mirror of
https://github.com/N64Recomp/N64ModernRuntime.git
synced 2025-10-30 08:02:29 +00:00
Implement controller pak functions
This commit is contained in:
parent
ba2acaeb5c
commit
da54226f8a
2 changed files with 255 additions and 21 deletions
|
|
@ -1,51 +1,278 @@
|
|||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include "ultramodern/ultra64.h"
|
||||
#include "ultramodern/ultramodern.hpp"
|
||||
|
||||
#include "recomp.h"
|
||||
#include "helpers.hpp"
|
||||
|
||||
extern "C" void osPfsInitPak_recomp(uint8_t * rdram, recomp_context* ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
typedef struct ControllerPak {
|
||||
OSPfsState state;
|
||||
FILE* file;
|
||||
} ControllerPak;
|
||||
|
||||
static ControllerPak sControllerPak[16];
|
||||
static int sFileSelect = 0;
|
||||
|
||||
void ByteSwapFile(u8* buffer, size_t size) {
|
||||
uint8_t c0, c1, c2, c3;
|
||||
|
||||
for (size_t i = 0; i < size; i += 4) {
|
||||
c0 = buffer[i + 0];
|
||||
c1 = buffer[i + 1];
|
||||
c2 = buffer[i + 2];
|
||||
c3 = buffer[i + 3];
|
||||
|
||||
buffer[i + 3] = c0;
|
||||
buffer[i + 2] = c1;
|
||||
buffer[i + 1] = c2;
|
||||
buffer[i + 0] = c3;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void osPfsFreeBlocks_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
// s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern)
|
||||
extern "C" void osPfsIsPlug_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
MEM_B(0, ctx->r5) = 1; // *pattern = 1;
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsAllocateFile_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
// s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel) {
|
||||
extern "C" void osPfsInit_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
OSMesgQueue* queue = _arg<0, OSMesgQueue*>(rdram, ctx);
|
||||
OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx);
|
||||
s32 channel = _arg<2, s32>(rdram, ctx);
|
||||
|
||||
pfs->queue = (int32_t) queue;
|
||||
pfs->channel = channel;
|
||||
pfs->status = 0x1;
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsDeleteFile_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
// s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, int channel);
|
||||
extern "C" void osPfsInitPak_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
OSMesgQueue* queue = _arg<0, OSMesgQueue*>(rdram, ctx);
|
||||
OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx);
|
||||
s32 channel = _arg<2, s32>(rdram, ctx);
|
||||
|
||||
pfs->queue = (int32_t) queue;
|
||||
pfs->channel = channel;
|
||||
pfs->status = 0x1;
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsFileState_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
// s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used);
|
||||
extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
s32* bytes_not_used = _arg<1, s32*>(rdram, ctx);
|
||||
|
||||
*bytes_not_used = 123 << 8;
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsFindFile_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
// TODO: VALIDATE
|
||||
// Can't really be validated without a valid controller pak file system header, which is only used
|
||||
// by the controller pak manager present in games by holding START on boot and not necessary for recomp.
|
||||
// s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name,
|
||||
// int file_size_in_bytes, s32* file_no);
|
||||
extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
u16 company_code = _arg<1, u16>(rdram, ctx);
|
||||
u32 game_code = _arg<2, u32>(rdram, ctx);
|
||||
u8* game_name = _arg<3, u8*>(rdram, ctx);
|
||||
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
|
||||
s32 file_size_in_bytes = (s32) MEM_W(0x14, ctx->r29);
|
||||
s32* file_no = TO_PTR(s32, MEM_W(0x18, ctx->r29));
|
||||
|
||||
ControllerPak* pak = &sControllerPak[*file_no];
|
||||
|
||||
printf("osPfsAllocateFile_recomp:\n");
|
||||
|
||||
*file_no = sFileSelect++;
|
||||
|
||||
char filename[100];
|
||||
sprintf(filename, "controllerPak_file_%d.sav", *file_no);
|
||||
pak->file = fopen(filename, "wb+");
|
||||
|
||||
file_size_in_bytes = (file_size_in_bytes + 31) & ~31;
|
||||
|
||||
u8* zero_block = (u8*) malloc(file_size_in_bytes);
|
||||
memset(zero_block, 0, file_size_in_bytes);
|
||||
fwrite(zero_block, file_size_in_bytes, 1, pak->file);
|
||||
|
||||
pak->state.company_code = company_code;
|
||||
pak->state.game_code = game_code;
|
||||
strcpy(pak->state.game_name, (const char*) game_name);
|
||||
strcpy(pak->state.ext_name, (const char*) ext_name);
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsReadWriteFile_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
// TODO: VALIDATE
|
||||
// Can't really be validated without a valid controller pak file system header, which is only used
|
||||
// by the controller pak manager present in games by holding START on boot and not necessary for recomp.
