function update(dt:Float, mouseState:MouseState) {
 | 
			
		||||
		super.update(dt, mouseState);
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		||||
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		// Calling focus on init causes issue with cursor pos and event tracking but works fine here
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		||||
		// This will break if there are ever multiple text inputs, but works nice for simple popup dialogs
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		||||
		if (Gamepad.isPressed(["back"])) {
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			this.text.focus();
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		||||
		}
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		||||
	}
 | 
			
		||||
	#end
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		||||
}
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -36,7 +36,7 @@ class HelpCreditsGui extends GuiImage {
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		|||
		#if hl
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		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -27,7 +27,7 @@ class InputOptionsGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
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		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -28,7 +28,7 @@ class InputSelectGui extends GuiImage {
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		|||
		#if hl
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		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
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		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -27,7 +27,7 @@ class JoinServerGui extends GuiImage {
 | 
			
		|||
		#if hl
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		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
 | 
			
		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -89,7 +89,7 @@ class KeyBindingsGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,7 +33,7 @@ class LeaderboardsGui extends GuiImage {
 | 
			
		|||
		#if hl
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		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
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		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,7 +28,7 @@ class LeaderboardsSelectGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -102,7 +102,7 @@ class LevelSelectGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,7 +33,7 @@ class MPServerListGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,7 +33,7 @@ class MainMenuGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -248,7 +248,7 @@ class MarblePickerGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@ class MiscOptionsGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,7 +28,7 @@ class MultiplayerGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -120,7 +120,7 @@ class MultiplayerLevelSelectGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -65,7 +65,7 @@ class MultiplayerLoadingGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@ class OptionsListGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -156,7 +156,7 @@ class PlayGui {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var wnd = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var wnd = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -236,7 +236,7 @@ class PlayGui {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
		var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
 | 
			
		||||
| 
						 | 
				
			
			@ -347,7 +347,7 @@ class PlayGui {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
		var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
 | 
			
		||||
| 
						 | 
				
			
			@ -439,7 +439,7 @@ class PlayGui {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
		var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
 | 
			
		||||
| 
						 | 
				
			
			@ -596,7 +596,7 @@ class PlayGui {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
		var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,7 +33,7 @@ class ReplayCenterGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,7 +24,7 @@ class TouchCtrlsEditGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -27,7 +27,7 @@ class TouchOptionsGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -22,7 +22,7 @@ class VersionGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,7 +26,7 @@ class VideoOptionsGui extends GuiImage {
 | 
			
		|||
		#if hl
 | 
			
		||||
		var scene2d = hxd.Window.getInstance();
 | 
			
		||||
		#end
 | 
			
		||||
		#if js
 | 
			
		||||
		#if (js || uwp)
 | 
			
		||||
		var scene2d = MarbleGame.instance.scene2d;
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										399
									
								
								uwp/.gitignore
									
										
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										399
									
								
								uwp/.gitignore
									
										
									
									
										vendored
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,399 @@
 | 
			
		|||
## Ignore Visual Studio temporary files, build results, and
 | 
			
		||||
## files generated by popular Visual Studio add-ons.
 | 
			
		||||
##
 | 
			
		||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.rsuser
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Mono auto generated files
 | 
			
		||||
mono_crash.*
 | 
			
		||||
 | 
			
		||||
# Build results
 | 
			
		||||
build*
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
[Ww][Ii][Nn]32/
 | 
			
		||||
[Aa][Rr][Mm]/
 | 
			
		||||
[Aa][Rr][Mm]64/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Ll]og/
 | 
			
		||||
[Ll]ogs/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015/2017 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
			
		||||
#wwwroot/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2017 auto generated files
 | 
			
		||||
Generated\ Files/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUnit
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
nunit-*.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# Benchmark Results
 | 
			
		||||
BenchmarkDotNet.Artifacts/
 | 
			
		||||
 | 
			
		||||
# .NET Core
 | 
			
		||||
project.lock.json
 | 
			
		||||
project.fragment.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
 | 
			
		||||
# ASP.NET Scaffolding
 | 
			
		||||
ScaffoldingReadMe.txt
 | 
			
		||||
 | 
			
		||||
# StyleCop
 | 
			
		||||
StyleCopReport.xml
 | 
			
		||||
 | 
			
		||||
# Files built by Visual Studio
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_h.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.iobj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.ipdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*_wpftmp.csproj
 | 
			
		||||
*.log
 | 
			
		||||
*.tlog
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opendb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
*.VC.db
 | 
			
