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Tracy instrument new audio callback
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@ -128,6 +128,8 @@ void audio_callback(void* userdata, Uint8* buffer, int len)
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{
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{
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tracy::SetThreadName("SDL Audio Thread");
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tracy::SetThreadName("SDL Audio Thread");
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FrameMarkStart(kAudio);
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FrameMarkStart(kAudio);
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ZoneScoped;
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// The SDL Audio lock is implied to be held during callback.
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// The SDL Audio lock is implied to be held during callback.
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try
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try
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