MBHaxe/src
2022-12-04 19:03:05 +05:30
..
collision fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements 2022-12-04 14:41:04 +05:30
dif some more work on replays, almost finish up it 2022-11-04 22:15:32 +05:30
dts marble select 2022-11-24 18:41:24 +05:30
fs make work on js 2022-11-12 14:04:42 +05:30
gui async shape resource loading 2022-11-29 23:11:35 +05:30
mis par time alarm 2022-11-20 12:48:19 +05:30
octree speed up a little and fix camera bug 2022-08-15 22:27:33 +05:30
shaders fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements 2022-12-04 14:41:04 +05:30
shapes fix noise by magnets, tornadoes and ductfans 2022-12-04 18:38:59 +05:30
touch remove debug stuff 2022-08-15 00:20:48 +05:30
triggers replay support 2022-11-27 23:42:58 +05:30
AudioManager.hx working jukebox 2022-11-25 22:25:13 +05:30
CameraController.hx some more bugfixes and speedups 2022-11-12 19:46:54 +05:30
DifBuilder.hx timer colors and frictions 2022-11-12 12:31:51 +05:30
DtsObject.hx cleanup and bugfixes 2022-11-26 01:08:21 +05:30
DynamicPolygon.hx make compatible with latest heaps repo 2022-02-12 19:50:52 +05:30
ForceObject.hx bugfixes and nuke pbr 2021-06-23 17:49:13 +05:30
GameObject.hx implement reference counted resources 2021-10-16 21:46:01 +05:30
InstanceManager.hx fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements 2022-12-04 14:41:04 +05:30
InteriorObject.hx finally async resource loading 2022-10-31 23:13:10 +05:30
JSPlatform.hx start working on touch, for web 2022-08-03 19:51:50 +05:30
Macros.hx partial checkpoint and some macro refactoring 2022-11-16 00:42:49 +05:30
Main.hx async shape resource loading 2022-11-29 23:11:35 +05:30
Marble.hx fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements 2022-12-04 14:41:04 +05:30
MarbleGame.hx touch ui bugfixes and improves 2022-11-25 23:44:14 +05:30
MarbleWorld.hx attempt fix on pad texture loading 2022-12-04 19:03:05 +05:30
Mission.hx replay support 2022-11-27 23:42:58 +05:30
MissionList.hx cleanup and bugfixes 2022-11-26 01:08:21 +05:30
ParticleSystem.hx make work even better in js 2022-11-25 18:05:13 +05:30
PathedInterior.hx fix pathedinterior bug 2022-11-13 14:37:48 +05:30
PathedInteriorMarker.hx pathedinterior stuff 2021-05-29 21:40:19 +05:30
ProfilerUI.hx fps meter 2022-11-20 12:22:51 +05:30
Replay.hx replay support 2022-11-27 23:42:58 +05:30
Resource.hx ccd test 2021-10-17 00:36:36 +05:30
ResourceLoader.hx async shape resource loading 2022-11-29 23:11:35 +05:30
ResourceLoaderWorker.hx fix parallel 2022-11-01 12:44:45 +05:30
Settings.hx async shape resource loading 2022-11-29 23:11:35 +05:30
Sky.hx fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements 2022-12-04 14:41:04 +05:30
TimeState.hx Change to use TimeStates everywhere 2021-06-11 15:57:07 +05:30
Util.hx replay support 2022-11-27 23:42:58 +05:30