mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
No Ring Shooter in disable controls bot controller
This commit is contained in:
parent
2971149080
commit
05cbd90e4e
1 changed files with 12 additions and 4 deletions
|
|
@ -1066,17 +1066,18 @@ static UINT8 K_TrySpindash(const player_t *player, ticcmd_t *cmd)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*--------------------------------------------------
|
/*--------------------------------------------------
|
||||||
static boolean K_TryRingShooter(const player_t *player)
|
static boolean K_TryRingShooter(const player_t *player, const botcontroller_t *botController)
|
||||||
|
|
||||||
Determines conditions where the bot should attempt to respawn.
|
Determines conditions where the bot should attempt to respawn.
|
||||||
|
|
||||||
Input Arguments:-
|
Input Arguments:-
|
||||||
player - Bot player to check.
|
player - Bot player to check.
|
||||||
|
botController - Bot controller struct, if it exists.
|
||||||
|
|
||||||
Return:-
|
Return:-
|
||||||
true if we want to hold the respawn button, otherwise false.
|
true if we want to hold the respawn button, otherwise false.
|
||||||
--------------------------------------------------*/
|
--------------------------------------------------*/
|
||||||
static boolean K_TryRingShooter(const player_t *player)
|
static boolean K_TryRingShooter(const player_t *player, const botcontroller_t *botController)
|
||||||
{
|
{
|
||||||
ZoneScoped;
|
ZoneScoped;
|
||||||
|
|
||||||
|
|
@ -1098,6 +1099,12 @@ static boolean K_TryRingShooter(const player_t *player)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (botController != nullptr && (botController->flags & TMBOT_NOCONTROL) == TMBOT_NOCONTROL)
|
||||||
|
{
|
||||||
|
// Bot controls are disabled, so WANT to sit still.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1618,7 +1625,7 @@ static void K_BuildBotTiccmdNormal(const player_t *player, ticcmd_t *cmd)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (K_TryRingShooter(player) == true && player->botvars.respawnconfirm >= BOTRESPAWNCONFIRM)
|
if (K_TryRingShooter(player, botController) == true && player->botvars.respawnconfirm >= BOTRESPAWNCONFIRM)
|
||||||
{
|
{
|
||||||
// We want to respawn. Simply hold Y and stop here!
|
// We want to respawn. Simply hold Y and stop here!
|
||||||
cmd->buttons |= (BT_RESPAWN | BT_EBRAKEMASK);
|
cmd->buttons |= (BT_RESPAWN | BT_EBRAKEMASK);
|
||||||
|
|
@ -1934,7 +1941,8 @@ void K_UpdateBotGameplayVars(player_t *player)
|
||||||
player->botvars.spindashconfirm += player->cmd.bot.spindashconfirm;
|
player->botvars.spindashconfirm += player->cmd.bot.spindashconfirm;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (K_TryRingShooter(player) == true)
|
const botcontroller_t *botController = K_GetBotController(player->mo);
|
||||||
|
if (K_TryRingShooter(player, botController) == true)
|
||||||
{
|
{
|
||||||
// Our anti-grief system is already a perfect system
|
// Our anti-grief system is already a perfect system
|
||||||
// for determining if we're not making progress, so
|
// for determining if we're not making progress, so
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue