mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
143 lines
4.5 KiB
Haxe
143 lines
4.5 KiB
Haxe
package gui;
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import src.Console;
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import net.Net;
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import net.Net.ServerInfo;
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import net.MasterServerClient;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.MarbleGame;
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import src.Settings;
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import src.Mission;
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import src.MissionList;
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class MPServerListGui extends GuiImage {
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var innerCtrl:GuiControl;
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var serverWnd:GuiImage;
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public function new() {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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#if hl
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var scene2d = hxd.Window.getInstance();
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#end
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#if js
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var scene2d = MarbleGame.instance.scene2d;
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#end
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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serverWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/helpWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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serverWnd.horizSizing = Right;
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serverWnd.vertSizing = Bottom;
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serverWnd.position = new Vector(260, 107);
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serverWnd.extent = new Vector(736, 460);
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innerCtrl.addChild(serverWnd);
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function imgLoader(path:String) {
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switch (path) {
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case "locked":
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return ResourceLoader.getResource("data/ui/xbox/DemoOutOfTimeIcon.png", ResourceLoader.getImage, this.imageResources).toTile();
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case "unlocked":
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return ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile();
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}
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return null;
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}
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var curSelection = -1;
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var serverDisplays = [];
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var serverList = new GuiMLTextListCtrl(arial14, serverDisplays, imgLoader);
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serverList.selectedColor = 0xF29515;
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serverList.selectedFillColor = 0xEBEBEB;
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serverList.position = new Vector(25, 22);
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serverList.extent = new Vector(550, 480);
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serverList.scrollable = true;
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serverList.onSelectedFunc = (sel) -> {
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curSelection = sel;
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}
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serverWnd.addChild(serverList);
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var ourServerList:Array<RemoteServerInfo> = [];
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function updateServerListDisplay() {
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serverDisplays = ourServerList.map(x -> x.name);
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serverList.setTexts(serverDisplays);
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}
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MasterServerClient.connectToMasterServer(() -> {
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MasterServerClient.instance.getServerList((servers) -> {
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ourServerList = servers;
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updateServerListDisplay();
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});
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});
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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var backButton = new GuiXboxButton("Back", 160);
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backButton.position = new Vector(400, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Right;
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backButton.gamepadAccelerator = ["B"];
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backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
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bottomBar.addChild(backButton);
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var nextButton = new GuiXboxButton("Join", 160);
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nextButton.position = new Vector(960, 0);
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nextButton.vertSizing = Bottom;
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nextButton.horizSizing = Right;
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nextButton.accelerators = [hxd.Key.ENTER];
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nextButton.gamepadAccelerator = ["X"];
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nextButton.pressedAction = (e) -> {
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MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Connecting"));
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Net.joinServer(ourServerList[curSelection].name, () -> {
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MarbleGame.canvas.setContent(new MultiplayerLevelSelectGui(false));
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Net.remoteServerInfo = ourServerList[curSelection];
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});
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};
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bottomBar.addChild(nextButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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