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Add display name and thumbnail bytes to the game.
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@ -21,9 +21,11 @@ namespace recomp {
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struct GameEntry {
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uint64_t rom_hash;
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std::string internal_name;
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std::string display_name;
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std::u8string game_id;
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std::string mod_game_id;
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SaveType save_type = SaveType::None;
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std::span<const char> thumbnail_bytes;
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bool is_enabled;
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// Only needed for mod function hooking support, not needed if `has_compressed_code` is false.
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std::vector<uint8_t> (*decompression_routine)(std::span<const uint8_t> compressed_rom) = nullptr;
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