Another bugbear: start on the Start for timeattack menu flow

This commit is contained in:
toaster 2022-12-27 22:41:30 +00:00
parent 978040ca3f
commit 03c6eb3e30

View file

@ -3742,6 +3742,7 @@ static void M_LevelSelected(INT16 add)
if (levellist.guessgt != MAXGAMETYPES)
levellist.newgametype = G_GuessGametypeByTOL(levellist.levelsearch.typeoflevel);
PLAY_TimeAttackDef.lastOn = ta_start;
PLAY_TimeAttackDef.prevMenu = currentMenu;
M_SetupNextMenu(&PLAY_TimeAttackDef, false);
}