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Debt spikes set their fuse when they land
Another request from oni
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parent
233d257791
commit
038dd17de3
2 changed files with 6 additions and 1 deletions
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@ -2240,6 +2240,6 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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while (i < num_rings)
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{
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P_FlingBurst(player, fa, z,
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MT_DEBTSPIKE, 90, 3 * player->mo->scale / 2, i++);
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MT_DEBTSPIKE, 0, 3 * player->mo->scale / 2, i++);
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}
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}
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@ -2296,6 +2296,11 @@ boolean P_ZMovement(mobj_t *mo)
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{
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mom.x = mom.y = 0;
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mom.z = -mom.z/2;
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if (mo->fuse == 0)
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{
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mo->fuse = 90;
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}
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}
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else if (mo->flags & MF_MISSILE)
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{
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