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110 lines
3.4 KiB
C#
110 lines
3.4 KiB
C#
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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new MaterialProperty(DefaultMaterial) {
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friction = 1;
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restitution = 1;
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force = 0;
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};
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// Will need to play with these three friction values to balance game play
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new MaterialProperty(NoFrictionMaterial) {
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friction = 0.01;
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restitution = 0.5;
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};
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new MaterialProperty(LowFrictionMaterial) {
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friction = 0.20;
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restitution = 0.5;
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};
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new MaterialProperty(HighFrictionMaterial) {
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friction = 1.50;
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restitution = 0.5;
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};
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new MaterialProperty(VeryHighFrictionMaterial) {
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friction = 2;
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restitution = 1;
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};
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new MaterialProperty(RubberFloorMaterial) {
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friction = 1;
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restitution = 1;
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};
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new MaterialProperty(IceMaterial) {
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friction = 0.05;
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restitution = 0.5;
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};
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new MaterialProperty(BumperMaterial) {
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friction = 0.5;
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restitution = 0;
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force = 15;
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};
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new MaterialProperty(ButtonMaterial) {
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friction = 1;
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restitution = 1;
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};
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//
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addMaterialMapping( "", DefaultMaterial);
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// Textures listed in BrianH texture document
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addMaterialMapping( "grid_warm" , DefaultMaterial);
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addMaterialMapping( "grid_cool" , DefaultMaterial);
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addMaterialMapping( "grid_neutral" , DefaultMaterial);
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addMaterialMapping( "stripe_cool" , DefaultMaterial);
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addMaterialMapping( "stripe_neutral" , DefaultMaterial);
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addMaterialMapping( "stripe_warm" , DefaultMaterial);
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addMaterialMapping( "tube_cool" , DefaultMaterial);
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addMaterialMapping( "tube_neutral" , DefaultMaterial);
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addMaterialMapping( "tube_warm" , DefaultMaterial);
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addMaterialMapping( "solid_cool1" , DefaultMaterial);
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addMaterialMapping( "solid_cool2" , DefaultMaterial);
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addMaterialMapping( "solid_neutral1" , DefaultMaterial);
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addMaterialMapping( "solid_neutral2" , DefaultMaterial);
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addMaterialMapping( "solid_warm1" , DefaultMaterial);
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addMaterialMapping( "solid_warm2" , DefaultMaterial);
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addMaterialMapping( "pattern_cool1" , DefaultMaterial);
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addMaterialMapping( "pattern_cool2" , DefaultMaterial);
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addMaterialMapping( "pattern_neutral1" , DefaultMaterial);
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addMaterialMapping( "pattern_neutral2" , DefaultMaterial);
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addMaterialMapping( "pattern_warm1" , DefaultMaterial);
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addMaterialMapping( "pattern_warm2" , DefaultMaterial);
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addMaterialMapping( "friction_none" , NoFrictionMaterial);
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addMaterialMapping( "friction_low" , LowFrictionMaterial);
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addMaterialMapping( "friction_high" , HighFrictionMaterial);
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// used for ramps in escher level
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addMaterialMapping( "friction_ramp_yellow" , VeryHighFrictionMaterial);
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// old textures (to be removed?)
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addMaterialMapping( "grid1" , RubberFloorMaterial);
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addMaterialMapping( "grid2" , RubberFloorMaterial);
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addMaterialMapping( "grid3" , RubberFloorMaterial);
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addMaterialMapping( "grid4" , RubberFloorMaterial);
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// some part textures
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addMaterialMapping( "oilslick" , IceMaterial);
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addMaterialMapping( "base.slick" , IceMaterial);
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addMaterialMapping( "ice.slick" , IceMaterial);
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addMaterialMapping( "bumper-rubber" , BumperMaterial);
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addMaterialMapping( "triang-side" , BumperMaterial);
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addMaterialMapping( "triang-top" , BumperMaterial);
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addMaterialMapping( "pball-round-side" , BumperMaterial);
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addMaterialMapping( "pball-round-top" , BumperMaterial);
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addMaterialMapping( "pball-round-bottm" , BumperMaterial);
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addMaterialMapping( "button" , ButtonMaterial);
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