|
||||
// s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name);
|
||||
extern "C" void osPfsDeleteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
u16 company_code = _arg<1, u16>(rdram, ctx);
|
||||
u32 game_code = _arg<2, u32>(rdram, ctx);
|
||||
u8* game_name = _arg<3, u8*>(rdram, ctx);
|
||||
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
|
||||
s32 file_no;
|
||||
|
||||
printf("osPfsDeleteFile_recomp:\n");
|
||||
|
||||
for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) {
|
||||
if ((sControllerPak[i].state.company_code = company_code) && (sControllerPak[i].state.game_code == game_code) &&
|
||||
(strcmp(sControllerPak[i].state.game_name, (const char*) game_name) == 0) &&
|
||||
strcmp(sControllerPak[i].state.ext_name, (const char*) ext_name) == 0) {
|
||||
file_no = i;
|
||||
|
||||
char filename[100];
|
||||
sprintf(filename, "controllerPak_file_%d.sav", file_no);
|
||||
remove(filename);
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
printf("Returned 0: FILE DELETED\n\n");
|
||||
return;
|
||||
} else {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
printf("Returned 1: FILE NOT FOUND\n\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void osPfsChecker_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
bool IsFileEmpty(FILE* file, s32 file_no) {
|
||||
u8 data_buffer[256];
|
||||
|
||||
fseek(file, 0, SEEK_SET);
|
||||
fread(data_buffer, 0x100, 1, file);
|
||||
|
||||
long current = ftell(file);
|
||||
fseek(file, 0, SEEK_END);
|
||||
long size = ftell(file);
|
||||
fseek(file, current, SEEK_SET);
|
||||
|
||||
return size == 0;
|
||||
}
|
||||
|
||||
extern "C" void osPfsNumFiles_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
// s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state);
|
||||
extern "C" void osPfsFileState_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
s32 file_no = _arg<1, s32>(rdram, ctx);
|
||||
OSPfsState* state = _arg<2, OSPfsState*>(rdram, ctx);
|
||||
|
||||
ControllerPak* pak = &sControllerPak[file_no];
|
||||
|
||||
char filename[100];
|
||||
sprintf(filename, "controllerPak_file_%d.sav", file_no);
|
||||
pak->file = fopen(filename, "rb+");
|
||||
if (pak->file == NULL) {
|
||||
pak->file = fopen(filename, "wb+");
|
||||
}
|
||||
|
||||
if (!IsFileEmpty(pak->file, file_no)) {
|
||||
state->file_size = pak->state.file_size;
|
||||
state->company_code = pak->state.company_code;
|
||||
state->game_code = pak->state.game_code;
|
||||
|
||||
for (size_t j = 0; j < ARRAYSIZE(pak->state.game_name); j++) {
|
||||
state->game_name[j] = pak->state.game_name[j];
|
||||
}
|
||||
for (size_t j = 0; j < ARRAYSIZE(pak->state.ext_name); j++) {
|
||||
state->ext_name[j] = pak->state.ext_name[j];
|
||||
}
|
||||
|
||||
fclose(pak->file);
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
} else {
|
||||
fclose(pak->file);
|
||||
remove(filename);
|
||||
ctx->r2 = 1; // PFS_ERR_NOPACK
|
||||
}
|
||||
}
|
||||
|
||||
// s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no);
|
||||
extern "C" void osPfsFindFile_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
u16 company_code = _arg<1, u16>(rdram, ctx);
|
||||
u32 game_code = _arg<2, u32>(rdram, ctx);
|
||||
u8* game_name = _arg<3, u8*>(rdram, ctx);
|
||||
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
|
||||
s32* file_no = TO_PTR(s32, MEM_W(0x14, ctx->r29));
|
||||
|
||||
