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RIP, didn't commit this
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@ -3485,7 +3485,6 @@ static void HandleConnect(SINT8 node)
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{
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G_SetGamestate(backupstate);
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/// \note Shouldn't SV_SendRefuse be called before ResetNode?
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ResetNode(node);
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SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
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ResetNode(node); // Yeah, lets try it!
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/// \todo fix this !!!
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