		||||
*.VC.VC.opendb
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
*.sap
 | 
			
		||||
 | 
			
		||||
# Visual Studio Trace Files
 | 
			
		||||
*.e2e
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# AxoCover is a Code Coverage Tool
 | 
			
		||||
.axoCover/*
 | 
			
		||||
!.axoCover/settings.json
 | 
			
		||||
 | 
			
		||||
# Coverlet is a free, cross platform Code Coverage Tool
 | 
			
		||||
coverage*.json
 | 
			
		||||
coverage*.xml
 | 
			
		||||
coverage*.info
 | 
			
		||||
 | 
			
		||||
# Visual Studio code coverage results
 | 
			
		||||
*.coverage
 | 
			
		||||
*.coveragexml
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
nCrunchTemp_*
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
			
		||||
# but database connection strings (with potential passwords) will be unencrypted
 | 
			
		||||
*.pubxml
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
			
		||||
# checkin your Azure Web App publish settings, but sensitive information contained
 | 
			
		||||
# in these scripts will be unencrypted
 | 
			
		||||
PublishScripts/
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# NuGet Symbol Packages
 | 
			
		||||
*.snupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/[Pp]ackages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/[Pp]ackages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/[Pp]ackages/repositories.config
 | 
			
		||||
# NuGet v3's project.json files produces more ignorable files
 | 
			
		||||
*.nuget.props
 | 
			
		||||
*.nuget.targets
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Emulator
 | 
			
		||||
ecf/
 | 
			
		||||
rcf/
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directories and files
 | 
			
		||||
AppPackages/
 | 
			
		||||
BundleArtifacts/
 | 
			
		||||
Package.StoreAssociation.xml
 | 
			
		||||
_pkginfo.txt
 | 
			
		||||
*.appx
 | 
			
		||||
*.appxbundle
 | 
			
		||||
*.appxupload
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!?*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.jfm
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# Including strong name files can present a security risk
 | 
			
		||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
			
		||||
#*.snk
 | 
			
		||||
 | 
			
		||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
			
		||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
			
		||||
#bower_components/
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
ServiceFabricBackup/
 | 
			
		||||
*.rptproj.bak
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
*.ndf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
*.rptproj.rsuser
 | 
			
		||||
*- [Bb]ackup.rdl
 | 
			
		||||
*- [Bb]ackup ([0-9]).rdl
 | 
			
		||||
*- [Bb]ackup ([0-9][0-9]).rdl
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# GhostDoc plugin setting file
 | 
			
		||||
*.GhostDoc.xml
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
node_modules/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
			
		||||
*.vbw
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
 | 
			
		||||
*.vbp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
 | 
			
		||||
*.dsw
 | 
			
		||||
*.dsp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 technical files
 | 
			
		||||
*.ncb
 | 
			
		||||
*.aps
 | 
			
		||||
 | 
			
		||||
# Visual Studio LightSwitch build output
 | 
			
		||||
**/*.HTMLClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/ModelManifest.xml
 | 
			
