mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
368 lines
9.4 KiB
Haxe
368 lines
9.4 KiB
Haxe
package gui;
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import src.Marble;
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import src.MarbleGame;
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import gui.GuiControl.MouseState;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.Settings;
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class MarblePickerGui extends GuiImage {
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var innerCtrl:GuiControl;
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static var marbleData = [
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{
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name: "1",
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dts: "data/shapes/balls/marble01.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "2",
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dts: "data/shapes/balls/marble03.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "3",
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dts: "data/shapes/balls/marble04.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "4",
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dts: "data/shapes/balls/marble05.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "5",
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dts: "data/shapes/balls/marble06.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "6",
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dts: "data/shapes/balls/marble07.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "7",
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dts: "data/shapes/balls/marble12.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "8",
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dts: "data/shapes/balls/marble15.dts",
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skin: "base",
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shader: "ClassicGlassPureSphere"
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},
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{
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name: "9",
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dts: "data/shapes/balls/marble02.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "10",
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dts: "data/shapes/balls/marble26.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "11",
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dts: "data/shapes/balls/marble27.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "12",
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dts: "data/shapes/balls/marble28.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "13",
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dts: "data/shapes/balls/marble29.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "14",
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dts: "data/shapes/balls/marble30.dts",
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skin: "base",
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shader: "CrystalMarb"
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},
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{
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name: "15",
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dts: "data/shapes/balls/marble11.dts",
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skin: "base",
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shader: "ClassicMetal"
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},
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{
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name: "16",
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dts: "data/shapes/balls/marble18.dts",
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skin: "base",
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shader: "ClassicMarbGlass18"
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},
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{
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name: "17",
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dts: "data/shapes/balls/marble20.dts",
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skin: "base",
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shader: "ClassicMarbGlass20"
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},
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{
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name: "18",
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dts: "data/shapes/balls/marble33.dts",
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skin: "base",
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shader: "ClassicMetal"
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},
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{
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name: "19",
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dts: "data/shapes/balls/marble34.dts",
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skin: "base",
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shader: "ClassicMarb2"
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},
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{
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name: "20",
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dts: "data/shapes/balls/marble09.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "21",
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dts: "data/shapes/balls/marble13.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "22",
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dts: "data/shapes/balls/marble14.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "23",
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dts: "data/shapes/balls/marble17.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "24",
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dts: "data/shapes/balls/marble19.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "25",
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dts: "data/shapes/balls/marble21.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "26",
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dts: "data/shapes/balls/marble22.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "27",
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dts: "data/shapes/balls/marble23.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "28",
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dts: "data/shapes/balls/marble24.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "29",
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dts: "data/shapes/balls/marble25.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "30",
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dts: "data/shapes/balls/marble31.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "31",
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dts: "data/shapes/balls/marble32.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "32",
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dts: "data/shapes/balls/marble08.dts",
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skin: "base",
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shader: "ClassicMarb"
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},
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{
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name: "33",
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dts: "data/shapes/balls/marble10.dts",
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skin: "base",
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shader: "ClassicMarb2"
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},
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{
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name: "34",
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dts: "data/shapes/balls/marble16.dts",
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skin: "base",
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shader: "ClassicMarb3"
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},
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{
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name: "35",
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dts: "data/shapes/balls/marble35.dts",
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skin: "base",
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shader: "ClassicMarb3"
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}
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];
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public function new() {
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var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
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super(res);
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var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
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fadeEdge.position = new Vector(0, 0);
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fadeEdge.extent = new Vector(640, 480);
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fadeEdge.vertSizing = Height;
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fadeEdge.horizSizing = Width;
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this.addChild(fadeEdge);
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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var scene2d = MarbleGame.canvas.scene2d;
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
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var coliseumb = new BitmapFont(coliseumfontdata.entry);
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@:privateAccess coliseumb.loader = ResourceLoader.loader;
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var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
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var rootTitle = new GuiText(coliseum);
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rootTitle.position = new Vector(100, 30);
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rootTitle.extent = new Vector(1120, 80);
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rootTitle.text.textColor = 0xFFFFFF;
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rootTitle.text.text = "SELECT MARBLE APPEARANCE";
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var myMarb:Marble = null;
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var prevPreview = @:privateAccess MarbleGame.instance.previewWorld.currentMission;
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MarbleGame.instance.setPreviewMission("marblepicker", () -> {
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this.bmp.visible = false;
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@:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> {
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var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1));
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var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1);
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velAdd = velAdd.add(new Vector(0, 3, 0));
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marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z);
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marb.velocity.load(velAdd);
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myMarb = marb;
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});
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}, true);
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var yPos = 160;
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var mbOpt = new GuiXboxOptionsList(1, "Marble Type", marbleData.map(x -> x.name), 0.5, 118);
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mbOpt.vertSizing = Bottom;
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mbOpt.horizSizing = Right;
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mbOpt.alwaysActive = true;
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mbOpt.position = new Vector(380, yPos);
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mbOpt.extent = new Vector(815, 94);
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mbOpt.setCurrentOption(Settings.optionsSettings.marbleIndex);
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var curToken = 0;
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mbOpt.onChangeFunc = (idx) -> {
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var selectedMarble = marbleData[idx];
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Settings.optionsSettings.marbleIndex = idx;
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Settings.optionsSettings.marbleCategoryIndex = 0;
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Settings.optionsSettings.marbleSkin = selectedMarble.skin;
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Settings.optionsSettings.marbleModel = selectedMarble.dts;
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Settings.optionsSettings.marbleShader = selectedMarble.shader;
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var changeToken = curToken++;
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ResourceLoader.load(Settings.optionsSettings.marbleModel).entry.load(() -> {
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if (changeToken + 1 != curToken)
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return;
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@:privateAccess MarbleGame.instance.previewWorld.removeMarble(myMarb);
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@:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> {
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if (changeToken + 1 != curToken) {
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@:privateAccess MarbleGame.instance.previewWorld.removeMarble(marb);
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return;
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}
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var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1));
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var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1);
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velAdd = velAdd.add(new Vector(0, 3, 0));
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marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z);
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marb.velocity.load(velAdd);
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myMarb = marb;
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});
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});
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return true;
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}
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innerCtrl.addChild(mbOpt);
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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var backButton = new GuiXboxButton("Ok", 160);
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backButton.position = new Vector(960, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Right;
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backButton.gamepadAccelerator = ["A"];
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backButton.accelerators = [hxd.Key.ENTER];
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backButton.pressedAction = (e) -> {
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this.bmp.visible = true;
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mbOpt.onChangeFunc = (e) -> {
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return false;
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}; // Fix that marbug
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MarbleGame.instance.setPreviewMission(prevPreview, () -> {
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MarbleGame.canvas.setContent(new OptionsListGui());
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}, false);
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};
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bottomBar.addChild(backButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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