Commit graph

66 commits

Author SHA1 Message Date
Mr-Wiseguy
f36cdf9ac1 Add CPU architecture detection and gate current mod function hooking behind x86_64 define 2024-09-09 22:06:52 -04:00
Mr-Wiseguy
26a05439c2 Implement mip32 relocs for mod loading and add mod functions to function lookup table 2024-09-09 02:00:28 -04:00
Mr-Wiseguy
a7e5a7770f Implement mod loading on posix systems 2024-09-08 22:43:03 -04:00
Mr-Wiseguy
b9592c625d Add dependencies and authors to manifest and update N64Recomp submodule 2024-09-04 02:28:28 -04:00
Mr-Wiseguy
986881e4e1 Expose function for getting the details for currently opened mods 2024-09-03 00:03:41 -04:00
Mr-Wiseguy
3718758cd5 Changed mod binary and mod symbol files to use fixed paths, removed them from the manifest 2024-09-02 22:04:47 -04:00
Mr-Wiseguy
09f5759d3a Added version parsing with version number as argument to recomp initialization and minimum recomp versions for mods 2024-09-02 20:03:24 -04:00
Mr-Wiseguy
5699906f34 Removed per-game mod subdirectories and added the mod's corresponding game id to the manifest 2024-09-02 01:19:08 -04:00
Mr-Wiseguy
37ce5c2c1c Add support for exporting functions from native libraries in mods 2024-09-01 20:05:32 -04:00
Mr-Wiseguy
073bd0e4c2 Add support for creating events in patches 2024-08-31 22:04:24 -04:00
Mr-Wiseguy
11c50bf349 Implement mod events and callbacks 2024-08-31 02:25:23 -04:00
Mr-Wiseguy
904f17a872 Implement importing functions from other mods 2024-08-30 02:59:34 -04:00
Mr-Wiseguy
3dc622d895 Reorganized mod code handle code 2024-08-29 23:47:54 -04:00
Mr-Wiseguy
e7afded4eb Reorganized mod loading, added mod dependency validation 2024-08-28 23:54:57 -04:00
Mr-Wiseguy
60a25faebe Update N64Recomp for new modding infrastructure, begin adding support for offline compiled mods 2024-08-28 01:12:18 -04:00
Mr-Wiseguy
7e063bfdae Added function conflict detection, recovery from failed mod loading and message box with load errors 2024-08-17 13:29:28 -04:00
Mr-Wiseguy
b0d3e4610c Add duplicate mod detection 2024-08-17 13:29:28 -04:00
Mr-Wiseguy
f34909ef42 Implemented per-game mod contexts 2024-08-17 13:29:28 -04:00
Mr-Wiseguy
621ee53bd3 Created ModContext and exposed functionality for searching mod folders, activating mods, and loading active mods 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
eac57752ef Add N64Recomp as submodule and initial mod loading (temporarily using a DLL instead of Lua recompilation) 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
cc2d991972 Made rdram size an argument in recomp::start, reorganized some PI address constants 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
71cd05807f Renamed load_mod to open_mod and ModLoadError to ModOpenError 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
729155f0f1 Add checks for required fields existing in manifest 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
52b365f42c Added validation for mod contents and mod load error strings 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
374244fa71 Added ability to load mods from directories instead of zip files 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
c7737c9ca6 Add more mod loading error enums 2024-08-17 13:29:27 -04:00
Mr-Wiseguy
950c889235 Added miniz and implemented mod manifest loading from zip 2024-08-17 13:29:27 -04:00
Wiseguy
0a53855333
Add RECOMP_FUNC definition to recomp.h for disabling IPO (#59) 2024-08-13 23:30:33 -04:00
Wiseguy
47feaaaa0d
Allow registering multiple patch sections (#57) 2024-07-28 21:19:46 -04:00
Anghelo Carvajal
c7ab41ec05
Fix saving never failing (#53) 2024-06-21 19:31:16 -04:00
David Chavez
ce68e96c17
Remove WIP section in README (#52) 2024-06-20 17:16:43 +02:00
David Chavez
e94dc4055b
Implement osViRepeatLine (#30)
* Implement osViRepeatLine

* Address feedback

* Include helpers header

* Address feedback
2024-06-18 17:00:26 -04:00
Anghelo Carvajal
93fab7ecc4
Provide missing pfs stub functions (#50)
* `osPiRawStartDma_recomp` and `osEPiRawStartDma`