		||||
**/*.Server/GeneratedArtifacts
 | 
			
		||||
**/*.Server/ModelManifest.xml
 | 
			
		||||
_Pvt_Extensions
 | 
			
		||||
 | 
			
		||||
# Paket dependency manager
 | 
			
		||||
.paket/paket.exe
 | 
			
		||||
paket-files/
 | 
			
		||||
 | 
			
		||||
# FAKE - F# Make
 | 
			
		||||
.fake/
 | 
			
		||||
 | 
			
		||||
# CodeRush personal settings
 | 
			
		||||
.cr/personal
 | 
			
		||||
 | 
			
		||||
# Python Tools for Visual Studio (PTVS)
 | 
			
		||||
__pycache__/
 | 
			
		||||
*.pyc
 | 
			
		||||
 | 
			
		||||
# Cake - Uncomment if you are using it
 | 
			
		||||
# tools/**
 | 
			
		||||
# !tools/packages.config
 | 
			
		||||
 | 
			
		||||
# Tabs Studio
 | 
			
		||||
*.tss
 | 
			
		||||
 | 
			
		||||
# Telerik's JustMock configuration file
 | 
			
		||||
*.jmconfig
 | 
			
		||||
 | 
			
		||||
# BizTalk build output
 | 
			
		||||
*.btp.cs
 | 
			
		||||
*.btm.cs
 | 
			
		||||
*.odx.cs
 | 
			
		||||
*.xsd.cs
 | 
			
		||||
 | 
			
		||||
# OpenCover UI analysis results
 | 
			
		||||
OpenCover/
 | 
			
		||||
 | 
			
		||||
# Azure Stream Analytics local run output
 | 
			
		||||
ASALocalRun/
 | 
			
		||||
 | 
			
		||||
# MSBuild Binary and Structured Log
 | 
			
		||||
*.binlog
 | 
			
		||||
 | 
			
		||||
# NVidia Nsight GPU debugger configuration file
 | 
			
		||||
*.nvuser
 | 
			
		||||
 | 
			
		||||
# MFractors (Xamarin productivity tool) working folder
 | 
			
		||||
.mfractor/
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio
 | 
			
		||||
.localhistory/
 | 
			
		||||
 | 
			
		||||
# Visual Studio History (VSHistory) files
 | 
			
		||||
.vshistory/
 | 
			
		||||
 | 
			
		||||
# BeatPulse healthcheck temp database
 | 
			
		||||
healthchecksdb
 | 
			
		||||
 | 
			
		||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
			
		||||
MigrationBackup/
 | 
			
		||||
 | 
			
		||||
# Ionide (cross platform F# VS Code tools) working folder
 | 
			
		||||
.ionide/
 | 
			
		||||
 | 
			
		||||
# Fody - auto-generated XML schema
 | 
			
		||||
FodyWeavers.xsd
 | 
			
		||||
 | 
			
		||||
# VS Code files for those working on multiple tools
 | 
			
		||||
.vscode/*
 | 
			
		||||
!.vscode/settings.json
 | 
			
		||||
!.vscode/tasks.json
 | 
			
		||||
!.vscode/launch.json
 | 
			
		||||
!.vscode/extensions.json
 | 
			
		||||
*.code-workspace
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio Code
 | 
			
		||||
.history/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files from build outputs
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# JetBrains Rider
 | 
			
		||||
*.sln.iml
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/LockScreenLogo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/LockScreenLogo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 4.8 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/Square150x150Logo.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/Square150x150Logo.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 79 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/Square150x150Logo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/Square150x150Logo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 79 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/Square44x44Logo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/Square44x44Logo.scale-200.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 12 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								uwp/Assets/StoreLogo.png
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								uwp/Assets/StoreLogo.png
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 5.2 KiB  | 
							
								
								
									
										116
									
								
								uwp/CMakeLists.txt
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										116
									
								
								uwp/CMakeLists.txt
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,116 @@
 | 
			
		|||
cmake_minimum_required(VERSION 3.14)
 | 
			
		||||
include(FetchContent)
 | 
			
		||||
 | 
			
		||||
# Setup UWP platform
 | 
			
		||||
set(CMAKE_SYSTEM_NAME WindowsStore)
 | 
			
		||||
set(CMAKE_SYSTEM_VERSION 10.0.19041.0)
 | 
			
		||||
set(CMAKE_CXX_STANDARD 17)
 | 
			
		||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
 | 
			
		||||
 | 
			
		||||
# Define project
 | 
			
		||||
project(mbhaxe-uwp LANGUAGES CXX)
 | 
			
		||||
set_directory_properties(PROPERTIES VS_STARTUP_PROJECT ${PROJECT_NAME})
 | 
			
		||||
 | 
			
		||||
# Fetch shared UWP deps
 | 
			
		||||
FetchContent_Declare(UwpLibs
 | 
			
		||||
    GIT_REPOSITORY https://github.com/worleydl/uwp-dep.git
 | 
			
		||||
    GIT_TAG fccbcd95794f57c949caf94c6a7160f7f8d2b7e0
 | 
			
		||||
)
 | 
			
		||||
FetchContent_MakeAvailable(UwpLibs)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Config for haxe dependency paths
 | 
			
		||||
set(DATACHANNEL_DIR CACHE PATH "")
 | 
			
		||||
set(HASHLINK_DIR CACHE PATH "")
 | 
			
		||||
set(MBHAXE_DIR CACHE PATH "")
 | 
			
		||||
 | 
			
		||||
add_executable(${PROJECT_NAME} WIN32
 | 
			
		||||
	main.cpp
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
set(PkgAssets
 | 
			
		||||
	Assets/LockScreenLogo.scale-200.png
 | 
			
		||||
	Assets/Square44x44Logo.targetsize-24_altform-unplated.png
 | 
			
		||||
	Assets/Square44x44Logo.scale-200.png
 | 
			
		||||
	Assets/Square150x150Logo.scale-200.png
 | 
			
		||||
	Assets/StoreLogo.png
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
set(BinDeps
 | 
			