for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) {
|
||||
if ((sControllerPak[i].state.game_code == game_code) &&
|
||||
(sControllerPak[i].state.company_code == company_code) &&
|
||||
(strcmp(sControllerPak[i].state.game_name, (const char*) game_name) == 0) &&
|
||||
strcmp(sControllerPak[i].state.ext_name, (const char*) ext_name) == 0) {
|
||||
// File found
|
||||
*file_no = i;
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Open file
|
||||
*file_no = sFileSelect++;
|
||||
|
||||
char filename[100];
|
||||
sprintf(filename, "controllerPak_file_%d.sav", *file_no);
|
||||
sControllerPak[*file_no].file = fopen(filename, "rb+");
|
||||
if (sControllerPak[*file_no].file == NULL) {
|
||||
sControllerPak[*file_no].file = fopen(filename, "wb+");
|
||||
}
|
||||
|
||||
sControllerPak[*file_no].state.company_code = company_code;
|
||||
sControllerPak[*file_no].state.game_code = game_code;
|
||||
strcpy(sControllerPak[*file_no].state.game_name, (const char*) game_name);
|
||||
strcpy(sControllerPak[*file_no].state.ext_name, (const char*) ext_name);
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
// s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
|
||||
extern "C" void osPfsReadWriteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
s32 file_no = _arg<1, s32>(rdram, ctx);
|
||||
u8 flag = _arg<2, u8>(rdram, ctx);
|
||||
s32 offset = _arg<3, s32>(rdram, ctx);
|
||||
s32 size_in_bytes = (s32) MEM_W(0x10, ctx->r29);
|
||||
u8* data_buffer = TO_PTR(u8, MEM_W(0x14, ctx->r29));
|
||||
|
||||
ControllerPak* pak = &sControllerPak[file_no];
|
||||
|
||||
if (flag == 0) {
|
||||
fseek(pak->file, offset, SEEK_SET);
|
||||
fread(data_buffer, size_in_bytes, 1, pak->file);
|
||||
ByteSwapFile(data_buffer, size_in_bytes);
|
||||
} else {
|
||||
ByteSwapFile(data_buffer, size_in_bytes);
|
||||
fseek(pak->file, offset, SEEK_SET);
|
||||
fwrite(data_buffer, size_in_bytes, 1, pak->file);
|
||||
}
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsChecker_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
// s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);
|
||||
extern "C" void osPfsNumFiles_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
s32* max_files = _arg<1, s32*>(rdram, ctx);
|
||||
s32* files_used = _arg<2, s32*>(rdram, ctx);
|
||||
|
||||
*max_files = 0;
|
||||
*files_used = 0;
|
||||
u8 files = 0;
|
||||
for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) {
|
||||
if ((sControllerPak[i].state.company_code != 0) && (sControllerPak[i].state.game_code != 0)) {
|
||||
files++;
|
||||
}
|
||||
}
|
||||
|
||||
_return<s32>(ctx, 1); // PFS_ERR_NOPACK
|
||||
*files_used = files;
|
||||
*max_files = ARRAYSIZE(sControllerPak);
|
||||
|
||||
ctx->r2 = 0; // PFS_NO_ERROR
|
||||
}
|
||||
|
||||
extern "C" void osPfsRepairId_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
extern "C" void osPfsRepairId_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
_return<s32>(ctx, 1); // PFS_ERR_NOPACK
|
||||
}
|
||||
|
|
|
|||
|
|
@ -235,6 +235,13 @@ typedef struct {
|
|||
u8 banks;
|
||||
} OSPfs;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 file_size; /* bytes */
|
||||
/* 0x04 */ u32 game_code;
|
||||
/* 0x08 */ u16 company_code;
|
||||
/* 0x0C */ char ext_name[4];
|
||||
/* 0x10 */ char game_name[16];
|
||||
} OSPfsState; // size = 0x20
|
||||
|
||||
// Controller
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue