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Merge branch 'punchstopbrake' into 'master'
Allow using Spindash for trick input See merge request KartKrew/RingRacers!15
This commit is contained in:
commit
033681630c
1 changed files with 31 additions and 6 deletions
27
src/k_kart.c
27
src/k_kart.c
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@ -13596,7 +13596,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// We'll never need to go above that.
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if (player->tricktime <= TRICKDELAY)
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{
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// 2.3 - Prevent accidental fastfalls during trickdelay
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if (!G_CompatLevel(0x000C))
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player->pflags |= PF_NOFASTFALL;
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player->tricktime++;
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}
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// debug shit
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//CONS_Printf("%d\n", player->mo->momz / mapobjectscale);
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@ -13624,15 +13630,21 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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const angle_t angledelta = FixedAngle(36*FRACUNIT);
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angle_t baseangle = player->mo->angle + angledelta/2;
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UINT16 buttons = player->cmd.buttons;
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INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
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// 2.2 - Pre-steering trickpanels
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if (!G_CompatLevel(0x000A) && !K_PlayerUsesBotMovement(player))
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{
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if (!(player->cmd.buttons & BT_ACCELERATE))
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if (!(buttons & BT_ACCELERATE))
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{
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aimingcompare = 0;
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}
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// 2.3 - also allow tricking with the Spindash button
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else if (!G_CompatLevel(0x000C) && ((buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK))
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{
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player->pflags |= PF_NOFASTFALL;
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}
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}
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// Uses cmd->turning over steering intentionally.
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@ -13876,12 +13888,25 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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}
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else
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{
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if (G_CompatLevel(0x000C))
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{
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if ((player->pflags & PF_TRICKDELAY) && !(player->cmd.buttons & BT_ACCELERATE) && (player->tricktime >= TRICKDELAY))
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{
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player->pflags &= ~PF_TRICKDELAY;
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}
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}
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else
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// 2.3 - Spindash to trick
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{
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// Ignore pre-existing Accel inputs if not pressing Spindash. Always ignore pre-existing Spindash inputs to prevent accidental tricking.
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if ((player->pflags & PF_TRICKDELAY) && (!(player->cmd.buttons & BT_ACCELERATE) || (((player->cmd.buttons & BT_SPINDASHMASK) == BT_SPINDASHMASK) && (player->oldcmd.buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK)) && (player->tricktime >= TRICKDELAY))
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{
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player->pflags &= ~PF_TRICKDELAY;
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player->pflags |= PF_NOFASTFALL;
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}
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}
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}
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}
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