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Another bugbear: start on the Start for timeattack menu flow
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@ -3742,6 +3742,7 @@ static void M_LevelSelected(INT16 add)
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if (levellist.guessgt != MAXGAMETYPES)
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levellist.newgametype = G_GuessGametypeByTOL(levellist.levelsearch.typeoflevel);
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PLAY_TimeAttackDef.lastOn = ta_start;
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PLAY_TimeAttackDef.prevMenu = currentMenu;
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M_SetupNextMenu(&PLAY_TimeAttackDef, false);
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}
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