MBHaxe/src/gui/MarblePickerGui.hx
RandomityGuy aa18bdde74 this
2024-06-30 01:24:11 +05:30

368 lines
9.4 KiB
Haxe

package gui;
import src.Marble;
import src.MarbleGame;
import gui.GuiControl.MouseState;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.Settings;
class MarblePickerGui extends GuiImage {
var innerCtrl:GuiControl;
static var marbleData = [
{
name: "1",
dts: "data/shapes/balls/marble01.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "2",
dts: "data/shapes/balls/marble03.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "3",
dts: "data/shapes/balls/marble04.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "4",
dts: "data/shapes/balls/marble05.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "5",
dts: "data/shapes/balls/marble06.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "6",
dts: "data/shapes/balls/marble07.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "7",
dts: "data/shapes/balls/marble12.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "8",
dts: "data/shapes/balls/marble15.dts",
skin: "base",
shader: "ClassicGlassPureSphere"
},
{
name: "9",
dts: "data/shapes/balls/marble02.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "10",
dts: "data/shapes/balls/marble26.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "11",
dts: "data/shapes/balls/marble27.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "12",
dts: "data/shapes/balls/marble28.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "13",
dts: "data/shapes/balls/marble29.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "14",
dts: "data/shapes/balls/marble30.dts",
skin: "base",
shader: "CrystalMarb"
},
{
name: "15",
dts: "data/shapes/balls/marble11.dts",
skin: "base",
shader: "ClassicMetal"
},
{
name: "16",
dts: "data/shapes/balls/marble18.dts",
skin: "base",
shader: "ClassicMarbGlass18"
},
{
name: "17",
dts: "data/shapes/balls/marble20.dts",
skin: "base",
shader: "ClassicMarbGlass20"
},
{
name: "18",
dts: "data/shapes/balls/marble33.dts",
skin: "base",
shader: "ClassicMetal"
},
{
name: "19",
dts: "data/shapes/balls/marble34.dts",
skin: "base",
shader: "ClassicMarb2"
},
{
name: "20",
dts: "data/shapes/balls/marble09.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "21",
dts: "data/shapes/balls/marble13.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "22",
dts: "data/shapes/balls/marble14.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "23",
dts: "data/shapes/balls/marble17.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "24",
dts: "data/shapes/balls/marble19.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "25",
dts: "data/shapes/balls/marble21.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "26",
dts: "data/shapes/balls/marble22.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "27",
dts: "data/shapes/balls/marble23.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "28",
dts: "data/shapes/balls/marble24.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "29",
dts: "data/shapes/balls/marble25.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "30",
dts: "data/shapes/balls/marble31.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "31",
dts: "data/shapes/balls/marble32.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "32",
dts: "data/shapes/balls/marble08.dts",
skin: "base",
shader: "ClassicMarb"
},
{
name: "33",
dts: "data/shapes/balls/marble10.dts",
skin: "base",
shader: "ClassicMarb2"
},
{
name: "34",
dts: "data/shapes/balls/marble16.dts",
skin: "base",
shader: "ClassicMarb3"
},
{
name: "35",
dts: "data/shapes/balls/marble35.dts",
skin: "base",
shader: "ClassicMarb3"
}
];
public function new() {
var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
super(res);
var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
fadeEdge.position = new Vector(0, 0);
fadeEdge.extent = new Vector(640, 480);
fadeEdge.vertSizing = Height;
fadeEdge.horizSizing = Width;
this.addChild(fadeEdge);
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
var scene2d = MarbleGame.canvas.scene2d;
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var rootTitle = new GuiText(coliseum);
rootTitle.position = new Vector(100, 30);
rootTitle.extent = new Vector(1120, 80);
rootTitle.text.textColor = 0xFFFFFF;
rootTitle.text.text = "SELECT MARBLE APPEARANCE";
rootTitle.text.alpha = 0.5;
innerCtrl.addChild(rootTitle);
var myMarb:Marble = null;
var prevPreview = @:privateAccess MarbleGame.instance.previewWorld.currentMission;
MarbleGame.instance.setPreviewMission("marblepicker", () -> {
this.bmp.visible = false;
@:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> {
var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1));
var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1);
velAdd = velAdd.add(new Vector(0, 3, 0));
marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z);
marb.velocity.load(velAdd);
myMarb = marb;
});
}, true);
var yPos = 160;
var mbOpt = new GuiXboxOptionsList(1, "Marble Type", marbleData.map(x -> x.name), 0.5, 118);
mbOpt.vertSizing = Bottom;
mbOpt.horizSizing = Right;
mbOpt.alwaysActive = true;
mbOpt.position = new Vector(380, yPos);
mbOpt.extent = new Vector(815, 94);
mbOpt.setCurrentOption(Settings.optionsSettings.marbleIndex);
var curToken = 0;
mbOpt.onChangeFunc = (idx) -> {
var selectedMarble = marbleData[idx];
Settings.optionsSettings.marbleIndex = idx;
Settings.optionsSettings.marbleCategoryIndex = 0;
Settings.optionsSettings.marbleSkin = selectedMarble.skin;
Settings.optionsSettings.marbleModel = selectedMarble.dts;
Settings.optionsSettings.marbleShader = selectedMarble.shader;
var changeToken = curToken++;
ResourceLoader.load(Settings.optionsSettings.marbleModel).entry.load(() -> {
if (changeToken + 1 != curToken)
return;
@:privateAccess MarbleGame.instance.previewWorld.removeMarble(myMarb);
@:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> {
if (changeToken + 1 != curToken) {
@:privateAccess MarbleGame.instance.previewWorld.removeMarble(marb);
return;
}
var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1));
var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1);
velAdd = velAdd.add(new Vector(0, 3, 0));
marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z);
marb.velocity.load(velAdd);
myMarb = marb;
});
});
return true;
}
innerCtrl.addChild(mbOpt);
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var backButton = new GuiXboxButton("Ok", 160);
backButton.position = new Vector(960, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = ["A"];
backButton.accelerators = [hxd.Key.ENTER];
backButton.pressedAction = (e) -> {
this.bmp.visible = true;
mbOpt.onChangeFunc = (e) -> {
return false;
}; // Fix that marbug
MarbleGame.instance.setPreviewMission(prevPreview, () -> {
MarbleGame.canvas.setContent(new OptionsListGui());
}, false);
};
bottomBar.addChild(backButton);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}