d_netcmd.c: Tidy up conditions for changing skin/color.

- Got_NameAndColor: Incorporate check for cv_restrictskinchange and FREE PLAY
- CanChangeSkin: Boil away all the useless conditions, combine with CanChangeSkinWhilePlaying
This commit is contained in:
toaster 2023-02-17 15:50:25 +00:00
parent 7d2accb044
commit 05ee3df2f4
2 changed files with 30 additions and 68 deletions

View file

@ -1347,8 +1347,10 @@ static void SetPlayerName(INT32 playernum, char *newname)
}
}
UINT8 CanChangeSkin(INT32 playernum)
boolean CanChangeSkin(INT32 playernum)
{
(void)playernum;
// Of course we can change if we're not playing
if (!Playing() || !addedtogame)
return true;
@ -1357,59 +1359,7 @@ UINT8 CanChangeSkin(INT32 playernum)
if (cv_forceskin.value != -1)
return false;
// Can change skin in intermission and whatnot.
if (gamestate != GS_LEVEL)
return true;
// Server has skin change restrictions.
if (cv_restrictskinchange.value)
{
UINT8 i;
// Can change skin during initial countdown.
if (leveltime < starttime)
return true;
// Not in game, so you can change
if (players[playernum].spectator)
return true;
// Check for freeeplay
for (i = 0; i < MAXPLAYERS; i++)
{
if (i == consoleplayer)
continue;
if (playeringame[i] && !players[i].spectator && gamestate == GS_LEVEL)
return false; // Not freeplay!
}
// if we've gotten here, then it's freeplay, and switching anytime is fair game.
return true;
}
// if restrictskinchange is off and we're trying to change skins, don't allow changing skins while moving after the race has started.
else if (gamestate == GS_LEVEL && leveltime >= starttime)
return (!P_PlayerMoving(playernum));
return true;
}
boolean CanChangeSkinWhilePlaying(INT32 playernum)
{
INT32 i;
// Force skin in effect.
if ((cv_forceskin.value != -1))
return false;
for (i = 0; i < MAXPLAYERS; ++i)
{
if (D_IsPlayerHumanAndGaming(i) &&
!P_IsLocalPlayer(&players[i]))
{
return CanChangeSkin(playernum);
}
}
// ... there used to be a lot more here, but it's now handled in Got_NameAndColor.
return true;
}
@ -1741,21 +1691,34 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
// The following is a miniature subset of Got_Teamchange.
if ((gamestate == GS_LEVEL) // In a level?
&& (cv_restrictskinchange.value) // Skin changes are restricted?
&& (G_GametypeHasSpectators() && players[playernum].spectator == false) // not a spectator but could be?
&& (players[playernum].jointime > 1) // permit on join
&& (leveltime > introtime) // permit during intro turnaround
&& (players[playernum].skin != oldskin) // a skin change actually happened?
&& LUA_HookTeamSwitch(&players[playernum], 0, false, false, false)) // fiiiine, lua can except it
&& (players[playernum].skin != oldskin)) // a skin change actually happened?
{
P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_SPECTATOR);
players[playernum].playerstate = PST_REBORN;
for (i = 0; i < MAXPLAYERS; ++i)
{
if (i == playernum)
continue;
if (!D_IsPlayerHumanAndGaming(i))
continue;
break;
}
players[playernum].pflags &= ~PF_WANTSTOJOIN;
players[playernum].spectator = true;
if (i != MAXPLAYERS // Someone on your server who isn't you?
&& LUA_HookTeamSwitch(&players[playernum], 0, false, false, false)) // fiiiine, lua can except it
{
P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_SPECTATOR);
players[playernum].playerstate = PST_REBORN;
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
players[playernum].pflags &= ~PF_WANTSTOJOIN;
players[playernum].spectator = true;
FinalisePlaystateChange(playernum);
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
FinalisePlaystateChange(playernum);
}
}
}
@ -6272,7 +6235,7 @@ static void Skin_OnChange(void)
return;
}
if (CanChangeSkinWhilePlaying(consoleplayer))
if (CanChangeSkin(consoleplayer))
{
SendNameAndColor(0);
}
@ -6293,7 +6256,7 @@ static void Skin2_OnChange(void)
if (!Playing() || !splitscreen)
return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[1]))
if (CanChangeSkin(g_localplayers[1]))
SendNameAndColor(1);
else
{
@ -6307,7 +6270,7 @@ static void Skin3_OnChange(void)
if (!Playing() || splitscreen < 2)
return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[2]))
if (CanChangeSkin(g_localplayers[2]))
SendNameAndColor(2);
else
{
@ -6321,7 +6284,7 @@ static void Skin4_OnChange(void)
if (!Playing() || splitscreen < 3)
return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[3]))
if (CanChangeSkin(g_localplayers[3]))
SendNameAndColor(3);
else
{

View file

@ -285,8 +285,7 @@ void LiveStudioAudience(void);
void D_Cheat(INT32 playernum, INT32 cheat, ...);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
boolean CanChangeSkinWhilePlaying(INT32 playernum);
boolean CanChangeSkin(INT32 playernum);
#ifdef __cplusplus
} // extern "C"