MBHaxe/CHANGELOG.md
RandomityGuy 67eb9a0991 changelog
2023-10-08 23:26:32 +05:30

3.6 KiB

1.5.4

This update fixes the following bugs:

  • Updated Marbleland support. New levels will now automatically show up.
  • Implement "Latest" and "Alphabetical" sorting for Marbleland customs.
  • Optimized rewind to use memory better.
  • Fixed a handful of memory leaks.
  • Match with MBG Collision code.

1.5.3

This update fixes the following bugs:

  • Slightly improved marble cubemaps.
  • Fixed camera movement for varying FPS and sensitivities.
  • Fixed rolling sound bug.

1.5.2

  • Updated Marbleland integration link to the new site.

1.5.1

This update fixes the following bugs:

  • Fixed a bug concerning moving platform collisions.
  • Made moving platforms rewind correctly in case of traplaunches.

1.5.0

This update brings the following big changes:

  • Added Rewind capabilities. Open options to configure it.
  • Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
  • Improved traplaunches, now they should be much more easier to do.
  • Buffed nuke a bit, hold jump key to make it blast much stronger.
  • Minor physics improvements.
  • Minor performance improvements.

1.4.0

This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.

  • Added controller support. (Thanks thearst3rd)
  • Improved replay saving flow.
  • Improved marble physics a bit.
  • Cleaned up some UI.
  • Fixed collision detection bugs.
  • Fixed various graphical bugs.
  • Fixed item hitboxes being too small.

1.3.3

This update addresses the following issues:

  • FOV is now based on horizontal FOV instead of vertical, matching with- original MB.
  • Fixed the marble getting stuck in the corners.
  • Fixed black screen on opening the game for the first time on MacOS

1.3.2

This is the first build of MBHaxe Platinum that has Mac support.

  • MBU interior shaders now match more closely to those of MBU in Xbox.
  • Added Console for debug purposes. Press Tilde ~ to bring it up.
  • Added replay browser for native.
  • Reduced lag caused by end pad.
  • Fixed inactive button hover sounds.
  • Fixed OOB animation timings.
  • Added HighDPI/Retina support.
  • Fixed the color bugs regarding text input.
  • Minor graphical changes to match original.
  • Minor performance and physics improvements.
  • Fixed tornado rendering.

1.3.1

This release fixes a lot of bugs that were reported and adds in minor improvements:

  • Fixed Pad animations not working
  • Fixed bugs relating to powerup pickup on respawn.
  • Fixed marble not using the hitbox of the rotated hitbox for item pickups.
  • Marble finish animation now matches more closely with the original.
  • Fixed camera keys not working.
  • Added keyboard shortcuts to certain buttons on certain dialog boxes.
  • Timer now becomes green on finishing, to match original.
  • Fixed double click sound on selecting level category.
  • Hypercube now uses MBG gameplay logic.
  • Added Time Travel Bonus messages to HUD.
  • Fixed lag caused by GJK/Startpad/Endpad.
  • Fixed being able to press the end game buttons while typing the name. The- input box will be focused.
  • Fixed option sliders not updating values

1.3.0

  • Added Marble Blast Ultra levels as per Platinum.
  • Added Ultra Marbles as per Platinum and their shaders.
  • Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices)
  • Fixed lot of marble physics bugs, they should now be smoother.
  • Minor performance improvements.
  • Added restart button to touch controls.

1.2.0

  • Implemented most Marble Blast Platinum 1.7.42 (except Ultra)
  • Marble reflections
  • Optimized resource loading and performance