Only do Heavy Magician behavior for Heavy Magician, lol

This commit is contained in:
AJ Martinez 2024-03-28 18:09:25 -07:00
parent 494843d78f
commit 038e552c80

View file

@ -3276,8 +3276,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
Obj_EndBungee(player);
K_BumperInflate(target->player);
if (gametyperules & GTR_BUMPERS)
SetRandomFakePlayerSkin(player, false, true);
UINT32 hurtskinflags = (demo.playback)
? demo.skinlist[demo.currentskinid[(player-players)]].flags
: skins[player->skin].flags;
if (hurtskinflags & SF_IRONMAN)
{
if (gametyperules & GTR_BUMPERS)
SetRandomFakePlayerSkin(player, false, true);
}
// Explosions are explicit combo setups.
if (damagetype & DMG_EXPLODE)