mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'punchstopbrake' into 'master'
Allow using Spindash for trick input See merge request KartKrew/RingRacers!15
This commit is contained in:
commit
033681630c
1 changed files with 31 additions and 6 deletions
37
src/k_kart.c
37
src/k_kart.c
|
|
@ -12617,7 +12617,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
// if a player picks up an item during the instawhip input safety window—the one that triggers
|
||||
// after you burn to 0 rings—they can continue to hold the input, then charge a usable whip
|
||||
// without stopping the roulette and acquiring an item, which cancels it.
|
||||
//
|
||||
//
|
||||
// No ghosts use this technique, but your least favorite tournament player might.
|
||||
if (player->itemRoulette.active)
|
||||
{
|
||||
|
|
@ -13279,7 +13279,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->itemamount--;
|
||||
K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0, 0);
|
||||
if (player->throwdir == -1)
|
||||
{
|
||||
{
|
||||
P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
|
||||
player->wavedashboost += TICRATE;
|
||||
player->wavedashpower = FRACUNIT;
|
||||
|
|
@ -13362,7 +13362,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
player->mo, player->mo->angle,
|
||||
FixedMul((50*player->mo->scale), K_GetKartGameSpeedScalar(gamespeed))
|
||||
);
|
||||
|
||||
|
||||
player->wavedashboost += TICRATE;
|
||||
player->wavedashpower = FRACUNIT;
|
||||
player->fakeBoost = TICRATE/3;
|
||||
|
|
@ -13596,7 +13596,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
// We'll never need to go above that.
|
||||
if (player->tricktime <= TRICKDELAY)
|
||||
{
|
||||
// 2.3 - Prevent accidental fastfalls during trickdelay
|
||||
if (!G_CompatLevel(0x000C))
|
||||
player->pflags |= PF_NOFASTFALL;
|
||||
|
||||
player->tricktime++;
|
||||
}
|
||||
|
||||
// debug shit
|
||||
//CONS_Printf("%d\n", player->mo->momz / mapobjectscale);
|
||||
|
|
@ -13624,15 +13630,21 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
const angle_t angledelta = FixedAngle(36*FRACUNIT);
|
||||
angle_t baseangle = player->mo->angle + angledelta/2;
|
||||
|
||||
UINT16 buttons = player->cmd.buttons;
|
||||
INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
|
||||
|
||||
// 2.2 - Pre-steering trickpanels
|
||||
if (!G_CompatLevel(0x000A) && !K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
if (!(player->cmd.buttons & BT_ACCELERATE))
|
||||
if (!(buttons & BT_ACCELERATE))
|
||||
{
|
||||
aimingcompare = 0;
|
||||
}
|
||||
// 2.3 - also allow tricking with the Spindash button
|
||||
else if (!G_CompatLevel(0x000C) && ((buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK))
|
||||
{
|
||||
player->pflags |= PF_NOFASTFALL;
|
||||
}
|
||||
}
|
||||
|
||||
// Uses cmd->turning over steering intentionally.
|
||||
|
|
@ -13877,9 +13889,22 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
}
|
||||
else
|
||||
{
|
||||
if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
|
||||
if (G_CompatLevel(0x000C))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
}
|
||||
}
|
||||
else
|
||||
// 2.3 - Spindash to trick
|
||||
{
|
||||
// Ignore pre-existing Accel inputs if not pressing Spindash. Always ignore pre-existing Spindash inputs to prevent accidental tricking.
|
||||
if ((player->pflags & PF_TRICKDELAY) && (!(player->cmd.buttons & BT_ACCELERATE) || (((player->cmd.buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK) && (player->oldcmd.buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK)) && (player->tricktime >= TRICKDELAY))
|
||||
{
|
||||
player->pflags &= ~PF_TRICKDELAY;
|
||||
player->pflags |= PF_NOFASTFALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue