mirror of
https://github.com/RandomityGuy/MBHaxe.git
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71 lines
No EOL
4.5 KiB
Markdown
71 lines
No EOL
4.5 KiB
Markdown
# MBHaxe
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A Haxe port of Marble Blast Gold and Platinum, name subject to change.
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The marble physics code was taken from [OpenMBU](https://github.com/MBU-Team/OpenMBU) along with my own collision detection code, game logic was partially from scratch and taken with permission from [Marble Blast Web Port](https://github.com/Vanilagy/MarbleBlast).
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# Play
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## Web Browser
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The browser port supports touch controls, meaning it can be played on mobile devices.
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### Marble Blast Gold: [Play](https://mbhaxe.netlify.app/)
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### Marble Blast Platinum: [Play](https://mbphaxe.netlify.app/)
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## Windows
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.2)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.2.0)
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# Why Haxe?
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I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
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# Screenshots
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<img src="https://imgur.com/CS693zi.png" width="640">
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<img src="https://imgur.com/iryo0AL.png" width="640">
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<img src="https://imgur.com/vsuNqUi.png" width="640">
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<img src="https://imgur.com/SFPdC7g.png" width="640">
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<img src="https://imgur.com/T5ayduK.png" width="640">
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<img src="https://imgur.com/I3Gaze9.png" width="640">
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<img src="https://imgur.com/qn9aThu.png" width="640">
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<img src="https://imgur.com/eEfU2we.png" width="640">
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<img src="https://imgur.com/7OSISYJ.png" width="640">
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# Build
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The `master` branch is currently for Marble Blast Platinum.
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If you want to build Marble Blast Gold, look for version [1.1.2 tag](https://github.com/RandomityGuy/MBHaxe/commits/1.1.2)
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Requires Haxe 4.2.2 or above
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You require the following Haxe libraries:
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- heaps: The specific version located [here](https://github.com/RandomityGuy/heaps)
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- hlsdl (Obtain the haxelib version of hlsdl, then patch it with these files [here](https://github.com/RandomityGuy/hashlink/tree/master/libs/sdl)) (Hashlink/C native target)
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- stb_ogg_sound (JS/Browser target)
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- zip 1.1.0 (JS/Browser target)
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## Hashlink/Native
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The version of hashlink to be compiled is located [here](https://github.com/RandomityGuy/hashlink).
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After all that has been setup, compile to hashlink by doing `haxe compile.hxml` and then running the game by `hl marblegame.hl`.
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To compile to C, do `haxe compile-c.hxml` and use the instructions in https://gist.github.com/Yanrishatum/d69ed72e368e35b18cbfca726d81279a
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## Javascript/Browser
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If the build dependencies are fullfilled, compile with `haxe compile-js.hxml` and run the game by running a web server in the same directory as the repo where index.html is located.
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# FAQ
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## Help I am able to reproduce a crash!
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If you are on browser, please send the browser console log to me
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If you are on native, please run marbleblast-debug.bat and reproduce the crash, send the resulting stacktrace that occurs during the crash to me.
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## Help it shows a black screen when playing a level!
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Your PC does not support the game, please upgrade it, there is nothing I can do about it to fix it.
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## How accurate are the marble physics?
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Very accurate with up to 1% deviation from the original physics. The deviations are due to traplaunches being slightly different and occassional internal edge collisions, and the lower delta t values for physics simulations.
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## How do I change my resolution?
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In browser, you can just resize your window. You can use the browser zoom feature (ctrl + scroll) to change the UI size.
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In native version, you can just resize the window if windowed or use the resolution options in the menu or just directly modify settings.json
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## How do I change my FOV?
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Edit settings.json for native version, edit the MBHaxeSettings key in LocalStorage in browser
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## How do I unlock/lock FPS?
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You cannot unlock fps in the browser, it is forever set to vsync.
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In the native version, edit settings.json
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## Hey can you please add this new feature?
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If this new feature of yours already exists in MBG but not in this port, then I will try to add it, if I get time to do so, otherwise chances are, I won't add it since I have other things to do and would rather not waste my time on this any further. You are free to do pull requests if you have already implemented said feature. |