		||||
	${DATACHANNEL_DIR}/datachannel.hdll
 | 
			
		||||
	${HASHLINK_DIR}/fmt.hdll
 | 
			
		||||
	${HASHLINK_DIR}/libhl.dll
 | 
			
		||||
	${HASHLINK_DIR}/openal.hdll
 | 
			
		||||
	${HASHLINK_DIR}/sdl.hdll
 | 
			
		||||
	${HASHLINK_DIR}/ssl.hdll
 | 
			
		||||
	${HASHLINK_DIR}/ui.hdll
 | 
			
		||||
	${HASHLINK_DIR}/uv.hdll
 | 
			
		||||
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/dxil.dll
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/libgallium_wgl.dll
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/OpenAL32.dll
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/opengl32.dll
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/SDL2.dll
 | 
			
		||||
	${CMAKE_BINARY_DIR}/_deps/uwplibs-src/x64/bin/z-1.dll
 | 
			
		||||
 | 
			
		||||
	cacert.pem
 | 
			
		||||
	Package.appxmanifest
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
set(BinLibs
 | 
			
		||||
	${DATACHANNEL_DIR}/datachannel.lib
 | 
			
		||||
	${HASHLINK_DIR}/fmt.lib
 | 
			
		||||
	${HASHLINK_DIR}/libhl.lib
 | 
			
		||||
	${HASHLINK_DIR}/openal.lib
 | 
			
		||||
	${HASHLINK_DIR}/sdl.lib
 | 
			
		||||
	${HASHLINK_DIR}/ssl.lib
 | 
			
		||||
	${HASHLINK_DIR}/ui.lib
 | 
			
		||||
	${HASHLINK_DIR}/uv.lib
 | 
			
		||||
	${MBHAXE_DIR}/marblegame.lib
 | 
			
		||||
)
 | 
			
		||||
source_group("BinDeps" FILES ${BinDeps})
 | 
			
		||||
 | 
			
		||||
set_source_files_properties(${BinDeps} PROPERTIES
 | 
			
		||||
	VS_COPY_TO_OUT_DIR Always
 | 
			
		||||
	VS_DEPLOYMENT_CONTENT TRUE
 | 
			
		||||
	VS_DEPLOYMENT_LOCATION "."
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
source_group("PkgAssets" FILES ${PkgAssets})
 | 
			
		||||
 | 
			
		||||
set_source_files_properties(${PkgAssets} PROPERTIES
 | 
			
		||||
	#VS_COPY_TO_OUT_DIR Always
 | 
			
		||||
	VS_DEPLOYMENT_CONTENT TRUE
 | 
			
		||||
	VS_DEPLOYMENT_LOCATION "Assets"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
# Setup data deployment
 | 
			
		||||
file(GLOB_RECURSE DATA_FILES
 | 
			
		||||
	RELATIVE ${CMAKE_SOURCE_DIR}/..
 | 
			
		||||
	${CMAKE_SOURCE_DIR}/../data/*
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
foreach(ASSET ${DATA_FILES})
 | 
			
		||||
	set(FULL_PATH "${CMAKE_SOURCE_DIR}/../${ASSET}")
 | 
			
		||||
 | 
			
		||||
	get_filename_component(DEST_DIR ${ASSET} DIRECTORY)
 | 
			
		||||
 | 
			
		||||
	set_source_files_properties("${FULL_PATH}" PROPERTIES
 | 
			
		||||
		VS_COPY_TO_OUT_DIR Always
 | 
			
		||||
		VS_DEPLOYMENT_CONTENT TRUE
 | 
			
		||||
		VS_DEPLOYMENT_LOCATION "${DEST_DIR}" # preserves folder structure
 | 
			
		||||
	)
 | 
			
		||||
 | 
			
		||||
	target_sources(${PROJECT_NAME} PRIVATE "${FULL_PATH}")
 | 
			
		||||
	source_group("BinData" FILES "${FULL_PATH}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
target_sources(${PROJECT_NAME} PRIVATE
 | 
			
		||||
	cacert.pem
 | 
			
		||||
	Package.appxmanifest
 | 
			
		||||
	${BinDeps}
 | 
			
		||||
	${PkgAssets}
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
target_link_libraries(${PROJECT_NAME} PRIVATE ${BinLibs} SDL2 WindowsApp.lib OneCore.lib)
 | 
			
		||||
set_target_properties(${PROJECT_NAME} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION 10.0.19041.0)
 | 
			
		||||
							
								
								
