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collision
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fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements
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2022-12-04 14:41:04 +05:30 |
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dif
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some more work on replays, almost finish up it
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2022-11-04 22:15:32 +05:30 |
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dts
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marble select
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2022-11-24 18:41:24 +05:30 |
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fs
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make work on js
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2022-11-12 14:04:42 +05:30 |
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gui
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async shape resource loading
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2022-11-29 23:11:35 +05:30 |
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mis
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par time alarm
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2022-11-20 12:48:19 +05:30 |
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octree
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speed up a little and fix camera bug
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2022-08-15 22:27:33 +05:30 |
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shaders
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fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements
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2022-12-04 14:41:04 +05:30 |
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shapes
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fix noise by magnets, tornadoes and ductfans
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2022-12-04 18:38:59 +05:30 |
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touch
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remove debug stuff
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2022-08-15 00:20:48 +05:30 |
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triggers
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replay support
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2022-11-27 23:42:58 +05:30 |
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AudioManager.hx
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working jukebox
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2022-11-25 22:25:13 +05:30 |
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CameraController.hx
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some more bugfixes and speedups
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2022-11-12 19:46:54 +05:30 |
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DifBuilder.hx
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timer colors and frictions
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2022-11-12 12:31:51 +05:30 |
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DtsObject.hx
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cleanup and bugfixes
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2022-11-26 01:08:21 +05:30 |
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DynamicPolygon.hx
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make compatible with latest heaps repo
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2022-02-12 19:50:52 +05:30 |
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ForceObject.hx
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bugfixes and nuke pbr
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2021-06-23 17:49:13 +05:30 |
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GameObject.hx
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implement reference counted resources
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2021-10-16 21:46:01 +05:30 |
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InstanceManager.hx
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fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements
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2022-12-04 14:41:04 +05:30 |
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InteriorObject.hx
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finally async resource loading
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2022-10-31 23:13:10 +05:30 |
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JSPlatform.hx
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start working on touch, for web
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2022-08-03 19:51:50 +05:30 |
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Macros.hx
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partial checkpoint and some macro refactoring
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2022-11-16 00:42:49 +05:30 |
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Main.hx
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async shape resource loading
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2022-11-29 23:11:35 +05:30 |
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Marble.hx
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fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements
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2022-12-04 14:41:04 +05:30 |
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MarbleGame.hx
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touch ui bugfixes and improves
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2022-11-25 23:44:14 +05:30 |
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MarbleWorld.hx
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attempt fix on pad texture loading
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2022-12-04 19:03:05 +05:30 |
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Mission.hx
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replay support
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2022-11-27 23:42:58 +05:30 |
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MissionList.hx
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cleanup and bugfixes
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2022-11-26 01:08:21 +05:30 |
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ParticleSystem.hx
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make work even better in js
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2022-11-25 18:05:13 +05:30 |
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PathedInterior.hx
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fix pathedinterior bug
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2022-11-13 14:37:48 +05:30 |
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PathedInteriorMarker.hx
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pathedinterior stuff
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2021-05-29 21:40:19 +05:30 |
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ProfilerUI.hx
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fps meter
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2022-11-20 12:22:51 +05:30 |
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Replay.hx
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replay support
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2022-11-27 23:42:58 +05:30 |
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Resource.hx
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ccd test
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2021-10-17 00:36:36 +05:30 |
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ResourceLoader.hx
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async shape resource loading
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2022-11-29 23:11:35 +05:30 |
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ResourceLoaderWorker.hx
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fix parallel
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2022-11-01 12:44:45 +05:30 |
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Settings.hx
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async shape resource loading
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2022-11-29 23:11:35 +05:30 |
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Sky.hx
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fix magnet sound persist, use BVH for interior CD (cleaner, similar perf), cull instances not in frustum, overall FPS improvements
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2022-12-04 14:41:04 +05:30 |
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TimeState.hx
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Change to use TimeStates everywhere
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2021-06-11 15:57:07 +05:30 |
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Util.hx
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replay support
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2022-11-27 23:42:58 +05:30 |