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Apply last-used title profile selection when game skips over menus (-warp, -server)
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@ -1759,6 +1759,10 @@ void D_SRB2Main(void)
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CV_ClearChangedFlags();
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// Has to be done before anything else so skin, color, etc in command buffer has an affect.
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// ttlprofilen used because it's roughly equivalent in functionality - a QoL aid for quickly getting from startup to action
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PR_ApplyProfile(cv_ttlprofilen.value, 0);
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// Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts
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// as having been modified for the first game.
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M_PushSpecialParameters(); // push all "+" parameter at the command buffer
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