									
										58
									
								
								uwp/Package.appxmanifest
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								uwp/Package.appxmanifest
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,58 @@
 | 
			
		|||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
 | 
			
		||||
<Package
 | 
			
		||||
  xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
 | 
			
		||||
  xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
 | 
			
		||||
  xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
 | 
			
		||||
  xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
 | 
			
		||||
  IgnorableNamespaces="uap mp">
 | 
			
		||||
 | 
			
		||||
  <Identity
 | 
			
		||||
    Name="mbhaxe"
 | 
			
		||||
    Publisher="CN=dlw"
 | 
			
		||||
    Version="1.2.2.0" />
 | 
			
		||||
 | 
			
		||||
  <mp:PhoneIdentity PhoneProductId="5a528e66-e0fc-43fb-b377-ce0b1bb0d3e8" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
 | 
			
		||||
 | 
			
		||||
  <Properties>
 | 
			
		||||
    <DisplayName>MBHaxe</DisplayName>
 | 
			
		||||
    <PublisherDisplayName>danwo</PublisherDisplayName>
 | 
			
		||||
    <Logo>Assets\StoreLogo.png</Logo>
 | 
			
		||||
  </Properties>
 | 
			
		||||
 | 
			
		||||
  <Dependencies>
 | 
			
		||||
    <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
 | 
			
		||||
  </Dependencies>
 | 
			
		||||
 | 
			
		||||
  <Resources>
 | 
			
		||||
    <Resource Language="x-generate"/>
 | 
			
		||||
  </Resources>
 | 
			
		||||
 | 
			
		||||
  <Applications>
 | 
			
		||||
    <Application Id="App"
 | 
			
		||||
      Executable="$targetnametoken$.exe"
 | 
			
		||||
      EntryPoint="uwp.App">
 | 
			
		||||
      <uap:VisualElements
 | 
			
		||||
        DisplayName="MBHaxe"
 | 
			
		||||
        Square150x150Logo="Assets\Square150x150Logo.png"
 | 
			
		||||
        Square44x44Logo="Assets\Square44x44Logo.png"
 | 
			
		||||
        Description="Port of mbhaxe for UWP"
 | 
			
		||||
        BackgroundColor="transparent">
 | 
			
		||||
	<!--<uap:SplashScreen Image="Assets\SplashScreen.png" /> -->
 | 
			
		||||
        <uap:DefaultTile/>
 | 
			
		||||
      </uap:VisualElements>
 | 
			
		||||
    </Application>
 | 
			
		||||
  </Applications>
 | 
			
		||||
 | 
			
		||||
  <Capabilities>
 | 
			
		||||
    <rescap:Capability Name="runFullTrust"/>
 | 
			
		||||
    <rescap:Capability Name="broadFileSystemAccess" />
 | 
			
		||||
    <rescap:Capability Name="expandedResources" />
 | 
			
		||||
    <Capability Name="internetClient" />
 | 
			
		||||
    <uap:Capability Name="removableStorage"/>
 | 
			
		||||
    <Capability Name="codeGeneration"/>
 | 
			
		||||
    <Capability Name="internetClientServer"/>
 | 
			
		||||
    <Capability Name="privateNetworkClientServer"/>
 | 
			
		||||
 | 
			
		||||
  </Capabilities>
 | 
			
		||||
</Package>
 | 
			
		||||
							
								
								
									
										3581
									
								
								uwp/cacert.pem
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										3581
									
								
								uwp/cacert.pem
									
										
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										17
									
								
								uwp/main.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								uwp/main.cpp
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,17 @@
 | 
			
		|||
#include <Windows.h>
 | 
			
		||||
#define SDL_MAIN_HANDLED = 1
 | 
			
		||||
#include "SDL.h"
 | 
			
		||||
 | 
			
		||||
typedef wchar_t pchar;
 | 
			
		||||
extern "C" int wmain(int, pchar**);
 | 
			
		||||
 | 
			
		||||
int bootstrap(int, char**)
 | 
			
		||||
{
 | 
			
		||||
	// That's it, run the main process
 | 
			
		||||
	return wmain(0, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int CALLBACK WinMain(HINSTANCE h, HINSTANCE, LPSTR argv, int argc)
 | 
			
		||||
{
 | 
			
		||||
	return SDL_WinRTRunApp(bootstrap, NULL);
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
	Add table
		
		Reference in a new issue