MBHaxe/src/gui/MPServerListGui.hx
2024-05-02 19:28:23 +05:30

143 lines
4.5 KiB
Haxe

package gui;
import src.Console;
import net.Net;
import net.Net.ServerInfo;
import net.MasterServerClient;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.MarbleGame;
import src.Settings;
import src.Mission;
import src.MissionList;
class MPServerListGui extends GuiImage {
var innerCtrl:GuiControl;
var serverWnd:GuiImage;
public function new() {
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
#if hl
var scene2d = hxd.Window.getInstance();
#end
#if js
var scene2d = MarbleGame.instance.scene2d;
#end
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
serverWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/helpWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
serverWnd.horizSizing = Right;
serverWnd.vertSizing = Bottom;
serverWnd.position = new Vector(260, 107);
serverWnd.extent = new Vector(736, 460);
innerCtrl.addChild(serverWnd);
function imgLoader(path:String) {
switch (path) {
case "locked":
return ResourceLoader.getResource("data/ui/xbox/DemoOutOfTimeIcon.png", ResourceLoader.getImage, this.imageResources).toTile();
case "unlocked":
return ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile();
}
return null;
}
var curSelection = -1;
var serverDisplays = [];
var serverList = new GuiMLTextListCtrl(arial14, serverDisplays, imgLoader);
serverList.selectedColor = 0xF29515;
serverList.selectedFillColor = 0xEBEBEB;
serverList.position = new Vector(25, 22);
serverList.extent = new Vector(550, 480);
serverList.scrollable = true;
serverList.onSelectedFunc = (sel) -> {
curSelection = sel;
}
serverWnd.addChild(serverList);
var ourServerList:Array<RemoteServerInfo> = [];
function updateServerListDisplay() {
serverDisplays = ourServerList.map(x -> x.name);
serverList.setTexts(serverDisplays);
}
MasterServerClient.connectToMasterServer(() -> {
MasterServerClient.instance.getServerList((servers) -> {
ourServerList = servers;
updateServerListDisplay();
});
});
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var backButton = new GuiXboxButton("Back", 160);
backButton.position = new Vector(400, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = ["B"];
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
bottomBar.addChild(backButton);
var nextButton = new GuiXboxButton("Join", 160);
nextButton.position = new Vector(960, 0);
nextButton.vertSizing = Bottom;
nextButton.horizSizing = Right;
nextButton.accelerators = [hxd.Key.ENTER];
nextButton.gamepadAccelerator = ["X"];
nextButton.pressedAction = (e) -> {
MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Connecting"));
Net.joinServer(ourServerList[curSelection].name, () -> {
MarbleGame.canvas.setContent(new MultiplayerLevelSelectGui(false));
Net.remoteServerInfo = ourServerList[curSelection];
});
};
bottomBar.addChild(nextButton);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}