* `osPfsNumFiles` and `osPfsRepairId`

* whoops, wrong name

* Fix missing new line on message box

* Use actual pointers in osPfsNumFiles_recomp
2024-06-18 13:07:08 -04:00
Anghelo Carvajal
27282afa2b
Remove "permanent" and "temporary" threads tagging and add a way to name game threads (#45)
* System to specify thread types by the game

* Register threads callbacks

* Remove temporary and permanent threads

* Fix `pthread_setname_np` not liking names longer than 16 bytes

* Singular

* Rename events_callbacks arg

* Use `prctl` instead of `pthread_setname_np` for naming a thread

* Fix typo
2024-06-18 13:02:18 -04:00
David Chavez
c91627740f
Use non git@ submodule url for xxHash (#48) 2024-06-17 10:04:17 +02:00
David Chavez
0c1811ca6f
Fixes for Windows and size_t (#46) 2024-06-11 20:47:52 +02:00
David Chavez
5f350b858e
Fix segfault on joining saving thread (#44) 2024-06-11 07:05:53 +02:00
David Chavez
835c14b0a8
CI: Add macos workflow (#43) 2024-06-10 16:27:48 +02:00
Anghelo Carvajal
85d6ae9e20
Add multiple controllers support (#41)
* Add controller number to input callbacks

* connected_device_info_t

* Fix index

* Fix osContGetReadData
2024-06-10 09:58:07 -04:00
Anghelo Carvajal
4d756c8df2
Consolidate both patch register functions into a single function (#40)
* Consolidate both patch register functions into one

* register_patches
2024-06-10 09:52:27 -04:00
Anghelo Carvajal
b4dbddb555
Remove RT64 dependency (#35)
* `RendererContext` abstract class

* Delete rt64_layer

* Implement renderer creation callback

* Make `GraphicsConfig` an abstract class

* Remove rt64

* Add renderer callback to `ultramodern::set_callbacks`

* Fix rebase

* Change setup_result's visibility to protected

* Declare abstract `is_equal` method instead of operators

* Various fixes

* Fix issues

* trigger_config_action

* Move GraphicsConfig back to ultramodern

* Change `update_config` to return if any changes were applied

* Rename renderer_wrapper to renderer_context

* Remove SDL2 and other libraries

* Allow registering get_graphics_api_name

* Move WindowHandle to renderer namespace

* Comments explaining which callbacks are required

* Fix CI

* Update readme

* `ULTRAMODERN_QUICK_EXIT` macro

* Remove --config from readme

* Add `add_compile_definitions(NOMINMAX)`
2024-06-10 09:43:38 -04:00
David Chavez
b0fa96b613
Fix Windows CI (#42) 2024-06-07 18:53:51 +02:00
Anghelo Carvajal
2caf04e6da
Move controller implementations from librecomp to ultramodern (#38)
* Start moving some cont functions to ultramodern

* Implement osContStartQuery, osContSetCh

* Finish moving cont.cpp functions to ultramodern

* Add constexpr to _return

* Fix rumble not working

* Rename cont.cpp to input.cpp

* Test
2024-06-06 13:45:33 -04:00
Anghelo Carvajal
6ceb171571
Misc fixes (#39)
* Fixes

* Fix OoB

* Use calloc instead of malloc for initializing the overlays
2024-06-05 22:28:22 -04:00
David Chavez
ec7e81b45d
Revert sections.hpp to .h (#34) 2024-06-03 21:54:20 +02:00
David Chavez
9f0dd2fcd9
Use hpp suffix for cpp headers (#33) 2024-06-03 20:31:52 +02:00
David Chavez
53072cb289
Use file backup system for config files (#29) 2024-06-02 20:38:40 +02:00
dcvz
e0769a223b Update librecomp header namespace to librecomp 2024-06-01 21:23:40 +02:00
dcvz
451a8356c7 Namespace librecomp headers under recomp 2024-06-01 19:48:53 +02:00
Anghelo Carvajal
d6f0f66e71
Merge pull request #27 from N64Recomp/upstreaming_zelda_changes
Upstream latest changes made to the ModernRuntime in the Zelda repo
2024-06-01 12:24:10 -04:00