Use k_floorboost on speed pads to keep the afterimages in-tact

This commit is contained in:
Sally Coolatta 2020-06-05 14:21:15 -04:00
parent a9687144ec
commit 05ad424cac

View file

@ -4052,9 +4052,9 @@ DoneSection2:
case 5: // Speed pad w/o spin case 5: // Speed pad w/o spin
case 6: // Speed pad w/ spin case 6: // Speed pad w/ spin
if (player->kartstuff[k_dashpadcooldown] != 0) if (player->kartstuff[k_floorboost] != 0)
{ {
player->kartstuff[k_dashpadcooldown] = 2; player->kartstuff[k_floorboost] = 2;
break; break;
} }
@ -4080,8 +4080,9 @@ DoneSection2:
P_InstaThrust(player->mo, lineangle, max(linespeed, 2*playerspeed)); P_InstaThrust(player->mo, lineangle, max(linespeed, 2*playerspeed));
player->kartstuff[k_dashpadcooldown] = 2; player->kartstuff[k_dashpadcooldown] = TICRATE/3;
player->kartstuff[k_pogospring] = 0; player->kartstuff[k_pogospring] = 0;
player->kartstuff[k_floorboost] = 2;
S_StartSound(player->mo, sfx_cdfm62); S_StartSound(player->mo, sfx_cdfm62);
} }
break; break;