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Only do Heavy Magician behavior for Heavy Magician, lol
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1 changed files with 8 additions and 2 deletions
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@ -3276,8 +3276,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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Obj_EndBungee(player);
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K_BumperInflate(target->player);
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if (gametyperules & GTR_BUMPERS)
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SetRandomFakePlayerSkin(player, false, true);
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UINT32 hurtskinflags = (demo.playback)
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? demo.skinlist[demo.currentskinid[(player-players)]].flags
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: skins[player->skin].flags;
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if (hurtskinflags & SF_IRONMAN)
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{
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if (gametyperules & GTR_BUMPERS)
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SetRandomFakePlayerSkin(player, false, true);
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}
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// Explosions are explicit combo setups.
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if (damagetype & DMG_EXPLODE)
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