Don't quake tilt if just going backward

THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES
This commit is contained in:
James R 2020-09-24 20:01:56 -07:00
parent 85afc1ed5a
commit 006c6e1e75

View file

@ -4183,6 +4183,11 @@ Quaketilt (player_t *player)
player->kartstuff[k_drift] == 0
);
if (delta == (INT32)ANGLE_180)/* FUCK YOU HAVE A HACK */
{
return 0;
}
// Hi! I'm "not a math guy"!
if (abs(delta) > ANGLE_90)
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );