Merge branch 'punchstopbrake' into 'master'

Allow using Spindash for trick input

See merge request KartKrew/RingRacers!15
This commit is contained in:
Eidolon 2024-05-19 21:31:09 +00:00
commit 033681630c

View file

@ -13596,7 +13596,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// We'll never need to go above that. // We'll never need to go above that.
if (player->tricktime <= TRICKDELAY) if (player->tricktime <= TRICKDELAY)
{
// 2.3 - Prevent accidental fastfalls during trickdelay
if (!G_CompatLevel(0x000C))
player->pflags |= PF_NOFASTFALL;
player->tricktime++; player->tricktime++;
}
// debug shit // debug shit
//CONS_Printf("%d\n", player->mo->momz / mapobjectscale); //CONS_Printf("%d\n", player->mo->momz / mapobjectscale);
@ -13624,15 +13630,21 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
const angle_t angledelta = FixedAngle(36*FRACUNIT); const angle_t angledelta = FixedAngle(36*FRACUNIT);
angle_t baseangle = player->mo->angle + angledelta/2; angle_t baseangle = player->mo->angle + angledelta/2;
UINT16 buttons = player->cmd.buttons;
INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning); INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
// 2.2 - Pre-steering trickpanels // 2.2 - Pre-steering trickpanels
if (!G_CompatLevel(0x000A) && !K_PlayerUsesBotMovement(player)) if (!G_CompatLevel(0x000A) && !K_PlayerUsesBotMovement(player))
{ {
if (!(player->cmd.buttons & BT_ACCELERATE)) if (!(buttons & BT_ACCELERATE))
{ {
aimingcompare = 0; aimingcompare = 0;
} }
// 2.3 - also allow tricking with the Spindash button
else if (!G_CompatLevel(0x000C) && ((buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK))
{
player->pflags |= PF_NOFASTFALL;
}
} }
// Uses cmd->turning over steering intentionally. // Uses cmd->turning over steering intentionally.
@ -13876,12 +13888,25 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
} }
} }
else else
{
if (G_CompatLevel(0x000C))
{ {
if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY)) if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
{ {
player->pflags &= ~PF_TRICKDELAY; player->pflags &= ~PF_TRICKDELAY;
} }
} }
else
// 2.3 - Spindash to trick
{
// Ignore pre-existing Accel inputs if not pressing Spindash. Always ignore pre-existing Spindash inputs to prevent accidental tricking.
if ((player->pflags & PF_TRICKDELAY) && (!(player->cmd.buttons & BT_ACCELERATE) || (((player->cmd.buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK) && (player->oldcmd.buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK)) && (player->tricktime >= TRICKDELAY))
{
player->pflags &= ~PF_TRICKDELAY;
player->pflags |= PF_NOFASTFALL;
}
}
}
} }