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Forgot to change this back from testing
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@ -2204,7 +2204,7 @@ static void HU_DrawSongCredits(void)
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void HU_drawLocalPing(void)
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{
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if (!cv_showping.value || !netgame || consoleplayer != serverplayer) // we don't want to see it or aren't in a netgame, or are the server
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if (!cv_showping.value || !netgame || consoleplayer == serverplayer) // we don't want to see it or aren't in a netgame, or are the server
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return;
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INT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
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