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M_DrawServerListDebug: Produce more useful spread of test case fake servers
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1 changed files with 7 additions and 7 deletions
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@ -281,20 +281,20 @@ void M_ServerListFillDebug(void)
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for (i = 0; i < serverlistcount; i++)
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for (i = 0; i < serverlistcount; i++)
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{
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{
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// We don't really care about the server node for this, let's just fill in the info so that we have a visual...
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// We don't really care about the server node for this, let's just fill in the info so that we have a visual...
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serverlist[i].info.numberofplayer = min(i, 8);
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serverlist[i].info.maxplayer = M_RandomRange(8, 16);
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serverlist[i].info.maxplayer = 8;
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UINT8 val = i % 16;
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serverlist[i].info.numberofplayer = min(val, serverlist[i].info.maxplayer);
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serverlist[i].info.avgpwrlv = P_RandomRange(PR_UNDEFINED, 500, 1500);
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serverlist[i].info.avgpwrlv = M_RandomRange(500, 1500);
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serverlist[i].info.time = P_RandomRange(PR_UNDEFINED, 1, 8); // ping
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serverlist[i].info.time = M_RandomRange(1, 8); // ping
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strcpy(serverlist[i].info.servername, va("Serv %d", i+1));
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strcpy(serverlist[i].info.servername, va("Serv %d", i+1));
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strcpy(serverlist[i].info.gametypename, i & 1 ? "Race" : "Battle");
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strcpy(serverlist[i].info.gametypename, i & 1 ? "Race" : "Battle");
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P_RandomRange(PR_UNDEFINED, 0, 5); // change results...
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serverlist[i].info.kartvars = M_RandomRange(0, 3) & SV_SPEEDMASK;
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serverlist[i].info.kartvars = P_RandomRange(PR_UNDEFINED, 0, 3) & SV_SPEEDMASK;
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serverlist[i].info.modifiedgame = P_RandomRange(PR_UNDEFINED, 0, 1);
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serverlist[i].info.modifiedgame = M_RandomRange(0, 1);
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CONS_Printf("Serv %d | %d...\n", i, serverlist[i].info.modifiedgame);
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CONS_Printf("Serv %d | %d...\n", i, serverlist[i].info.modifiedgame);
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}
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}
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