Fix animation

This commit is contained in:
Ashnal 2025-07-24 00:06:14 -04:00
parent 6acd475aca
commit 03bc701f74

View file

@ -14127,7 +14127,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
boolean grounded = P_IsObjectOnGround(player->mo);
// onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground
player->bailcharge += 2;
if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle ..
// if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle ..
if (player->bailcharge == 2)
{
mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE);
S_StartSound(bail, sfx_gshb9); // I tried to use info.c, but you can't play sounds on mobjspawn via A_PlaySound