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Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
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@ -13867,11 +13867,7 @@ void A_SpawnPterabytes(mobj_t *actor)
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#endif
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if (actor->spawnpoint)
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{
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amount = actor->spawnpoint->extrainfo + 1;
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if (actor->spawnpoint->angle)
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rad = actor->spawnpoint->angle*FRACUNIT;
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}
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interval = FixedAngle(FRACUNIT*360/amount);
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